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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Phase 45 - 5401* (P)
 
Airlea
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Post #1: 14th May 2013 2:29:27 AM 
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A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #2: 14th May 2013 3:41:55 AM 
1

Willis @ 13/5/2013 21:20
Tyrese moved towards the Northern exit. He had a point to prove and he was going to do it. As he started to push on the door, the colour began to seep back into the world around him. The room became tinged with shades of red. Time to move on. He gave a firm shove and stepped out into the cold.

The room he was now stood in wasn't like a room at all. It was airy and open. He was standing on a muddy bank that led out onto a vast lake to the North. A rotted wooden dock extended outwards onto the water, with a fishing pole resting firmly on the end. The muddy bank was twice the width of a standard room with the exit he'd just come from at the South on the Western side, and another exit leading into a high wall on the far East.

The waters were turbulent. They splashed over the side of the dock as they were hit by a foul wind. High up above, there was still a ceiling but dark clouds were formed below it. They rumbled with thunder and lightning struck out amidst heavy rainfall that showed no signs of ceasing. It was raining inside the Labyrinth. Tyrese stayed back against the wall to get out of the worst of it but it was no use. There was no shelter here. The lake extended outwards in all directions. The dark air made it impossible to see too far.

At the side of the ground, battered by the rain and starting to decay was a body. It was badly torn to shreds. Once it had been Wilt Silverstone. The rain ran down washing over his pale remains. The other group members all followed suit and entered out onto the damp, muddy ground. Tyrese turned to face them and noticed the chalk markings on the wall. They read:

"41: E
E HEAL"

The group stood around quietly, windswept and battered by the rain. They didn't want to stay here too long.

It is now Phase 45. Phase 45 will end in roughly 24 hours from now.

Objectives:
If you want to attempt to fish, post ##Fish in the thread.

Players (22):
Airlea
Andrael
Boone
Brie
Brittany
Dennis
Dern
Eleanor
Frederick
General Chuikov
Hobert
Kristoff
Marek
Maria
Mark
Peter
Rita
Sophia
Stonehard Lee
Tyrese
Urk
Walton


Exits:
East
South


Urkness Monster @ 13/5/2013 21:20
DO NOT FISH


Brie Silverstone @ 13/5/2013 21:21
*kneels down beside Wilt's remains*

I...I love you...


Urkness Monster @ 13/5/2013 21:22
*rises out from water, stares at Brie*


Tyrese @ 13/5/2013 21:23
Urkness Monster @ 13/5/2013 20:20
DO NOT FISH


Does it harm people or is there a monster? If there's a monster doesn't your power ward it off?


Brie Silverstone @ 13/5/2013 21:23
*looks up, notices the monster*

You...

*charges down the dock*

YOU TOOK HIM FROM ME! YOU TOOK HIM FROM ME!

*throws a rock*


Airlea @ 13/5/2013 21:23
I believe the rope unties at the start of a phase, am I redoing that or no?


Tyrese @ 13/5/2013 21:23
##Exit: East

(it's our only option)


Hobert @ 13/5/2013 21:23
I like fishing!!!

And anything important happen after the teleportation?


Urkness Monster @ 13/5/2013 21:25
Brie Silverstone @ 14/5/2013 1:23
*looks up, notices the monster*

You...

*charges down the dock*

YOU TOOK HIM FROM ME! YOU TOOK HIM FROM ME!

*throws a rock*


*makes an echoing sad noise of pain, dives into water*


Tyrese @ 13/5/2013 21:25
Posted Image


Urkness Monster @ 13/5/2013 21:25
Tyrese @ 14/5/2013 1:23
Urkness Monster @ 13/5/2013 20:20
DO NOT FISH


Does it harm people or is there a monster? If there's a monster doesn't your power ward it off?


Mmmurph...

*stares at Wilt with a sad look*


Brie Silverstone @ 13/5/2013 21:27
We need a memorial...for him, and for everyone else who fell victim to this death trap.


Maria @ 13/5/2013 21:28
Tyrese @ 13/5/2013 21:07
Maria @ 13/5/2013 20:06
*prays* May no one die next phase!

*whispers* or the one after that, or the one after that, or the one after that, etc, times infinity, however long it takes us to kill Willis and save this world. Thank you.


I think you might be the only one to mean it 100% for everyone, lol.

The phase ended before I could answer this.

I might be the only one to mean it for everyone, but I'm a magical girl, remember? :) We try to save everyone.

This place is already so full of suffering. If that suffering can be alleviated, I want to try. That's why I don't want anyone else from our groups to die.


Boone @ 13/5/2013 21:29
Willis @ 13/5/2013 21:20


The room he was now stood in wasn't like a room at all. It was airy and open. He was standing on a muddy bank that led out onto a vast lake to the North. A rotted wooden dock extended outwards onto the water, with a fishing pole resting firmly on the end. The muddy bank was twice the width of a standard room with the exit he'd just come from at the South on the Western side, and another exit leading into a high wall on the far East.
se 45 will end in roughly 24 hours from now.


*points at map*
does this seem right to you?
it looked right last time we were here. now it does not

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #3: 14th May 2013 3:42:46 AM 
2
Walton Cotton @ 13/5/2013 21:30
Airlea @ 13/5/2013 21:23
I believe the rope unties at the start of a phase, am I redoing that or no?


I would like to get the jar at some point this phase. I could maybe revive wilt.


Boone @ 13/5/2013 21:30
Boone @ 13/5/2013 21:29
Willis @ 13/5/2013 21:20


The room he was now stood in wasn't like a room at all. It was airy and open. He was standing on a muddy bank that led out onto a vast lake to the North. A rotted wooden dock extended outwards onto the water, with a fishing pole resting firmly on the end. The muddy bank was twice the width of a standard room with the exit he'd just come from at the South on the Western side, and another exit leading into a high wall on the far East.
se 45 will end in roughly 24 hours from now.


*points at map*
does this seem right to you?
it looked right last time we were here. now it does not


nevermind. my mistake
i was looking at the future map still
:$


Stonehard Lee @ 13/5/2013 21:30
Will be somewhat inactive for the next 2 hours friends. I'll be back soon.


