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Round 15
 
Curtis
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Post #1: 22nd Aug 2022 9:48 PM 
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Curtis
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Post #2: 22nd Aug 2022 9:49 PM 
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Curtis
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Post #3: 22nd Aug 2022 9:58 PM 
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Welcome to your next Race round! You will be playing Jump Club. In Jump Club, the four of you will be standing on a platform attempting to jump over a bar as it rotates around. If the bar hits you twice, it knocks you off the platform and you will fail to qualify. Here's how it works

There will be seven rounds. Each round the bar will make one full rotation. The numbers rolled here represent each round:

Round 1. Rolled: 30 (30) [1d30]
Round 2. Rolled: 7 (7) [1d30]
Round 3. Rolled: 20 (20) [1d30]
Round 4. Rolled: 13 (13) [1d30]
Round 5. Rolled: 18 (18) [1d30]
Round 6. Rolled: 12 (12) [1d30]
Round 7. Rolled: 13 (13) [1d30]


Each of you must roll the following twice, once in two different posts:

Round 1. [toll]1d30[/toll]
Round 2. [toll]1d30[/toll]
Round 3. [toll]1d30[/toll]
Round 4. [toll]1d30[/toll]
Round 5. [toll]1d30[/toll]
Round 6. [toll]1d30[/toll]
Round 7. [toll]1d30[/toll]


Your goal is to be as close to the number that I rolled for each round. The person who is FURTHEST from the number each round will be hit by the bar will lose that life, meaning all future rolls for them from that life will end. Each round one person will lose a life, meaning after seven rounds there will be only one player left standing. That player will qualify and be safe. The three who were knocked out will Yeet one of their own from the competition in a very dicey three person vote

Example. If the number for Round 1 is 12, and everyone rolled a 9, 13, 12, 17, and 29, then the person who rolled the 29 will be hit by the bar and lose that life since they are the furthest away from the target number

If there happens to be a tie on a round and two people are equidistant from the round's number, both will lose a life for that round and we will take one round off the end. If there happens to be a tie for the final eliminated position then both tied players will lose a life and everyone will be voting

You have 24 hours, but please roll asap!

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Post #4: 22nd Aug 2022 10:18 PM 
RIP Dyl


I'm dedicating the rest of the game to you


Round 1

Rolled: 28 (28) [1d30]

Round 2

Rolled: 19 (19) [1d30]

Round 3

Rolled: 3 (3) [1d30]

Round 4

Rolled: 10 (10) [1d30]

Round 5

Rolled: 19 (19) [1d30]

Round 6

Rolled: 10 (10) [1d30]

Round 7

Rolled: 19 (19) [1d30]
Curtis @ 25/7/2017 9:44
Great job Ahoda

   
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Post #5: 22nd Aug 2022 10:18 PM 

Round 1

Rolled: 29 (29) [1d30]

Round 2

Rolled: 2 (2) [1d30]

Round 3

Rolled: 16 (16) [1d30]

Round 4

Rolled: 30 (30) [1d30]

Round 5

Rolled: 30 (30) [1d30]

Round 6

Rolled: 2 (2) [1d30]

Round 7

Rolled: 16 (16) [1d30]
Curtis @ 25/7/2017 9:44
Great job Ahoda

   
Curtis
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Post #6: 22nd Aug 2022 10:24 PM 
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Red represents who is currently furthest away and in danger on each pass
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Curtis
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Post #7: 22nd Aug 2022 10:39 PM 
Four active rounds in a 24 hour span, we are CRUISIN!
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dr
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Post #8: 22nd Aug 2022 11:11 PM 
Round 1. Rolled: 7 (7) [1d30]
Round 2. Rolled: 23 (23) [1d30]
Round 3. Rolled: 15 (15) [1d30]
Round 4. Rolled: 21 (21) [1d30]
Round 5. Rolled: 11 (11) [1d30]
Round 6. Rolled: 13 (13) [1d30]
Round 7. Rolled: 16 (16) [1d30]
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #9: 22nd Aug 2022 11:11 PM 
Round 1. Rolled: 9 (9) [1d30]
Round 2. Rolled: 24 (24) [1d30]
Round 3. Rolled: 5 (5) [1d30]
Round 4. Rolled: 27 (27) [1d30]
Round 5. Rolled: 11 (11) [1d30]
Round 6. Rolled: 1 (1) [1d30]
Round 7. Rolled: 10 (10) [1d30]
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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Kat
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Post #10: 22nd Aug 2022 11:22 PM 
Round 1. Rolled: 28 (28) [1d30]
Round 2. Rolled: 9 (9) [1d30]
Round 3. Rolled: 3 (3) [1d30]
Round 4. Rolled: 24 (24) [1d30]
Round 5. Rolled: 21 (21) [1d30]
Round 6. Rolled: 10 (10) [1d30]
Round 7. Rolled: 4 (4) [1d30]
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Post #11: 22nd Aug 2022 11:22 PM 
Round 1. Rolled: 12 (12) [1d30]
Round 2. Rolled: 27 (27) [1d30]
Round 3. Rolled: 27 (27) [1d30]
Round 4. Rolled: 8 (8) [1d30]
Round 5. Rolled: 28 (28) [1d30]
Round 6. Rolled: 20 (20) [1d30]
Round 7. Rolled: 5 (5) [1d30]
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Curtis
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Post #12: 23rd Aug 2022 5:57 AM 
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Just Reaper to go!
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Post #13: 23rd Aug 2022 6:37 AM 
My rolls suck. I'm screwed
Curtis @ 25/7/2017 9:44
Great job Ahoda

   
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Post #14: 23rd Aug 2022 12:46 PM 
Round 1. Rolled: 20 (20) [1d30]
Round 2. Rolled: 17 (17) [1d30]
Round 3. Rolled: 17 (17) [1d30]
Round 4. Rolled: 7 (7) [1d30]
Round 5. Rolled: 28 (28) [1d30]
Round 6. Rolled: 15 (15) [1d30]
Round 7. Rolled: 30 (30) [1d30]
Even though I walk through the valley of the shadow of death, I fear no evil...

Season 2 FEll Guys Champion
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Reaper Of The Dead
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Post #15: 23rd Aug 2022 12:46 PM 
Round 1. Rolled: 13 (13) [1d30]
Round 2. Rolled: 4 (4) [1d30]
Round 3. Rolled: 30 (30) [1d30]
Round 4. Rolled: 12 (12) [1d30]
Round 5. Rolled: 24 (24) [1d30]
Round 6. Rolled: 24 (24) [1d30]
Round 7. Rolled: 14 (14) [1d30]
Even though I walk through the valley of the shadow of death, I fear no evil...

Season 2 FEll Guys Champion
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