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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Phase 43 - 9238* (F)
 
Airlea
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Post #1: 12th May 2013 4:40:58 AM 
Willis @ 11/5/2013 23:32
Balagor moved to the Northern exit on the Eastern side of the room. He stretched his arms and readied himself for action. Time to press onwards. In spite of the offers Hobert and Helm put forth, he wanted to embark on this adventure. He smashed his fist into the door release with a smile and waited for it to slide open, then stepped out into new territory.

The room beyond was twice the width of a standard room. There was an exit on the Eastern side to the North, and two exits on the Southern side to the East and West. The room was very bright red, with strange lights scattered around the surfaces. They illuminated faint chalk messages which read:

"! E
12 W"

On the Western side of the room where Balagor stood, there was a staircase descending into the floor. It too was painted red. Laying near the surface of the staircase were two skeletons. They were given a creepy aura by the red light that was shining over everything. As Balagor approached them, he felt himself become basked in red.

The others had entered the room and looked on as Balagor was forcibly dragged down the staircase, yelling out a warcry. A bright red light was dragging him into an open chamber at the bottom. There was a click as he disappeared from sight with a flash, and the staircase slowly rose upwards, forming a solid metal floor in its stead.

The group sat around and waited. There was nothing much else to be done.

It is now Phase 43. Phase 43 will end in roughly 24 hours from now.

Players (14):
Airlea
Andrael
Balagor
Brittany
Dennis
Dern
General Chuikov
Hobert
Kristoff
Maria
Peter
Rita
Sophia
Tyrese


Exits:
North
East Side South
West Side South


Andrael @ 11/5/2013 23:35
Here we go again.


Maria @ 11/5/2013 23:37
"! E
12 W"

More chalk!


Airlea @ 11/5/2013 23:38
Maria @ 11/5/2013 23:37
"! E
12 W"

More chalk!


I'm pretty sure that's what we saw in this room in the past parallel.


Maria @ 11/5/2013 23:39
Airlea @ 11/5/2013 23:38
Maria @ 11/5/2013 23:37
"! E
12 W"

More chalk!


I'm pretty sure that's what we saw in this room in the past parallel.

It is. :)

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #2: 12th May 2013 4:58:19 AM 
Maria @ 11/5/2013 23:40
I forgot about it until I checked my notes.


Maria @ 11/5/2013 23:40
I forgot about it until I checked my notes.


Maria @ 11/5/2013 23:42
Is it strange that I'm glad Scott's bones are still here?


Helm @ 11/5/2013 23:43
Well we can only hope for the best now.


Airlea @ 11/5/2013 23:44
Helm @ 11/5/2013 23:43
Well we can only hope for the best now.


I'm very worried about him :(


Maria @ 11/5/2013 23:44
At least... I hope they're his and.. Thomas's?


Maria @ 11/5/2013 23:45
Airlea @ 11/5/2013 23:44
Helm @ 11/5/2013 23:43
Well we can only hope for the best now.


I'm very worried about him :(

I have hope that he'll be okay, but I'm worried anyway.


Helm @ 11/5/2013 23:46
Maria @ 11/5/2013 23:42
Is it strange that I'm glad Scott's bones are still here?


A little? Haha.


Helm @ 11/5/2013 23:47
Maria @ 11/5/2013 23:45
Airlea @ 11/5/2013 23:44
Helm @ 11/5/2013 23:43
Well we can only hope for the best now.


I'm very worried about him :(

I have hope that he'll be okay, but I'm worried anyway.


I'm going to feel very bad if he ends up dead. :\


Maria @ 11/5/2013 23:47
Helm @ 11/5/2013 23:46
Maria @ 11/5/2013 23:42
Is it strange that I'm glad Scott's bones are still here?


A little? Haha.

Hehe, yeah. I hope he's okay. Being stuck here as a ghost can't be fun.


Maria @ 11/5/2013 23:48
Helm @ 11/5/2013 23:47
Maria @ 11/5/2013 23:45
Airlea @ 11/5/2013 23:44
Helm @ 11/5/2013 23:43
Well we can only hope for the best now.