Dennis @ 13/5/2013 21:31
(loling so hard at urk)


Boone @ 13/5/2013 21:31
i would like to hear about this locked room if thats possible :goodtimes:


Mark @ 13/5/2013 21:32
I agree. Tell us about the guardian.


Maria @ 13/5/2013 21:32
Boone @ 13/5/2013 21:31
i would like to hear about this locked room if thats possible :goodtimes:

It's two rooms West. Airlea has it on her map. It's at the very top Northwest corner. We couldn't get into it. There was no way to open it from the outside.


Airlea @ 13/5/2013 21:36
Also, when we looked at the scroll that shows the *?* in that same corner we noticed a few other things. The grid on that is also 14x13 but the main starting room is 2x3 not 3x3. Any thoughts on that?


Boone @ 13/5/2013 21:36
Maria @ 13/5/2013 21:32
Boone @ 13/5/2013 21:31
i would like to hear about this locked room if thats possible :goodtimes:

It's two rooms West. Airlea has it on her map. It's at the very top Northwest corner. We couldn't get into it. There was no way to open it from the outside.


in the future?
is this the guardian that kristoff mentioned?


Maria @ 13/5/2013 21:38
Boone @ 13/5/2013 21:36
Maria @ 13/5/2013 21:32
Boone @ 13/5/2013 21:31
i would like to hear about this locked room if thats possible :goodtimes:

It's two rooms West. Airlea has it on her map. It's at the very top Northwest corner. We couldn't get into it. There was no way to open it from the outside.


in the future?
is this the guardian that kristoff mentioned?

It's in the future. We think there's a guardian in it. We think we need to be in the past to get into the room (probably by teleporting into the future version).


Maria @ 13/5/2013 21:39
The room itself isn't two room West of here, but the door is. It's a north door in Room 9284.


Maria @ 13/5/2013 21:39
Maybe the canal is how you get into it.


Boone @ 13/5/2013 21:40
*unrolls map*

Posted Image

*thinks*
that means wE would have to enter it NW from here. but there is no path that we know of to get there.
except the river
maybe when we change the waterways gate. that would lead the river to it?


Tyrese @ 13/5/2013 21:40
Maria @ 13/5/2013 20:39
Maybe the canal is how you get into it.


or maybe you have to swim through something and another exit is on that side?


Boone @ 13/5/2013 21:41
Airlea @ 13/5/2013 21:36
Also, when we looked at the scroll that shows the *?* in that same corner we noticed a few other things. The grid on that is also 14x13 but the main starting room is 2x3 not 3x3. Any thoughts on that?


i assumed it was all very rough. i never put toOo much thot into the proportions


A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #4: 14th May 2013 3:44:56 AM 
3

Boone @ 13/5/2013 21:42
*thinks*
so in 9284. there is a northern exit?
but you cannot go through it?


Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?


Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white. At the base of the wall is grating, and a stone moat circles something in the middle. It's described as a statue made of solid ice, a man, with flowing robes and a cape. He's bent over and his face has a look of fear. Beneath him is a metal platform with a screen.


Kristoff the Grey @ 13/5/2013 21:43
Can someone please post the future map!


Boone @ 13/5/2013 21:44
Kristoff the Grey @ 13/5/2013 21:43
Can someone please post the future map!


Posted Image


Maria @ 13/5/2013 21:44
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white. At the base of the wall is grating, and a stone moat circles something in the middle. It's described as a statue made of solid ice, a man, with flowing robes and a cape. He's bent over and his face has a look of fear. Beneath him is a metal platform with a screen.

Oh. Did I get the rooms confused? I thought that we knew about the one you're describing, but we also thought a guardian was in that NW room.


Maria @ 13/5/2013 21:45
Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?

I hope so!


Maria @ 13/5/2013 21:45
Boone @ 13/5/2013 21:42
*thinks*
so in 9284. there is a northern exit?
but you cannot go through it?

It's not exactly an exit. It wasn't listed. The door was just there.


Boone @ 13/5/2013 21:45
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white.


:surprised: :surprised: :surprised:

original group. are yOU thinking what i am??


Airlea @ 13/5/2013 21:46
Maria @ 13/5/2013 21:44
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white. At the base of the wall is grating, and a stone moat circles something in the middle. It's described as a statue made of solid ice, a man, with flowing robes and a cape. He's bent over and his face has a look of fear. Beneath him is a metal platform with a screen.

Oh. Did I get the rooms confused? I thought that we knew about the one you're describing, but we also thought a guardian was in that NW room.


We can't be sure since we don't know room numbers. The one I described says the west wall is stone, but idk if it's the room we found with no exits or if there are 2.


Maria @ 13/5/2013 21:47
Airlea @ 13/5/2013 21:46
Maria @ 13/5/2013 21:44
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white. At the base of the wall is grating, and a stone moat circles something in the middle. It's described as a statue made of solid ice, a man, with flowing robes and a cape. He's bent over and his face has a look of fear. Beneath him is a metal platform with a screen.

Oh. Did I get the rooms confused? I thought that we knew about the one you're describing, but we also thought a guardian was in that NW room.


We can't be sure since we don't know room numbers. The one I described says the west wall is stone, but idk if it's the room we found with no exits or if there are 2.

Okay.


Airlea @ 13/5/2013 21:47
Boone @ 13/5/2013 21:45
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white.


:surprised: :surprised: :surprised:

original group. are yOU thinking what i am??


I know the room number and didn't see it on your map though... :\


Kristoff the Grey @ 13/5/2013 21:47
It doesn't look possible to get to thta NW room through the past.

Boone it seems it doesn't matter what exit I check (past or future). Do you have a preference?


Rita Kanakiri @ 13/5/2013 21:47
Maria @ 13/5/2013 20:45
Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?

I hope so!

Willis says no. >_<

It only works if I can see the bodies apparently.


Tyrese @ 13/5/2013 21:47
what are you thinking Boone?

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #5: 14th May 2013 3:45:52 AM 
4

Airlea @ 13/5/2013 21:47
*I know the room number with the ice statue, I do not know the room number in the NW corner.


Maria @ 13/5/2013 21:48
Rita Kanakiri @ 13/5/2013 21:47
Maria @ 13/5/2013 20:45
Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?

