Living Player List (4/17)
5. Cody
10. im317
11. Herm
13. Maddie
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Dead Player List (13/17)
15. Farlig -- Kashmiri Representative (Lynched D1)
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Player: Farlig
Role: Kashmiri Representative
Ability: You fight for the common citizen! Each night the player will visit one other player. The player will learn if their target is "vanilla" (i.e. no active night abilities) or "not vanilla". If the target is vanilla, you will protect them from standard kills that same night.
Win Condition: Eliminate all threats to the Kashmiri |
8. Ahoda -- Pakistani Soldier (Killed D2)
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Player: Ahoda
Role: Pakistani Soldier
Ability: While alive, this player is the designated killer for the Pakistanis.
Win Condition: Eliminate all threats to the Pakistanis and have 50% (or greater) of the remaining players. |
6. Penner -- Kashmiri Citizen (Lynched D2)
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Player: Penner
Role: Kashmiri Citizen
Ability: Player has no active night action
Win Condition: Eliminate all threats to the Kashmiri |
2. Nav -- Indian Regional Governor (Killed N2)
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Player: Nav
Role: Indian Regional Governor
Ability: Each night can select one of the following actions to take which affect the voting the following day:
a. Hanging Chad -- Select one player and their vote will not count in the day ending total the following day phase
b. Vote-by-mail -- Select one player and their vote will count for two in the day ending total the following day phase
c. Fake ID -- Select one player and steal their vote for the following day. The stolen vote can be cast in your PF or via PM to the mod, and will show up as ??? during vote counts.
d. Emergency Legislation -- Can modify the vote count needed for a lynch up to +2/-2 from normal (i.e. if it would take 9 votes for a lynch normally, you could set the number to be anywhere from 7 to 11). This cannot be used to lower the total needed to hammer below the total number of Indians alive at the start of the day phase.
e. Weather the Storm -- Can modify the total time available for the next phase. Select a whole hour amount between 20 and 28 hours for the day length. (Final time will be dependent on the mod, as I'm not getting up at 4 am to close a thread, for example.)
f. Stop the Steal -- Can cause the day to end with a no lynch. Must be used more than 30 minutes before the end of the day phase.
Win Condition: Eliminate all threats to the Indians and have 50% (or greater) of the remaining players. |
1. Curtis -- Kashmiri Citizen (Killed N2)
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Player: Curtis
Role: Kashmiri Citizen
Ability: Player has no active night action
Win Condition: Eliminate all threats to the Kashmiri |
17. Reaper -- Indian General (Lynched D3)
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Player: Reaper
Role: Indian General
Ability: Each night selects a target and will interrogate that player, preventing them from taking any action that night.
Win Condition: Eliminate all threats to the Indians and have 50% (or greater) of the remaining players. |
9. Gmaj -- Kashmiri EMT-in-training (Killed N3)
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Player: Gmaj
Role: Kashmiri EMT-in-training
Ability: Each night you will target another player, and will use one of the following actions on that player, chosen at random. Each action will only be used once, and actions do not reset after you have used them all.
a. ID Check -- you will check the ID of your target and receive a result of "Kashmiri" or "Not Kashmiri".
b. Render Aid -- you will protect your target from a standard kill
c. Wrong Syringe -- you will poison your target and they will die at the end of the next day phase
d. Miss the Call -- you will take no action
e. Wrong Address -- you will not visit your target, but instead will visit a randomly chosen target. You will take no action on that target.
Win Condition: Eliminate all threats to the Kashmiri |
12. TIB -- Indian Citizen (Killed D4)
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Player: TIB
Role: Indian Citizen
Ability: Player has no active night action. If player is carrying out the factional kill, player has a 2x Strongman ability. If player wishes to use the strongman ability, it must be stated in the submission of the factional kill action.
Win Condition: Eliminate all threats to the Indians and have 50% (or greater) of the remaining players. |
7. Badger -- Chinese Lost Soldier (Lynched D4)
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Player: Badger
Role: Chinese Lost Soldier
Ability: Player was left behind by the Chinese military when they retreated after the last war. Each night player can prime another players home. Once four homes of living players are primed, player automatically ignites those homes, killing those players. Upon ignition, player meets their win condition and is removed from the game (i.e. allowed to return to China). Player can be recruited into any faction (if possible) but win condition does not change. Player can only be killed by being lynched.
Win Condition: Successfully ignite and kill four living players. |
4. Lamp -- Kashmiri Detective (Killed N4)
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Player: Lamp
Role: Kashmiri Detective
Ability: Each night the player will target another player, and will either watch or track that player (your choice). Player can not use the same action on the same target on consecutive nights.
Win Condition: Eliminate all threats to the Kashmiri |
14. Rodney -- Kashmiri Coach (Lynched D5)
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Player: Rodney
Role: Kashmiri Coach
Ability: Each night the player will visit one other player and remove any non-Kashmiri sympathetic feelings that player may or may not have. Player will only be informed if their action was carried out or not (not the result of the action).
Win Condition: Eliminate all threats to the Kashmiri |
3. Timmah -- Kashmiri Veteran (Killed N5)
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Player: Timmah
Role: Kashmiri Veteran
Ability: On even numbered days, player will select a target to kill during the day by either sending a message to the mod or posting the kill in the day thread at least 30 minutes before the end of the day phase. If the person killed has the same win condition as the player, the player will lose future ability to kill.
Win Condition: Eliminate all threats to the Kashmiri |
16. TT -- Indian Postmaster (Lynched D6)
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Player: TT
Role: Indian Postmaster
Ability: Player can either send an anonymous message to another player or can intercept any night messages the target player receives during that phase. Cannot target the same player on consecutive nights.
Win Condition: Eliminate all threats to the Indians and have 50% (or greater) of the remaining players. |
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