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F&E: "A Long Rest"; lvl 4
 
Curtis
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Post #1: 9th Feb 2021 6:59 PM 
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You bury your daggar into the heart of the final gnoll and survey the scene. Blood, carnage, and destruction up and down the dirt road and well into the surrounding woods. You group up with your party, assess your wounds, and thank the Gods that everyone escaped the skirmish intact.

Akmong nervously stands atop the cart. You turn your head upwards towards him as he begins to speak.

"Everyone seems to be mostly unharmed...good, that's good." he says as he trails off a bit. "We should make camp here for the night. I'm sure we can all use a long rest after that, I know I can."

Akmong reaches a trembling hand out towards his crow and roughly and awkwardly pats it on the head.

"We leave at first light! Lets get a ways off this road and into the woods."



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Main Quest #1: First Watch

You and your party decide to sleep in shifts. Each of you must choose a different option from your party members and choose when to take watch.

A. First Watch
B. Second Watch
C. Final Watch

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Main Quest #2: What Was That?

A twig snaps deeper within the woods. Do you dare interrupt your rest to investigate? Choose individually.

A. Ignore it and continue on with your long rest. If you choose this, you will end the night with full health.
B. Sneak over to it and check it out from some bushes.
C. Charge at it, full speed ahead.
D. Climb a nearby tree, see if you can spot anything.
E. Toss a torch in that direction to try to flush it out.

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Side Quest #1: Background

As you doze off, you think about how you got here. Choose a background that you think fits your character the best from the following list

Spoiler+


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Bonus Quest #1: Campfire Stories

The group at large decide to get a fire going. You spend the night huddled around it for warmth and light, sharing your past adventures and tales with rival party members.

For an additional ten gold pieces, tell a story about your past to the group. Must be a few sentences at minimum.


Deadline is 7 pm EST.
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Curtis
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Post #2: 10th Feb 2021 8:20 AM 
Spin @ 10/2/2021 0:12
(activity must have died in here because the game was moved into a subforum, am I right?)


:rodney:

The deadline change! No one feels the need to get a head start on things now. I knew it
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Post #3: 10th Feb 2021 8:32 AM 
Rodney @ 10/2/2021 8:31
We are RESTING


Tbf that was kinda the point of this one
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Post #4: 10th Feb 2021 5:26 PM 
An hour and a half left! Deadline is 7 EST

First Watch
Khanarak
Lavina
Canassa
Pastor Sandor
Booberella

What Was That
Khanarak
Lavina
Canassa
Pastor Sandor
Booberella


Backstory
Khanarak
Lavina
Canassa
Priggat
Booberella


Tall Tale
Khanarak
Lavina
Canassa
Pastor Sandor
Calius
Priggat
Booberella
Vandal
Hustus
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Post #5: 10th Feb 2021 5:30 PM 
Moose @ 10/2/2021 0:13
Rok will go last!

##MQ1 C



Cody @ 10/2/2021 16:53
##final watch



A conflict! You have to change Cody, I'm taking Rok's since she answered first
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Post #6: 10th Feb 2021 6:15 PM 
Under an hour!

MQ1 is all set because I can fill in the blanks if your other two party members picked

What Was That
Khanarak
Lavina
Pastor Sandor

Backstory
Khanarak
Lavina
Priggat

Tall Tale
Khanarak
Lavina
Canassa
Pastor Sandor
Priggat
Booberella
Vandal
Hustus
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Post #7: 10th Feb 2021 7:12 PM 
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The group helped Akmong push the carriage off the main road and into the woods a bit, being sure to cover it with fallen branches and leaves to keep it out of sight. The road North was dangerous, and any roaming band of thieves would love to come across parties carrying this much gold.

A modest fire was started quickly and bedrolls were laid out. Some parties mingled with one another, others preferred to stay on the periphery of the group and keep an eye on each other. They were still competing for a large sum, afterall.

A few hours later, in while most began to leave the comfort of the fire after hearing Murder Bunny's gruesome tale, a sound deeper in the woods echoed throughout the makeshift camp. Everyone snapped to and readied their weapons, scattering about and taking different approaches to the situation.

Mostly everyone, anyway. Malus, Rara, Priggat, Tuuluuwaq, and Hustus chose to ignore it and continued to sleep soundly, hoping to wake up energized and in fighting spirit.