I hope so!

Willis says no. >_<

It only works if I can see the bodies apparently.

:(


Boone @ 13/5/2013 21:49
Airlea @ 13/5/2013 21:47
Boone @ 13/5/2013 21:45
Airlea @ 13/5/2013 21:43
Boone @ 13/5/2013 21:36


in the future?
is this the guardian that kristoff mentioned?


No, we don't know the location of that one yet, but we know it's there. It's in the future and the room has no exits. 3 walls are metallic, 1 is stone. The room is very bright and white.


:surprised: :surprised: :surprised:

original group. are yOU thinking what i am??


I know the room number and didn't see it on your map though... :\


it wouldnt be the same room number.
allow me to explain in a moment


Airlea @ 13/5/2013 21:49
Rita Kanakiri @ 13/5/2013 21:47
Maria @ 13/5/2013 20:45
Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?

I hope so!

Willis says no. >_<

It only works if I can see the bodies apparently.


If you ever do get the chance, can you please pass along a message to Ajax that he broke my heart watching that and not being able to help him. :( Also tell him that I'm so sorry and he was so very brave. :sad:


Boone @ 13/5/2013 21:50
i am confused which of these rooms you two are talking about is which


Airlea @ 13/5/2013 21:51
Boone @ 13/5/2013 21:50
i am confused which of these rooms you two are talking about is which


There is a room in the NW corner that we couldn't choose as an exit. There is also a room I scanned which has an ice statue. I don't know if they are the same room or not.


Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?


Mark @ 13/5/2013 21:53
Boone I think it's very likely it's that room.


Boone @ 13/5/2013 21:53
Posted Image

*points*
2154. the pink shuttle room
that room was also a portal

when i entered it. while the group was checking the shuttle. i noticed that the roOm was very different. i walked in one direction but the walls moved away from me.
the walls were steel. we were in the future.
the closer i got to the wall. and as it moved further. it turned from steel walls to stone walls.
it seEEmed like it was a direct portal to the past. we could choose to exit the way into the stone. but we took the pink shuttle instead

but. that room
*points to 2154*
has no parallel. so it could not simplY be the same room in the past

and this room you say has some steel walls and some stone

that room may be the only entrance into this roOom you speak of


Airlea @ 13/5/2013 21:53
Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?



Is this common knowledge?


Rita Kanakiri @ 13/5/2013 21:54
Airlea @ 13/5/2013 20:49
Rita Kanakiri @ 13/5/2013 21:47
Maria @ 13/5/2013 20:45
Rita Kanakiri @ 13/5/2013 21:43
I forgot that Ajax and Katy are only here in the future... I was hoping to be able to talk to them. =/

Maybe I still can with the role boost?

I hope so!

Willis says no. >_<

It only works if I can see the bodies apparently.


If you ever do get the chance, can you please pass along a message to Ajax that he broke my heart watching that and not being able to help him. :( Also tell him that I'm so sorry and he was so very brave. :sad:

Will do!

If I end up in the group heading to the question mark, I may get the chance yet.


Boone @ 13/5/2013 21:56
these two roooms are also at exact opposite ends of the maze.
i think we are onto something :goodtimes:


Kristoff the Grey @ 13/5/2013 21:56
Airlea @ 14/5/2013 13:53
Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?



Is this common knowledge?


I think its pointless hiding information of potential guardian locations.


Airlea @ 13/5/2013 21:57
Boone @ 13/5/2013 21:56
these two roooms are also at exact opposite ends of the maze.
i think we are onto something :goodtimes:


I had a feeling we just might make some progress comparing notes.


Boone @ 13/5/2013 21:58
airlea. would you mind explaining your role?
we knew a key word. clairvoyant. wE just dont know how exactly it works.
you can look in a direction and see what happens in roOoms in that direction?

only reveal if you wish. but i would like to help decipher whatever you saw if thats possible :goodtimes:

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #6: 14th May 2013 3:46:41 AM 
5

Mark @ 13/5/2013 21:58
It was the most interesting room I think by far.

And it's much like the inversion room.


Airlea @ 13/5/2013 21:58
Kristoff the Grey @ 13/5/2013 21:56
Airlea @ 14/5/2013 13:53
Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?



Is this common knowledge?


I think its pointless hiding information of potential guardian locations.


Wasn't meaning that, I just honestly don't remember this room. I meant did you discuss it on walkies? And I posted the same info last time about the one stone wall.

Here is more specifics about the stone wall:

It says it's undisturbed and solid but does have a few cracks.


Mark @ 13/5/2013 21:59
I called you the clairvoyant in my role notes Airlea haha


Walton Cotton @ 13/5/2013 22:00
Are you suggesting one group head down to 9392* Boone?


Boone @ 13/5/2013 22:00
all of the guardians were frozen by willis.
so whatever you saw was indeEEEd a guardian


Boone @ 13/5/2013 22:01
Walton Cotton @ 13/5/2013 22:00
Are you suggesting one group head down to 9392* Boone?


yes! :goodtimes:
pink shuttle down to..
*points*
2154

then exit the stone way. that may land us in that room with our first guardian


Kristoff the Grey @ 13/5/2013 22:02
Airlea @ 14/5/2013 13:58
Kristoff the Grey @ 13/5/2013 21:56
Airlea @ 14/5/2013 13:53
Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?



Is this common knowledge?


I think its pointless hiding information of potential guardian locations.


Wasn't meaning that, I just honestly don't remember this room. I meant did you discuss it on walkies? And I posted the same info last time about the one stone wall.

Here is more specifics about the stone wall:

It says it's undisturbed and solid but does have a few cracks.


It was when Dennis flew up. South was a room and on its west wall was packed in with concrete. In the West room was a very large door on the South wall. This door turned out to be a shuttle door I think.


Walton Cotton @ 13/5/2013 22:04
Does anyone have a list of the dates that each phase fell on?


Boone @ 13/5/2013 22:04
Kristoff the Grey @ 13/5/2013 22:02
Airlea @ 14/5/2013 13:58
Kristoff the Grey @ 13/5/2013 21:56
Airlea @ 14/5/2013 13:53
Kristoff the Grey @ 13/5/2013 21:52
Wait stone wall? Are you referring to the frozen guardian or the room which Dennis saw that had a wall tha was packed in with stone/concrete?