I'm very worried about him :(

I have hope that he'll be okay, but I'm worried anyway.


I'm going to feel very bad if he ends up dead. :\

Yeah... :(


Helm @ 11/5/2013 23:51
Maria @ 11/5/2013 23:47
Helm @ 11/5/2013 23:46
Maria @ 11/5/2013 23:42
Is it strange that I'm glad Scott's bones are still here?


A little? Haha.

Hehe, yeah. I hope he's okay. Being stuck here as a ghost can't be fun.


Yeah it's really not fun.


Airlea @ 11/5/2013 23:48
Did we already know anything about Angela's ability?



Somewhat from what Sophia has told us.


Airlea @ 11/5/2013 23:52
And I can either try to check in on their current room later or continue our search, if anyone has a strong opinion either way let me know. I wasn't there until late but they posted to go west so I should be able to find them, unless they changed last minute.


Airlea @ 11/5/2013 23:54
Helm @ 11/5/2013 23:51


Airlea @ 11/5/2013 23:48
Did we already know anything about Angela's ability?



Somewhat from what Sophia has told us.


I must have missed that before then, wanted to make sure people here knew.


Helm @ 11/5/2013 23:55
Oh Rita have you spoken to Scott's bones before?


Airlea @ 11/5/2013 23:52
And I can either try to check in on their current room later or continue our search, if anyone has a strong opinion either way let me know. I wasn't there until late but they posted to go west so I should be able to find them, unless they changed last minute.


I hope they just go for it and try to go south.

But I'm curious if Ajax and the banshee are still in that room.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #3: 12th May 2013 5:06:25 AM 
Maria @ 11/5/2013 23:58
Helm @ 11/5/2013 23:55
Airlea @ 11/5/2013 23:52
And I can either try to check in on their current room later or continue our search, if anyone has a strong opinion either way let me know. I wasn't there until late but they posted to go west so I should be able to find them, unless they changed last minute.


I hope they just go for it and try to go south.

But I'm curious if Ajax and the banshee are still in that room.

Me too to both of these.


Airlea @ 12/5/2013 0:02
Oh and wanted to mention, if I happen upon a room with people, I lose access to our phase during that time, but can return whenever I want. Just wanted to let you know if I don't see or acknowledge something that may be why.


Rita Kanakiri @ 12/5/2013 0:03
Okay, so, here's the Neptune info I promised.

Posted Image

This map seems to say that Neptune is important since it's suggesting to make a sacrifice to him. This conflicts with Kristoff's note.

We found this map early on, and after we took the boat ride we tried to head to the northeast part in a search for Neptune. We made it to room 7342, and tried to go north from there into a locked room. Angela used a key on it but as soon as she used it, the door got re-locked and we couldn't unlock it anymore. We later found out this re-locking sonofabitch was Parker. We're still curious to this day whether that locked room actually held anything related to Neptune, and we never got to find out since we didn't find any more keys.

Anyway, this is my theory: the note has to do with one of the guardians, and they can be found where Neptune resides. Perhaps Neptune did something to them, which is why they said not to trust them, like Maria suggested last phase.

The reason I say this is, one of the parchments refers to Virgil. We also received a parchment, which talks about an ultimate treasure, which we believe to be the sword. So I think there may be a parchment for each guardian and the sword.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #4: 12th May 2013 5:20:57 AM 
Airlea @ 12/5/2013 0:09
That grid is also 14x13.


Maria @ 12/5/2013 0:09
Airlea @ 12/5/2013 0:02
Oh and wanted to mention, if I happen upon a room with people, I lose access to our phase during that time, but can return whenever I want. Just wanted to let you know if I don't see or acknowledge something that may be why.

Got it. :)


Maria @ 12/5/2013 0:12
Rita Kanakiri @ 12/5/2013 0:03
Okay, so, here's the Neptune info I promised.

Posted Image

This map seems to say that Neptune is important since it's suggesting to make a sacrifice to him. This conflicts with Kristoff's note.

