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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #1: 9th Feb 2021 6:59 PM | |
You bury your daggar into the heart of the final gnoll and survey the scene. Blood, carnage, and destruction up and down the dirt road and well into the surrounding woods. You group up with your party, assess your wounds, and thank the Gods that everyone escaped the skirmish intact.
Akmong nervously stands atop the cart. You turn your head upwards towards him as he begins to speak.
"Everyone seems to be mostly unharmed...good, that's good." he says as he trails off a bit. "We should make camp here for the night. I'm sure we can all use a long rest after that, I know I can."
Akmong reaches a trembling hand out towards his crow and roughly and awkwardly pats it on the head.
"We leave at first light! Lets get a ways off this road and into the woods."
Main Quest #1: First Watch
You and your party decide to sleep in shifts. Each of you must choose a different option from your party members and choose when to take watch.
A. First Watch
B. Second Watch
C. Final Watch
Main Quest #2: What Was That?
A twig snaps deeper within the woods. Do you dare interrupt your rest to investigate? Choose individually.
A. Ignore it and continue on with your long rest. If you choose this, you will end the night with full health.
B. Sneak over to it and check it out from some bushes.
C. Charge at it, full speed ahead.
D. Climb a nearby tree, see if you can spot anything.
E. Toss a torch in that direction to try to flush it out.
Side Quest #1: Background
As you doze off, you think about how you got here. Choose a background that you think fits your character the best from the following list
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Acolyte
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.
Criminal
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Folk Hero
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Noble
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Sage
You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
Soldier
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. |
Bonus Quest #1: Campfire Stories
The group at large decide to get a fire going. You spend the night huddled around it for warmth and light, sharing your past adventures and tales with rival party members.
For an additional ten gold pieces, tell a story about your past to the group. Must be a few sentences at minimum.
Deadline is 7 pm EST. | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #2: 10th Feb 2021 8:20 AM | |
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(activity must have died in here because the game was moved into a subforum, am I right?) |
:rodney:
The deadline change! No one feels the need to get a head start on things now. I knew it | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #3: 10th Feb 2021 8:32 AM | |
Tbf that was kinda the point of this one | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #4: 10th Feb 2021 5:26 PM | |
An hour and a half left! Deadline is 7 EST
First Watch
Khanarak
Lavina
Canassa
Pastor Sandor
Booberella
What Was That
Khanarak
Lavina
Canassa
Pastor Sandor
Booberella
Backstory
Khanarak
Lavina
Canassa
Priggat
Booberella
Tall Tale
Khanarak
Lavina
Canassa
Pastor Sandor
Calius
Priggat
Booberella
Vandal
Hustus | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #5: 10th Feb 2021 5:30 PM | |
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Rok will go last!
##MQ1 C |
A conflict! You have to change Cody, I'm taking Rok's since she answered first | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #6: 10th Feb 2021 6:15 PM | |
Under an hour!
MQ1 is all set because I can fill in the blanks if your other two party members picked
What Was That
Khanarak
Lavina
Pastor Sandor
Backstory
Khanarak
Lavina
Priggat
Tall Tale
Khanarak
Lavina
Canassa
Pastor Sandor
Priggat
Booberella
Vandal
Hustus | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #7: 10th Feb 2021 7:12 PM | |
The group helped Akmong push the carriage off the main road and into the woods a bit, being sure to cover it with fallen branches and leaves to keep it out of sight. The road North was dangerous, and any roaming band of thieves would love to come across parties carrying this much gold.
A modest fire was started quickly and bedrolls were laid out. Some parties mingled with one another, others preferred to stay on the periphery of the group and keep an eye on each other. They were still competing for a large sum, afterall.
A few hours later, in while most began to leave the comfort of the fire after hearing Murder Bunny's gruesome tale, a sound deeper in the woods echoed throughout the makeshift camp. Everyone snapped to and readied their weapons, scattering about and taking different approaches to the situation.
Mostly everyone, anyway. Malus, Rara, Priggat, Tuuluuwaq, and Hustus chose to ignore it and continued to sleep soundly, hoping to wake up energized and in fighting spirit.