Is this common knowledge?


I think its pointless hiding information of potential guardian locations.


Wasn't meaning that, I just honestly don't remember this room. I meant did you discuss it on walkies? And I posted the same info last time about the one stone wall.

Here is more specifics about the stone wall:

It says it's undisturbed and solid but does have a few cracks.


It was when Dennis flew up. South was a room and on its west wall was packed in with concrete. In the West room was a very large door on the South wall. This door turned out to be a shuttle door I think.


what room were you in when he flew up?


Airlea @ 13/5/2013 22:05
Boone @ 13/5/2013 21:58
airlea. would you mind explaining your role?
we knew a key word. clairvoyant. wE just dont know how exactly it works.
you can look in a direction and see what happens in roOoms in that direction?

only reveal if you wish. but i would like to help decipher whatever you saw if thats possible :goodtimes:


I can view rooms. I enter random numbers and when I find a match I get to *see* the room. The description, shape, etc. If people are in the room I can observe. (which is how we knew initially you were going to go west instead of south, talk about frustrating to see you almost go away from where we were!) I need to update a couple things and then can post the room numbers and layouts that I have collected so far in past and future. I am a little behind, but haven't been searching randomly for the past few phases so it shouldn't take long.


Rita Kanakiri @ 13/5/2013 22:05
As much as I hope you're right, Boone, I think that 2154 is merely an elaborate way of time traveling. The reason you can't portal in it is because the room itself is a portal, since you can exit in either timeline.

But, since that's around the staircase anyway, it'd still be worth checking out. And I'd still like to know what's in the room between 9682 and 1144.


Airlea @ 13/5/2013 22:06
Walton Cotton @ 13/5/2013 22:04
Does anyone have a list of the dates that each phase fell on?


I haven't made a list but based on how my journal is organized could get one for you.


Walton Cotton @ 13/5/2013 22:08
Airlea @ 13/5/2013 22:06
Walton Cotton @ 13/5/2013 22:04
Does anyone have a list of the dates that each phase fell on?


I haven't made a list but based on how my journal is organized could get one for you.


I want to put a list together of the voices I've heard but the phases aren't marked down for each one, just the dates are.


Boone @ 13/5/2013 22:10
Rita Kanakiri @ 13/5/2013 22:05
As much as I hope you're right, Boone, I think that 2154 is merely an elaborate way of time traveling. The reason you can't portal in it is because the room itself is a portal, since you can exit in either timeline.

But, since that's around the staircase anyway, it'd still be worth checking out. And I'd still like to know what's in the room between 9682 and 1144.


well its worth a shot. it is odd that this room that has no entrance or exit is made of both stone and metal walls.
and we were in a strange dead end room on the complete opposite side that was made of both stone and metal walls

i cant seEE another way to get to this room right now


Boone @ 13/5/2013 22:11
Boone @ 13/5/2013 22:10
Rita Kanakiri @ 13/5/2013 22:05
As much as I hope you're right, Boone, I think that 2154 is merely an elaborate way of time traveling. The reason you can't portal in it is because the room itself is a portal, since you can exit in either timeline.

But, since that's around the staircase anyway, it'd still be worth checking out. And I'd still like to know what's in the room between 9682 and 1144.


well its worth a shot. it is odd that this room that has no entrance or exit is made of both stone and metal walls.
and we were in a strange dead end room on the complete opposite side that was made of both stone and metal walls

i cant seEE another way to get to this room right now


except for maybE the water gates

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #7: 14th May 2013 3:47:43 AM 
6

Boone @ 13/5/2013 22:11
Airlea @ 13/5/2013 22:05
Boone @ 13/5/2013 21:58
airlea. would you mind explaining your role?
we knew a key word. clairvoyant. wE just dont know how exactly it works.
you can look in a direction and see what happens in roOoms in that direction?

only reveal if you wish. but i would like to help decipher whatever you saw if thats possible :goodtimes:


I can view rooms. I enter random numbers and when I find a match I get to *see* the room. The description, shape, etc. If people are in the room I can observe. (which is how we knew initially you were going to go west instead of south, talk about frustrating to see you almost go away from where we were!) I need to update a couple things and then can post the room numbers and layouts that I have collected so far in past and future. I am a little behind, but haven't been searching randomly for the past few phases so it shouldn't take long.


thank you! :goodtimes:

a list would be great


Mark @ 13/5/2013 22:14
Also a list of your room movements by phase would be excellent.

We might be able to see if we have any location tracks on where Queen and Kane were last.


Boone @ 13/5/2013 22:14
sorrY kristoff i meant to respond earlier
i have no preference which way you check :)


Walton Cotton @ 13/5/2013 22:16
My voice came back.

Its still not happy that I used both revives on Eleanor. It seems to dislike her extremely.

This time, the interaction with the voice was different. It offered me the opportunity to ask it three questions and it said it will answer if it feels necessary. It is trying to prove that it is here to help us.

Should I even bother? Any ideas?


Airlea @ 13/5/2013 22:17
Walton Cotton @ 13/5/2013 22:08
Airlea @ 13/5/2013 22:06
Walton Cotton @ 13/5/2013 22:04
Does anyone have a list of the dates that each phase fell on?


I haven't made a list but based on how my journal is organized could get one for you.


I want to put a list together of the voices I've heard but the phases aren't marked down for each one, just the dates are.



Spoiler+


Walton Cotton @ 13/5/2013 22:18
Thank you! Will get to that list momentarily.


Kristoff the Grey @ 13/5/2013 22:19
I am not sure on the room but it was when we were directly North of Willis's tower but your future map doesn't have that... Maybe Airlea knows.


Maria @ 13/5/2013 22:19
Walton Cotton @ 13/5/2013 22:16
My voice came back.

Its still not happy that I used both revives on Eleanor. It seems to dislike her extremely.

This time, the interaction with the voice was different. It offered me the opportunity to ask it three questions and it said it will answer if it feels necessary. It is trying to prove that it is here to help us.

Should I even bother? Any ideas?

I don't know what to ask, but I think you should try.


Rita Kanakiri @ 13/5/2013 22:20
Walton Cotton @ 13/5/2013 21:16
My voice came back.