We found this map early on, and after we took the boat ride we tried to head to the northeast part in a search for Neptune. We made it to room 7342, and tried to go north from there into a locked room. Angela used a key on it but as soon as she used it, the door got re-locked and we couldn't unlock it anymore. We later found out this re-locking sonofabitch was Parker. We're still curious to this day whether that locked room actually held anything related to Neptune, and we never got to find out since we didn't find any more keys.

Anyway, this is my theory: the note has to do with one of the guardians, and they can be found where Neptune resides. Perhaps Neptune did something to them, which is why they said not to trust them, like Maria suggested last phase.

The reason I say this is, one of the parchments refers to Virgil. We also received a parchment, which talks about an ultimate treasure, which we believe to be the sword. So I think there may be a parchment for each guardian and the sword.


(I'm posting the scrolls with this for reference)
Posted Image
Posted Image


Helm @ 12/5/2013 0:15
Airlea @ 12/5/2013 0:09
That grid is also 14x13.


Oh wow you're right.

I didn't even see it as a map at first...

at least not a map that reliably shows the labyrinth itself


Maria @ 12/5/2013 0:17
(I'm so glad Rita's image gets bigger if you open the link in a new window)

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #5: 12th May 2013 5:30:17 AM 
Maria @ 12/5/2013 0:22
Helm @ 12/5/2013 0:15
Airlea @ 12/5/2013 0:09
That grid is also 14x13.


Oh wow you're right.

I didn't even see it as a map at first...

at least not a map that reliably shows the labyrinth itself

That question marked spot in the northwest corner of it, do you think that's the room we couldn't get into?


Rita Kanakiri @ 12/5/2013 0:24
Here's the parchment we got:
Posted Image

We found the dark waters/stony arches, which is the room we need to bring the mermaid scale too.


Maria @ 12/5/2013 0:24
And that sucks about Parker relocking the door in Room 7342.


Helm @ 12/5/2013 0:24
Maria @ 12/5/2013 0:22
Helm @ 12/5/2013 0:15
Airlea @ 12/5/2013 0:09
That grid is also 14x13.


Oh wow you're right.

I didn't even see it as a map at first...

at least not a map that reliably shows the labyrinth itself

That question marked spot in the northwest corner of it, do you think that's the room we couldn't get into?


I think it's very likely.


Maria @ 12/5/2013 0:25
Rita Kanakiri @ 12/5/2013 0:24
Here's the parchment we got:
Posted Image

We found the dark waters/stony arches, which is the room we need to bring the mermaid scale too.

Oooooh.


Airlea @ 12/5/2013 0:27
Do you happen to remember what room number that was?


Maria @ 12/5/2013 0:29
Airlea @ 12/5/2013 0:27
Do you happen to remember what room number that was?

My notes say it's Room 6824, which is only in the past.

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but he is brave five minutes longer.

   
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Post #6: 12th May 2013 5:42:04 AM 
Maria @ 12/5/2013 0:30
It's also on this map in orange.
Posted Image


Helm @ 12/5/2013 0:30
also...

check out the way 9880 is drawn on that map.


Airlea @ 12/5/2013 0:33
Helm @ 12/5/2013 0:30
also...

check out the way 9880 is drawn on that map.


Isn't that how we have it also?

And thank-you Maria. :)


Maria @ 12/5/2013 0:34
Helm @ 12/5/2013 0:30
also...

check out the way 9880 is drawn on that map.

The way it is on the yellow map got me thinking, especially with all those words around the room north of it.


Airlea @ 12/5/2013 0:35
So back to that NW corner room, wouldn't a parallel be the canal? :\


Helm @ 12/5/2013 0:35
Airlea @ 12/5/2013 0:33
Helm @ 12/5/2013 0:30
also...

check out the way 9880 is drawn on that map.


Isn't that how we have it also?

And thank-you Maria. :)


No I mean on the scribbled map.

It's 2x3 with a extra square to the south.


Maria @ 12/5/2013 0:38
Airlea @ 12/5/2013 0:35
So back to that NW corner room, wouldn't a parallel be the canal? :\

I don't know. I think we walked through what used to be the canal.


Airlea @ 12/5/2013 0:39
Helm @ 12/5/2013 0:35
Airlea @ 12/5/2013 0:33
Helm @ 12/5/2013 0:30
also...

check out the way 9880 is drawn on that map.