Three others took a much different approach. Ordella, and the usually peaceful Pastor Sandor and Marnu, decided to charge forth blindly, weapons in hand. They got about as far as a patch of cowhage, whose purplish flowers may look nice, but are known to be poisonous. After getting ensnared in the cowhage's vines, the three rejoined camp scratching at their necks.
Booberella and Vandal didnt fare much better. The two hung back, lit a torch using the fire, and hurled them into the woods. A fateful bounce off a nearby tree sent the torches back their way, landing at their feet and quickly setting their pant legs ablaze. The two helped each other stomp the flames out, but their wounds would take some time to heal.
The largest pack of adventurers snuck into some bushes at the edge of the clearing ahead. Greaseface, Cyrillus, Randall, Canassa, Faerora, Murder Bunny, and Calius stealthily crept into position. Another twig snapped...then another. And another. Whatever was up ahead, there was more than one. The seven readied their weapons and after a quiet count of three, lunged forth and entered the clearing, ready to battle what was ahead...
A merry band of five Felis folk were in the middle of dancing and merriment around their small fire when the group ran up to them. The five turned their tiny, pinecone sized bodies and lifted their large heads to greet our heroes, meeting their gaze with innocent eyes. The Felis party waved their clumsy paws and invited the adventurers to spend some time with them by the fire.
The next hour was full of joy as the Felis family shared laughs, ale, and riches with the seven who had approached them. As the night wore on, the Felis' bid them adieu with a bow, packed their belongings, and marched out single file deeper into the woods.
Lavina, Ahron, Khanarak, and Rok climbed up some nearby trees and peered into the clearing where the noise came from. The four watched from afar as the larger group enjoyed a night of song and dance with the Felis folk. While they didn't get to join in, it did leave them with a warm, inspiring feeling.
The sun rose and all parties reconvened back at camp. The seven shared their encounter with the Felis folk to the rest of the party, when Murder Bunny arrived back from the Felis camp suspiciously later than the rest.
He licked some red substance from his lips joyfully as the group all turned their attention back towards him with horrified expressions.
"What?" he began. "I found some b̵̡͍͛̐ë̶̖̯̪̭́̎͊͒̌̌͛̀̈́̏͒̓̅͊͝r̴̭̰̼̥͇̰̰̭͕̱͆̒ṛ̵̨̻̟͔͔̟̰̬̰͂̓̎̇͌͆̓̈̓̇͐̚ͅi̵̢̬̱͉̣̞̮͐̔̒̄͛͛͋͛̾͋̍e̷̡̯͎͚̻̦̽̍̆͐s̷̰̘͕̙͗̓̓͑̈́͊."
If your watch position matches your position in the party (Support first, Fighter second, Mage third), add five gold.
Main Quest #2: What Was That?
A twig snaps deeper within the woods. Do you dare interrupt your rest to investigate? Choose individually.
A. Ignore it and continue on with your long rest. If you choose this, you will end the night with full health.
FULL HEALTH.
B. Sneak over to it and check it out from some bushes.
PLUS TEN GOLD.
C. Charge at it, full speed ahead.
POISONED.
D. Climb a nearby tree, see if you can spot anything.
ADD ONE INSPIRATION.
E. Toss a torch in that direction to try to flush it out.
TAKE ONE DAMAGE.
Side Quest #1: Background
Acolyte: ADD ONE ANTOXIN.
Criminal: ADD ONE MAGE HAND.
Folk Hero: ADD ONE KEY.
Noble: ADD FIVE GOLD.
Sage: ADD ONE INSPIRATION.
Soldier: ADD ONE HEALING POTION.
Bonus Quest #1: Campfire Stories
Wonderful stories, thank you for sharing. ADD TEN GOLD. | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #8: 10th Feb 2021 7:12 PM | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #9: 10th Feb 2021 7:15 PM | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,244 | Joined: | Jun 22, 2012 |
| Post #10: 10th Feb 2021 7:17 PM | |
(p) next to your name means you are poisoned. If you're poisoned at the end of a phase, you'll automatically choose the negative most (gold based) option in a main quest. Being poisoned continues every phase until you cure it with antitoxin. | |
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