Its still not happy that I used both revives on Eleanor. It seems to dislike her extremely.

This time, the interaction with the voice was different. It offered me the opportunity to ask it three questions and it said it will answer if it feels necessary. It is trying to prove that it is here to help us.

Should I even bother? Any ideas?

Ask it who killed Angela.


Airlea @ 13/5/2013 22:20
Mark @ 13/5/2013 22:14
Also a list of your room movements by phase would be excellent.

We might be able to see if we have any location tracks on where Queen and Kane were last.


Give me a minute, I can get that as well :)


Maria @ 13/5/2013 22:20
Airlea @ 13/5/2013 22:17
Walton Cotton @ 13/5/2013 22:08
Airlea @ 13/5/2013 22:06
Walton Cotton @ 13/5/2013 22:04
Does anyone have a list of the dates that each phase fell on?


I haven't made a list but based on how my journal is organized could get one for you.


I want to put a list together of the voices I've heard but the phases aren't marked down for each one, just the dates are.



Spoiler+

Wow. :O It's been that long?


Sophia @ 13/5/2013 22:20
Ask it:
What room numbers are the guardians in?
Where is Theseus' sword?
Why are you so dumb?


Kristoff the Grey @ 13/5/2013 22:24
Walton. I remember when we were first with you. Your voice was dead right about which way you should go. How it knew this I don't know... But it seems things have changed?


Boone @ 13/5/2013 22:25
ask it where urkbunny went
:sad:


Airlea @ 13/5/2013 22:25
Kristoff the Grey @ 13/5/2013 22:19
I am not sure on the room but it was when we were directly North of Willis's tower but your future map doesn't have that... Maybe Airlea knows.


I think that one would be 9036, but would have to double check.

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but he is brave five minutes longer.

   
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Post #8: 14th May 2013 3:48:53 AM 
7

Rita Kanakiri @ 13/5/2013 22:28
Kristoff the Grey @ 13/5/2013 21:24
Walton. I remember when we were first with you. Your voice was dead right about which way you should go. How it knew this I don't know... But it seems things have changed?

The voice tends to give vague hints about what's to come, and then boasts when it turns out just like they said it would. Even though what they said is so broad and vague it can apply to anything.

It also has turned into a petty asshole on multiple occasions and threatened not to help us any longer. And then it took credit for killing Thomas, as well as kidnapping Mark. >_>

So yeah, the voice has almost no credibility left.


Kristoff the Grey @ 13/5/2013 22:29
If its 9036, Boones Future map is wrong I think. Pretty sure it was that room too as it had a shuttle to its West.


Kristoff the Grey @ 13/5/2013 22:29
Rita Kanakiri @ 14/5/2013 14:28
Kristoff the Grey @ 13/5/2013 21:24
Walton. I remember when we were first with you. Your voice was dead right about which way you should go. How it knew this I don't know... But it seems things have changed?

The voice tends to give vague hints about what's to come, and then boasts when it turns out just like they said it would. Even though what they said is so broad and vague it can apply to anything.

It also has turned into a petty asshole on multiple occasions and threatened not to help us any longer. And then it took credit for killing Thomas, as well as kidnapping Mark. >_>

So yeah, the voice has almost no credibility left.


The first 6 or so phases it was 100% right regarding traps. Wonder how it knew. And what changed.


Boone @ 13/5/2013 22:30
*reaches into backpack*
*unfolds map*
Posted Image

airlea. or anyone willing reallY
*points to gray rooms*
these rooms that you went through. the NW and NE grey rooms.

i would like to get these somewhat color coded. either red or green for instant trap or safe.
if any of you could provide a list that would be much appreciated :)


Sophia @ 13/5/2013 22:30
I remember Mark mentioning that the voice liked to PMS a lot. My words not his. I'm a woman I can make that joke.


Boone @ 13/5/2013 22:31
Kristoff the Grey @ 13/5/2013 22:29
If its 9036, Boones Future map is wrong I think. Pretty sure it was that room too as it had a shuttle to its West.


which part? by the balcony on airlea's map?
i did not go in that area so everything i have mapped there is verY loose. it is just based off of your journey


Kristoff the Grey @ 13/5/2013 22:31
The room east of 7564* in the past is trapped. I scanned that one.


Kristoff the Grey @ 13/5/2013 22:32
Boone @ 14/5/2013 14:31
Kristoff the Grey @ 13/5/2013 22:29
If its 9036, Boones Future map is wrong I think. Pretty sure it was that room too as it had a shuttle to its West.


which part? by the balcony on airlea's map?
i did not go in that area so everything i have mapped there is verY loose. it is just based off of your journey


Ill let Airlea help you as I do not have this saved. Make sure she checks it as there was a room South of 9036 in the future.


Maria @ 13/5/2013 22:35
Boone @ 13/5/2013 22:30
*reaches into backpack*
*unfolds map*
Posted Image

airlea. or anyone willing reallY
*points to gray rooms*
these rooms that you went through. the NW and NE grey rooms.

i would like to get these somewhat color coded. either red or green for instant trap or safe.
if any of you could provide a list that would be much appreciated :)

1955 had the teleporter that Ajax used to go back to 5401*.

9284 was a red room. Sophia got pulled in and poisoned.

1979 had a puzzle of Pandora's Box (I think). Kristoff won the prize for it.

5587* had the teleportation trap that switched Rita and Arimnestos.

9238* had a red room. Balagor went in.


Boone @ 13/5/2013 22:35
Kristoff the Grey @ 13/5/2013 22:32
Boone @ 14/5/2013 14:31
Kristoff the Grey @ 13/5/2013 22:29
If its 9036, Boones Future map is wrong I think. Pretty sure it was that room too as it had a shuttle to its West.


which part? by the balcony on airlea's map?
i did not go in that area so everything i have mapped there is verY loose. it is just based off of your journey


Ill let Airlea help you as I do not have this saved. Make sure she checks it as there was a room South of 9036 in the future.


oh i seE 9036 now
i dont know that area. airlea's map is hard to sort through because some of it is past and some is future
any info on that area you were all in will help a lot


Airlea @ 13/5/2013 22:36
Mark @ 13/5/2013 22:14
Also a list of your room movements by phase would be excellent.