Isn't that how we have it also?

And thank-you Maria. :)


No I mean on the scribbled map.

It's 2x3 with a extra square to the south.


Figured out which map you were referring to after I posted. Definitely something to take note of. I'll have to read back through and see what it says in the descriptions again.

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but he is brave five minutes longer.

   
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Post #7: 12th May 2013 5:47:37 AM 
Kristoff the Grey @ 12/5/2013 0:40
Airlea what news did you get from the other group?


Rita Kanakiri @ 12/5/2013 0:41
You guys were in the northwest-most corner?


Helm @ 12/5/2013 0:43
Also the exit is for sure to the middle north of the room... but it might be different in the future than in the past.


Helm @ 12/5/2013 0:44
Rita Kanakiri @ 12/5/2013 0:41
You guys were in the northwest-most corner?


Pretty recently.

It's not that far away actually.

There is a door to the room but no way to open it.

It wasn't locked it just had no door opening mechanism.

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but he is brave five minutes longer.

   
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Post #8: 12th May 2013 5:48:53 AM 
Rita Kanakiri @ 12/5/2013 0:47
Helm @ 11/5/2013 23:44
Rita Kanakiri @ 12/5/2013 0:41
You guys were in the northwest-most corner?


Pretty recently.

It's not that far away actually.

There is a door to the room but no way to open it.

It wasn't locked it just had no door opening mechanism.

So you didn't actually go in the room, you just found the entrance?

That sounds like a possible guardian room. Maybe it's the one Airlea saw last phase?

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #9: 12th May 2013 5:49:36 AM 
Helm @ 12/5/2013 0:48
Rita Kanakiri @ 12/5/2013 0:47
Helm @ 11/5/2013 23:44
Rita Kanakiri @ 12/5/2013 0:41
You guys were in the northwest-most corner?


Pretty recently.

It's not that far away actually.

There is a door to the room but no way to open it.

It wasn't locked it just had no door opening mechanism.

So you didn't actually go in the room, you just found the entrance?

That sounds like a possible guardian room. Maybe it's the one Airlea saw last phase?


No we couldn't get in.

I think Airlea saw a different room based on the exits available in that room.

I could be wrong though.

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but he is brave five minutes longer.

   
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Post #10: 12th May 2013 5:51:35 AM 
Pollux @ 12/5/2013 0:49
As the group stood around working on unraveling the mysteries of the Labyrinth, their peaceful collaboration was interrupted by a soul shattering howl from the East. The distinct three-tiered howl rang through the room and set everyone on edge.

It was close.


Kristoff the Grey @ 12/5/2013 0:50
We were going to try head to the past but there were no parrellels in the rooms south of it until we met up with you. Perhaps east of it.

And like Helm said, I think Airleas room is different.

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Post #11: 12th May 2013 9:35:31 AM 
Maria @ 12/5/2013 0:58
Rita Kanakiri @ 12/5/2013 0:47
Helm @ 11/5/2013 23:44
Rita Kanakiri @ 12/5/2013 0:41
You guys were in the northwest-most corner?


Pretty recently.

It's not that far away actually.

There is a door to the room but no way to open it.

It wasn't locked it just had no door opening mechanism.

So you didn't actually go in the room, you just found the entrance?

That sounds like a possible guardian room. Maybe it's the one Airlea saw last phase?

There was no way to get into the room from the outside. We think we have to go to the past and teleport in.


Helm @ 12/5/2013 1:00
Well we just need to head north and meet the other group and hopefully the staff will have been re-charged.

If not we still have the crystal.

And if we don't need to use that then portal.

I assume we are all green here.


Kristoff the Grey @ 12/5/2013 1:03
Did you guys work out exactly how Ezra survived the Cerby attack?


Helm @ 12/5/2013 1:06
I was curious if Scott had some sort of role.

Did we ever know?

That's why I was asking if Rita had stumbled on his body before.


Helm @ 12/5/2013 1:09
Oh there is something about the rope I didn't know (or just forgot)

Who you tie up with the rope is forced to follow you.

