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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #1: 7th Dec 2013 1:07 PM | |
I am one of those who have no idea what the past four pages were about. But I'm here. | |
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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #2: 7th Dec 2013 6:23 PM | |
How does this work? Does a player need 14 votes to lynch or will the person lynched have the highest total of votes, even if it is less than 14? | |
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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #3: 7th Dec 2013 6:27 PM | |
24 hours is a bit short for a first round, no? | |
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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #4: 7th Dec 2013 8:12 PM | |
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I'm not lynching someone just for being inactive. As town last game I got the same treatment. It really doesn't grant us the most info since everyone will say LOL inactive so votes cast vs votes not cast would be a long shot to get info. Granted I am a supporter of every lynch and kill gives us more info but I'm not fond on d1 lynches in any format. |
Okay, um, how are we supposed to gain information without lynching? Voting record, regardless of the target's activity, is solid evidence that we can look back on. Even if the inactive isn't scum, we still can use the information later to help win. | |
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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #5: 7th Dec 2013 8:47 PM | |
#lynch FF
get er' done. | |
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Earthbound
Sausage Islander
| Reputation: 1 | Group: | Newcomer | Posts: | 86 | Joined: | Sep 5, 2013 |
| Post #6: 7th Dec 2013 10:20 PM | |
I voted for FF. | |
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