We might be able to see if we have any location tracks on where Queen and Kane were last.


Just added them to the phase/date list. They are marked P/F for which time we were in.

Spoiler+


Mark @ 13/5/2013 22:36
Sophia @ 13/5/2013 22:30
I remember Mark mentioning that the voice liked to PMS a lot. My words not his. I'm a woman I can make that joke.


It does!


Boone @ 13/5/2013 22:36
Maria @ 13/5/2013 22:35
Boone @ 13/5/2013 22:30
*reaches into backpack*
*unfolds map*
Posted Image

airlea. or anyone willing reallY
*points to gray rooms*
these rooms that you went through. the NW and NE grey rooms.

i would like to get these somewhat color coded. either red or green for instant trap or safe.
if any of you could provide a list that would be much appreciated :)

1955 had the teleporter that Ajax used to go back to 5401*.

9284 was a red room. Sophia got pulled in and poisoned.

1979 had a puzzle of Pandora's Box (I think). Kristoff won the prize for it.

5587* had the teleportation trap that switched Rita and Arimnestos.

9238* had a red room. Balagor went in.


thank you :goodtimes:
i am unsure of how to mark redrooms on my map. they arent a danger anymore. so i may mark them as green


Sophia @ 13/5/2013 22:39
I've Missed the Mark and Sophia Afternoon Power Hour.


Mark @ 13/5/2013 22:40
Sophia @ 13/5/2013 22:39
I've Missed the Mark and Sophia Afternoon Power Hour.


Loving sarcasm was a regular part of my afternoons for the first 25 phases.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #9: 14th May 2013 4:29:54 AM 
8

Boone @ 13/5/2013 22:41
maria. could you do the same with the 9036 area? all of the gray rooOms SW of it that you went to after the inversion room

past and present would be helpful


Maria @ 13/5/2013 22:45
Boone @ 13/5/2013 22:41
maria. could you do the same with the 9036 area? all of the gray rooOms SW of it that you went to after the inversion room

past and present would be helpful

I can try.


Maria @ 13/5/2013 22:48
You mean the rooms SE, right?

Posted Image


Maria @ 13/5/2013 22:50
I'm going to try to go in order since the inversion room, but for 9063*, we were there in the future. It had a challenge game and there was a creepy voice. Helm and I did the challenge.


Maria @ 13/5/2013 22:52
This old map of Helm's might help actually.
Posted Image


Mark @ 13/5/2013 22:52
Two statues -grumbles-


Walton Cotton @ 13/5/2013 22:53
Here is the list of voice interactions. Some of the phases may be a little off since I only have dates like I said, but here it goes.

Spoiler+




Maria @ 13/5/2013 22:53
Wrong map.

This one:
Posted Image


Boone @ 13/5/2013 22:55
Maria @ 13/5/2013 22:48
You mean the rooms SE, right?

Posted Image


*points to 3089*
everything in that gray area. after the inversion


Walton Cotton @ 13/5/2013 22:56
I will ask it who killed Angela. I'm not sure if asking Sophia's questions are a good idea because it might not answer or it just might not know.


Boone @ 13/5/2013 22:56
the map helps alot! :goodtimes:


Maria @ 13/5/2013 22:56
In the past, the room East of 4043* has a giant mirror with a purple hue. We never went into the room, but Dennis saw it.


Maria @ 13/5/2013 22:57
Walton Cotton @ 13/5/2013 22:53
Here is the list of voice interactions. Some of the phases may be a little off since I only have dates like I said, but here it goes.

Spoiler+



Thanks!


Helm @ 13/5/2013 22:58
I really need to update that thing.

As you can imagine it takes a while to work it out.


Maria @ 13/5/2013 22:59
Boone @ 13/5/2013 22:56
the map helps alot! :goodtimes:

:) Can you fill in your map with it? I think it has the important info all there.

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but he is brave five minutes longer.

   
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Post #10: 14th May 2013 4:31:03 AM 
9

Maria @ 13/5/2013 23:00
Helm @ 13/5/2013 22:58
I really need to update that thing.

As you can imagine it takes a while to work it out.

Hehe. Yeah, but I'm glad I still have your older versions for reference. :)


Boone @ 13/5/2013 23:02
Maria @ 13/5/2013 22:56
In the past, the room East of 4043* has a giant mirror with a purple hue. We never went into the room, but Dennis saw it.


the quEEn went in that room. that is how she switched with kane. so i have no reason to distrust her.

the mirror sent her to us in place of him. i will mark it as a purple portal room


Marek @ 13/5/2013 23:02
Out of work, catching up on the current thread. If anyone could give a quick recap of the major events of the last phase it would be much appreciated as i only has an hour split between three breaks today to try and keep up.


Boone @ 13/5/2013 23:02
Maria @ 13/5/2013 22:59
Boone @ 13/5/2013 22:56
the map helps alot! :goodtimes:

:) Can you fill in your map with it? I think it has the important info all there.


i can. thank you! :)


Helm @ 13/5/2013 23:03
I'll leave out my rice paper map occassionally and forget to save it properly and it'll get ruined and I'll really lose heart to recreate it for a while.

I really need to properly save it in my pack.


Maria @ 13/5/2013 23:04
Boone @ 13/5/2013 23:02
Maria @ 13/5/2013 22:56
In the past, the room East of 4043* has a giant mirror with a purple hue. We never went into the room, but Dennis saw it.


the quEEn went in that room. that is how she switched with kane. so i have no reason to distrust her.

the mirror sent her to us in place of him. i will mark it as a purple portal room

That explains the purple energy. :)


Maria @ 13/5/2013 23:05
Boone @ 13/5/2013 23:02
Maria @ 13/5/2013 22:59
Boone @ 13/5/2013 22:56
the map helps alot! :goodtimes:

:) Can you fill in your map with it? I think it has the important info all there.


i can. thank you! :)

=^^= Thank Helm, not me. She's the one that made it.


Boone @ 13/5/2013 23:07
The Past

Posted Image

The Present

Posted Image


Boone @ 13/5/2013 23:07
alot is still quite rough so if you notice anYthing out of place let me know
:goodtimes:


Mark @ 13/5/2013 23:10
Are we sure that the canal is dried out?