But you also simply leave them tied up and leave.

The rope unties at the start of each phase regardless.

So if we had an inactive or someone shady we could in theory leave them as cerberus food.


Kristoff the Grey @ 12/5/2013 1:09
Oh so Rita can use her role on these two? That will be cool to see.


Kristoff the Grey @ 12/5/2013 1:10
/experience first-hand.


Rita Kanakiri @ 12/5/2013 1:10
Helm @ 12/5/2013 0:00
Well we just need to head north and meet the other group and hopefully the staff will have been re-charged.

If not we still have the crystal.

And if we don't need to use that then portal.

I assume we are all green here.

The staff recharges every other phase, so we should be good there.


Kristoff the Grey @ 12/5/2013 1:11
"But you also simply leave them tied up and leave.

The rope unties at the start of each phase regardless."

Is that second sentence wrong?


Rita Kanakiri @ 12/5/2013 1:15
Kristoff the Grey @ 12/5/2013 0:03
Did you guys work out exactly how Ezra survived the Cerby attack?

He didn't. The dog was on his tail for a while, but he was able to keep a room ahead of it.

And sorry guys... I can't talk to Scott. =/ At least not in the future. The reason I was able to talk to Kane/Culo's bones was because we have a role in our group that "boosts" people's abilities. So as long as that person is in our group, people with roles that usually only work in their current time period can use it for either.

I did talk to Thomas, though, when he died. He was a locksmith, who had unlimited locks and re-locks. Parker was an evil role-stealer, who could steal as many dead people's roles as he wanted (but only hold one at a time), and he stole Thomas' role which was why he was able to re-lock that door on us.


Maria @ 12/5/2013 1:17
Rita Kanakiri @ 12/5/2013 1:15
Kristoff the Grey @ 12/5/2013 0:03
Did you guys work out exactly how Ezra survived the Cerby attack?

He didn't. The dog was on his tail for a while, but he was able to keep a room ahead of it.

And sorry guys... I can't talk to Scott. =/ At least not in the future. The reason I was able to talk to Kane/Culo's bones was because we have a role in our group that "boosts" people's abilities. So as long as that person is in our group, people with roles that usually only work in their current time period can use it for either.

I did talk to Thomas, though, when he died. He was a locksmith, who had unlimited locks and re-locks. Parker was an evil role-stealer, who could steal as many dead people's roles as he wanted (but only hold one at a time), and he stole Thomas' role which was why he was able to re-lock that door on us.

:(


Kristoff the Grey @ 12/5/2013 1:18
The boost one works for everyone? That explains how I got 2 results once.


Maria @ 12/5/2013 1:18
But if we went to the past in this room, you could talk to Scott?


Rita Kanakiri @ 12/5/2013 1:20
Yep! I would be able to in the past.


Helm @ 12/5/2013 1:27
Kristoff the Grey @ 12/5/2013 1:11
"But you also simply leave them tied up and leave.

The rope unties at the start of each phase regardless."

Is that second sentence wrong?


No it says it unties immediately at the start of the next phase.


Helm @ 12/5/2013 1:29
Rita Kanakiri @ 12/5/2013 1:15

And sorry guys... I can't talk to Scott. =/ At least not in the future. The reason I was able to talk to Kane/Culo's bones was because we have a role in our group that "boosts" people's abilities. So as long as that person is in our group, people with roles that usually only work in their current time period can use it for either.


That booster sounds like they could be quite useful for at least 3 roles we use pretty often here.


Kristoff the Grey @ 12/5/2013 1:31
Helm @ 12/5/2013 17:27
Kristoff the Grey @ 12/5/2013 1:11
"But you also simply leave them tied up and leave.

The rope unties at the start of each phase regardless."

Is that second sentence wrong?


No it says it unties immediately at the start of the next phase.


How can you leave them tied up and leave for Cerby if it unties?


Helm @ 12/5/2013 1:32
Kristoff the Grey @ 12/5/2013 1:31
Helm @ 12/5/2013 17:27
Kristoff the Grey @ 12/5/2013 1:11
"But you also simply leave them tied up and leave.

