The game started, and we're partitioning the group and electing leaders. I'm trying to become a leader, as I think that it'd contribute to the chances of us winning the game. I also do not trust anybody, and I'm trying to implement a system that ensures a fair distribution of factors that do not come from the players themselves, but are distributed out by the gamemaster. They seem to be mistaking it for communism, but they're forgetting that no one is forced to partake, and is thus a completely voluntary system. It is of course hard to follow the non-violence principle in a game like this, but I feel that it is the most fair way of governance. |