Maria @ 13/5/2013 23:11
Boone @ 13/5/2013 23:07
alot is still quite rough so if you notice anYthing out of place let me know
:goodtimes:

I'll leave that to Airlea.


Boone @ 13/5/2013 23:11
Mark @ 13/5/2013 23:10
Are we sure that the canal is dried out?


someone had mentioned it being dry yesterday i believe
*shrugs*


Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


Boone @ 13/5/2013 23:12
*thinks*
how do you all think i should mark red rooms?
i can make every red room a dark red. because they dont rEAlly need to be marked as traps after they are triggered. since they are safe to enter at that point.

what do you think


Airlea @ 13/5/2013 23:13
These are not in proper location, but I started graphing out the rooms as I scanned them for reference. I thought it may help as we get closer to completing the map.

Here are the future rooms:
Posted Image

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but he is brave five minutes longer.

   
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Post #11: 14th May 2013 4:32:57 AM 
10

Andrael @ 13/5/2013 23:13
Who exactly went to the river rooms in the future?


Helm @ 13/5/2013 23:14
Mark @ 13/5/2013 23:10
Are we sure that the canal is dried out?


It's dried from east to west up until 2387 where it was murky gross water that is blocked off halfway through that room.


Airlea @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


Is that the one Dennis saw? Or how do you know that info?

Also, do you remember him seeing a room with a wall blocked off with stone?


Boone @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


*digs through backpack*
*unfolds map carefully*
*scribbles*

Posted Image

like so?


Helm @ 13/5/2013 23:15
Boone @ 13/5/2013 23:12
*thinks*
how do you all think i should mark red rooms?
i can make every red room a dark red. because they dont rEAlly need to be marked as traps after they are triggered. since they are safe to enter at that point.

what do you think


Pai marked them as Pink just to spite willis.

I think that is fitting.


Mark @ 13/5/2013 23:15
Airlea @ 13/5/2013 23:13
These are not in proper location, but I started graphing out the rooms as I scanned them for reference. I thought it may help as we get closer to completing the map.

Here are the future rooms:
Posted Image


Why the second set of numbers after the hyphen?


Helm @ 13/5/2013 23:16
Boone @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


*digs through backpack*
*unfolds map carefully*
*scribbles*

Posted Image

like so?


Correct.


Airlea @ 13/5/2013 23:17
That's the phase I scanned it in. Makes it easier to sort back through the results to find the actual description in my journal.


Boone @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:13
These are not in proper location, but I started graphing out the rooms as I scanned them for reference. I thought it may help as we get closer to completing the map.

Here are the future rooms:
Posted Image


this will be a big help. thank you :goodtimes:
the - # is the phase that you scanned?
and you have just been entering random numbers and you get that roOom and the rooms around it?


Maria @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


Is that the one Dennis saw? Or how do you know that info?

Also, do you remember him seeing a room with a wall blocked off with stone?

I'll try to find Dennis's report.


Helm @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


Is that the one Dennis saw? Or how do you know that info?

Also, do you remember him seeing a room with a wall blocked off with stone?


Yeah that's the one dennis saw.

I think there might have been stone wall along the west of it.

I don't completely remember.

Everything I'm saying I haven't written down mind you.

I'm just using the map to jog my memory.


Airlea @ 13/5/2013 23:18
Past Room layouts: (also not placed on the map, just for reference of shapes and exits)

Posted Image


Mark @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:17
That's the phase I scanned it in. Makes it easier to sort back through the results to find the actual description in my journal.


Ah, alright, so one of them is the Cerberus tracker room?


Helm @ 13/5/2013 23:19
Helm @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:15
Helm @ 13/5/2013 23:11
South of 9036* in the future is a red room 2x1 with an exit to the south and the south side east.


Is that the one Dennis saw? Or how do you know that info?

Also, do you remember him seeing a room with a wall blocked off with stone?


Yeah that's the one dennis saw.


Remember Ajax said he wanted to go there and give willis a piece of his mind!


Maria @ 13/5/2013 23:19
There was this from when we were in 9063* after the game.
Dennis
1. "The tower looms close, south of your position"

2. Nothing has changed in the East room.

3. South
-twice as long as a normal room.
-The Southern half has an exit jutting out to the East and another to the South.
-The one South is sealed with a lock
-There's nothing too distinctive about this room other than the fact it has a bright red hue to it. Strange lights illuminate it in such a way. The floor is as red as the rest.

On the Western side, the ground has been filled in rather lazily with bits stone and concrete. This is still illuminated with the same hue.

West:
-another standard-sized room
-There are exits on the Eastern and Western side of it.
-The South of the room contains a large, heavyset metal door which is painted with a big red ring. A light on the front of it glows red. There are tracks jutting from beneath the door.
-In the middle of the floor is a painted line. Either side of the line are two towering structures which have some kind of device on top. It looks like a speaker or some sort of audio transmitter but they're positioned in such a way that one sits on either side of the line.
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #12: 14th May 2013 4:42:11 AM 
11

Helm @ 13/5/2013 23:21
Maria @ 13/5/2013 23:19
There was this from when we were in 9063* after the game.
Dennis
1. "The tower looms close, south of your position"

2. Nothing has changed in the East room.

3. South
-twice as long as a normal room.
-The Southern half has an exit jutting out to the East and another to the South.
-The one South is sealed with a lock
-There's nothing too distinctive about this room other than the fact it has a bright red hue to it. Strange lights illuminate it in such a way. The floor is as red as the rest.

On the Western side, the ground has been filled in rather lazily with bits stone and concrete. This is still illuminated with the same hue.

West:
-another standard-sized room
-There are exits on the Eastern and Western side of it.
-The South of the room contains a large, heavyset metal door which is painted with a big red ring. A light on the front of it glows red. There are tracks jutting from beneath the door.
-In the middle of the floor is a painted line. Either side of the line are two towering structures which have some kind of device on top. It looks like a speaker or some sort of audio transmitter but they're positioned in such a way that one sits on either side of the line.
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.


Well I remembered everything but the locked south end!