The rope unties at the start of each phase regardless."

Is that second sentence wrong?


No it says it unties immediately at the start of the next phase.


How can you leave them tied up and leave for Cerby if it unties?


Well if he's one room away it would work.


Kristoff the Grey @ 12/5/2013 2:05
Wonder why Balagor didn't mention it...


Kristoff the Grey @ 12/5/2013 2:05
Maybe he didn't realise as he posted how he was untying people lol.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #12: 12th May 2013 9:38:09 AM 
Helm @ 12/5/2013 2:06
Haha yeah he probably misread it.


Kristoff the Grey @ 12/5/2013 2:08
Glad we found this out before we tied up the Queen as a joke or something then it unties while we are still laughing at how helpless she was....


Kristoff the Grey @ 12/5/2013 2:12
I am glad we got you though Rita. When you (and Boone) left our group I was very disappointed but looks like you are making up for it now :)


Helm @ 12/5/2013 2:16
Imagine that booster and a fly-up we could get a glance at the rooms from potentially both times!

Traps from both times,

items from both times.

our time traveler being in both times AT ONCE


Kristoff the Grey @ 12/5/2013 2:18
Well the traps in both time explains why I got two results that round. I suspect Airlea got two results that round too. Not sure about the others. I don't think the time traveller was in both times at once though lol.


Helm @ 12/5/2013 2:19
Kristoff the Grey @ 12/5/2013 2:18
Well the traps in both time explains why I got two results that round. I suspect Airlea got two results that round too. Not sure about the others. I don't think the time traveller was in both times at once though lol.


That one was a joke.


Kristoff the Grey @ 12/5/2013 2:20
Oh I did laugh at it but because I thought you were being serious/getting carried away.


Kristoff the Grey @ 12/5/2013 2:20
Oh I did laugh at it but because I thought you were being serious/getting carried away.


Helm @ 12/5/2013 2:23
Kristoff the Grey @ 12/5/2013 2:20
Oh I did laugh at it but because I thought you were being serious/getting carried away.


Get carried away?

Me?

Never.


Kristoff the Grey @ 12/5/2013 2:24
Helm @ 12/5/2013 18:23
Kristoff the Grey @ 12/5/2013 2:20
Oh I did laugh at it but because I thought you were being serious/getting carried away.


Get carried away?

Me?

Never.


I still have nightmares of the point system. *shudders*

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #13: 12th May 2013 9:41:18 AM 
Airlea @ 12/5/2013 4:40
Balagor did tell us it unties at the beginning of each phase. He told Peter about it. He didn't realize at first I don't think, but I know he told us.

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Post #14: 12th May 2013 9:43:34 AM 
Airlea @ 12/5/2013 4:43
As close as we are to the dogs house I wouldn't assume we have phases before he catches us.

Am I checking the dog, other group, or random?

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but he is brave five minutes longer.

   
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Post #15: 12th May 2013 11:24:58 AM 
Kristoff the Grey @ 12/5/2013 5:00
What do you mean we don't have phases before he catches us?


Airlea @ 12/5/2013 5:05
We can't assume we do. The flavor says he's close. In the previous times didn't it discuss the howl in the distance?

And for all we know he could be north of us and between the two groups.


Kristoff the Grey @ 12/5/2013 5:14
Based on our past experience I would think it would be much louder. And I don't think he is one to sneak around lol.

Also if you check the other group we can see if they heard it too.


Kristoff the Grey @ 12/5/2013 5:14
And what info did you have from the other group? Did Ari represent us well?


Peter Mallick @ 12/5/2013 6:13
Airlea @ 12/5/2013 4:40
Balagor did tell us it unties at the beginning of each phase. He told Peter about it. He didn't realize at first I don't think, but I know he told us.

Yes I remember this.

I feel very uneasy knowing that Cerby is close... It says he's to the east and we do not have an east exit so maybe he isn't as close as we think. BUT he could also be in the south-east room... It worries me. How many phases exactly are we from meeting up with the other group? Airlea I would check Cerby or the other group. Meeting up with the other group has become our priority but Cerby is kinda hindering that... ugh

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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