Three others took a much different approach. Ordella, and the usually peaceful Pastor Sandor and Marnu, decided to charge forth blindly, weapons in hand. They got about as far as a patch of cowhage, whose purplish flowers may look nice, but are known to be poisonous. After getting ensnared in the cowhage's vines, the three rejoined camp scratching at their necks.

Booberella and Vandal didnt fare much better. The two hung back, lit a torch using the fire, and hurled them into the woods. A fateful bounce off a nearby tree sent the torches back their way, landing at their feet and quickly setting their pant legs ablaze. The two helped each other stomp the flames out, but their wounds would take some time to heal.

The largest pack of adventurers snuck into some bushes at the edge of the clearing ahead. Greaseface, Cyrillus, Randall, Canassa, Faerora, Murder Bunny, and Calius stealthily crept into position. Another twig snapped...then another. And another. Whatever was up ahead, there was more than one. The seven readied their weapons and after a quiet count of three, lunged forth and entered the clearing, ready to battle what was ahead...





















































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A merry band of five Felis folk were in the middle of dancing and merriment around their small fire when the group ran up to them. The five turned their tiny, pinecone sized bodies and lifted their large heads to greet our heroes, meeting their gaze with innocent eyes. The Felis party waved their clumsy paws and invited the adventurers to spend some time with them by the fire.

The next hour was full of joy as the Felis family shared laughs, ale, and riches with the seven who had approached them. As the night wore on, the Felis' bid them adieu with a bow, packed their belongings, and marched out single file deeper into the woods.

Lavina, Ahron, Khanarak, and Rok climbed up some nearby trees and peered into the clearing where the noise came from. The four watched from afar as the larger group enjoyed a night of song and dance with the Felis folk. While they didn't get to join in, it did leave them with a warm, inspiring feeling.

The sun rose and all parties reconvened back at camp. The seven shared their encounter with the Felis folk to the rest of the party, when Murder Bunny arrived back from the Felis camp suspiciously later than the rest.

He licked some red substance from his lips joyfully as the group all turned their attention back towards him with horrified expressions.




"What?" he began. "I found some b̵̡͍͛̐ë̶̖̯̪̭́̎͊͒̌̌͛̀̈́̏͒̓̅͊͝r̴̭̰̼̥͇̰̰̭͕̱͆̒ṛ̵̨̻̟͔͔̟̰̬̰͂̓̎̇͌͆̓̈̓̇͐̚ͅi̵̢̬̱͉̣̞̮͐̔̒̄͛͛͋͛̾͋̍e̷̡̯͎͚̻̦̽̍̆͐s̷̰̘͕̙͗̓̓͑̈́͊."



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If your watch position matches your position in the party (Support first, Fighter second, Mage third), add five gold.


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Main Quest #2: What Was That?

A twig snaps deeper within the woods. Do you dare interrupt your rest to investigate? Choose individually.

A. Ignore it and continue on with your long rest. If you choose this, you will end the night with full health.
FULL HEALTH.
B. Sneak over to it and check it out from some bushes.
PLUS TEN GOLD.
C. Charge at it, full speed ahead.
POISONED.
D. Climb a nearby tree, see if you can spot anything.
ADD ONE INSPIRATION.
E. Toss a torch in that direction to try to flush it out.
TAKE ONE DAMAGE.


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Side Quest #1: Background

Acolyte: ADD ONE ANTOXIN.
Criminal: ADD ONE MAGE HAND.
Folk Hero: ADD ONE KEY.
Noble: ADD FIVE GOLD.
Sage: ADD ONE INSPIRATION.
Soldier: ADD ONE HEALING POTION.


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Bonus Quest #1: Campfire Stories

Wonderful stories, thank you for sharing. ADD TEN GOLD.
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Post #8: 10th Feb 2021 7:12 PM 
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Curtis
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Post #9: 10th Feb 2021 7:15 PM 
Current Standings

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Curtis
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Post #10: 10th Feb 2021 7:17 PM 
(p) next to your name means you are poisoned. If you're poisoned at the end of a phase, you'll automatically choose the negative most (gold based) option in a main quest. Being poisoned continues every phase until you cure it with antitoxin.
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