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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,236 | Joined: | Jun 22, 2012 |
| Post #1: 29th Jul 2024 6:29 PM | |
Alive:
2. Badger
3. Lamps
Deceased:
Jamie - Lynched on D1
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Player:
Jamie
Alignment:
N/A
Action:
Your emotions are BLANK.
You feel nothing. You are Vanilla to start the game. When the first player dies, you will take over their role and alignment (but not their Day 1 Emotion, you will keep your own).
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Kat - Killed on N1
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Player:
Kat
Alignment:
Town
Action:
Your emotions are DETACHED.
As a Doctor, you've grown numb over time after having seen it all. You can protect from Emotional Scars (wounds). Each Night, choose one player to protect from one Emotional Scar. If you choose someone the same night that they become scarred, you instantly heal that scar. The player will not be informed that they would have received a scar or were healed from one. You cannot choose yourself and you cannot choose the same player on back to back nights.
On top of that, one time during the Day you can heal one player (not including yourself) from an Emotional Scar. Please PM me who you wish to heal. You must send this before the end of the Day. They will be privately told that they healed.
Hidden from Player:
*If the chosen player does not have an emotional scar, you will deal them one*
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Josh - Killed on D2
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Player:
Josh
Alignment:
Town
Action:
Your emotions are EXPRESSIVE.
Each Night, you can choose a player and allow them to express their emotions properly by assigning them an Emotion for the following Day/Night cycle (as opposed to their Emotion being randomized). You cannot pick the same player or emotion on back to back nights. You cannot pick yourself. Your Emotion choice cannot include any of the Emotions that were removed from the game. If you choose an Emotion and a player dies with that Emotion the same night you assigned it to someone, their Emotion will be randomized as normal. If you choose a player and they happen to have had that Emotion during the previous phase, you will not be informed and their Emotion will be randomized as normal. Note: You will not receive a full list of Emotion descriptions, you will learn what Emotions do via your own experiences and word of mouth.
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Stargate - Lynched on D2
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Player:
Stargate
Alignment:
Mafia
Action:
You are EMOTIONALLY DAMAGED.
Instead of using your factional nightkill, you may choose to use a daykill on the following day instead. You must announce at night that your team is not killing, meaning you can use this as early as Day 2. On top of that, you are so used to being emotionally damaged that you are unable to receive any Emotional Scars. You will be informed if you *would have* received an Emotional Scar.
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Farlig - Killed on N2
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Player:
Farlig
Alignment:
Town
Action:
Your emotions are WELL-MANAGED.
Each Night, you may roleblock a player of your choice, preventing them from using their Action. If their current Emotion is not tied to their Action, they may still use their Emotion. You cannot pick the same player on back to back nights.
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Nav - Killed on N3
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Player:
Nav
Alignment:
Town
Action:
Your emotions are RESTRAINED.
Each Night, you may choose one player to hide their Emotions. The following Day/Night phase, that player can still use their Action, but cannot use their Emotion to go with it. They CAN trade their Restrained state with another player's Emotion during the following Day thread, if a second player agrees to trade Emotions with them. You cannot choose the same player on back to back nights.
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Sami - Killed on N3
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Player:
Sami
Alignment:
Town
Action:
Your emotions are POWERFUL.
Each Night, you may choose to Watch or Track one player. If you Watch a player, you will be told any visitors they receive that Night. If you Track a player, you will be told who they visited that Night. You cannot Watch yourself. You cannot Watch or Track the same player on back to back nights. Your Watch/Track can only pick up Abilities, not Emotions.
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im317 - Lynched on D4
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Player:
im317
Alignment:
Town
Action:
Your emotions are REPRESSED.
Each night, you may stalk a player and dig up their repressed emotions by viewing whether or not an Action (not Emotion) was used on them that same night (besides your own). You cannot pick the same player on back to back nights. You cannot pick yourself.
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