Airlea @ 13/5/2013 23:22
Boone @ 13/5/2013 23:18

this will be a big help. thank you :goodtimes:
the - # is the phase that you scanned?
and you have just been entering random numbers and you get that roOom and the rooms around it?


Yes, second # is phase scanned.

I enter lists of numbers, and get results for the first actual matching room.

My poor group has had to listen to me mumble a few different times about trying to keep track of 20,000 possible combinations, past scans, future scans, visited past, and visited future. -_-


Airlea @ 13/5/2013 23:26
Mark @ 13/5/2013 23:18
Airlea @ 13/5/2013 23:17
That's the phase I scanned it in. Makes it easier to sort back through the results to find the actual description in my journal.


Ah, alright, so one of them is the Cerberus tracker room?


#6006 is the Cerby tracker room. The northern rooms on my map I feel pretty certain are in correct locations. (the darler grey are past or unknown rooms but added for placement) The southern rooms may be shifted one space east, every time I think I have it all figured out, something shifts around and makes me question it again. The bright red squares and the room marked 6006 are definite though.


Maria @ 13/5/2013 23:26
Airlea @ 13/5/2013 23:22
Boone @ 13/5/2013 23:18

this will be a big help. thank you :goodtimes:
the - # is the phase that you scanned?
and you have just been entering random numbers and you get that roOom and the rooms around it?


Yes, second # is phase scanned.

I enter lists of numbers, and get results for the first actual matching room.

My poor group has had to listen to me mumble a few different times about trying to keep track of 20,000 possible combinations, past scans, future scans, visited past, and visited future. -_-

I don't mind your mumbling. :)


[QUOTE=Rita Kanakiri@13/5/2013 23:27]
Maria @ 13/5/2013 22:19
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.[/quote
That sounds like the sluice gate to me. What room is that?


[QUOTE=Rita Kanakiri@13/5/2013 23:27]***

Rita Kanakiri @ 13/5/2013 22:27
Maria @ 13/5/2013 22:19
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

That sounds like the sluice gate to me. What room is that?


Rita Kanakiri @ 13/5/2013 23:27
v_v


Mark @ 13/5/2013 23:28
Rita Kanakiri @ 13/5/2013 23:27
v_v


You tried.


Helm @ 13/5/2013 23:29
Rita Kanakiri @ 13/5/2013 23:27
Maria @ 13/5/2013 22:19
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

That sounds like the sluice gate to me. What room is that?


6419*

The room Pai got blasted with the loud sounds.


Airlea @ 13/5/2013 23:31
Andrael @ 13/5/2013 23:13
Who exactly went to the river rooms in the future?


Our group did, I'm not sure if the other group did or not.


Rita Kanakiri @ 13/5/2013 23:32
Helm @ 13/5/2013 22:29
Rita Kanakiri @ 13/5/2013 23:27
Maria @ 13/5/2013 22:19
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

That sounds like the sluice gate to me. What room is that?


6419*

The room Pai got blasted with the loud sounds.

You weren't able to interact it with at all?

I think teleporting to the past in that room could be very important. It might re-direct the canal to bring you to a different location. Maybe even the question mark room?


Helm @ 13/5/2013 23:35
Rita Kanakiri @ 13/5/2013 23:32
Helm @ 13/5/2013 22:29
Rita Kanakiri @ 13/5/2013 23:27
Maria @ 13/5/2013 22:19
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

That sounds like the sluice gate to me. What room is that?


6419*

The room Pai got blasted with the loud sounds.

You weren't able to interact it with at all?

I think teleporting to the past in that room could be very important. It might re-direct the canal to bring you to a different location. Maybe even the question mark room?


There wasn't anything to interact with.

I think Hobert played in the water a bit but nothing came of it.


Stonehard Lee @ 13/5/2013 23:35
The scum hunter has not contacted me with the notebook yet about their scanning of a certain suspected someone. I will let you know when I hear from them with a note page, and then when I get the notepad back ill send them a list on another sheet of the list Sophia provided me of who should be scanned first and so on.

For now I will rest, see you all in the morning, friends.


Boone @ 13/5/2013 23:36
:surprised:
i did not know about that gate. clearly there is a way to turn that on.
that would rush the water along the canal. and that would give us a way to get to the mysterious room

i reflected this in my map. one moment
*scribbles*


Boone @ 13/5/2013 23:36
:surprised:
i did not know about that gate. clearly there is a way to turn that on.
that would rush the water along the canal. and that would give us a way to get to the mysterious room

i reflected this in my map. one moment
*scribbles*


Boone @ 13/5/2013 23:37
Posted Image

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but he is brave five minutes longer.

   
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Post #13: 14th May 2013 5:01:02 AM 
12

Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere


Maria @ 13/5/2013 23:42
Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere

And that yellow map said we'd suffer no storms if we made an offering to Neptune...


Airlea @ 13/5/2013 23:42
I have to say, you have come a long way with your map making skills since the first time we met Boone :)


Helm @ 13/5/2013 23:43
Boone @ 13/5/2013 23:37
Posted Image


It's the other way around actually... the water flows from west to east up until the center of room *6419.

We encountered the completely empty canal in the future versions of *9036 and 7208*


Mark @ 13/5/2013 23:44
Ok so, I'm probably just really tired and dumb.

Which one is the mirror room queen came from?

and I don't remember 1218* Future, 2387*, 6419*

Did StoneGroup go to any of those?


Rita Kanakiri @ 13/5/2013 23:44
Maria @ 13/5/2013 22:42
Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere

And that yellow map said we'd suffer no storms if we made an offering to Neptune...

But the parchment said not to.

I dunno which to believe. >_>


Airlea @ 13/5/2013 23:47
I think 5730 should be a white shuttle.



Boone @ 13/5/2013 23:47
Airlea @ 13/5/2013 23:42
I have to say, you have come a long way with your map making skills since the first time we met Boone :)


thank you very much :goodtimes:
before..
*points to body*
this. when i was a man of science. i had studied a bit of cartography.
unfortunately when i was stuck in the chimps body with no way to communicate and no memories. i could not help out much.


Boone @ 13/5/2013 23:48
thank you helm. i have fixed it!


Airlea @ 13/5/2013 23:49
Mark @ 13/5/2013 23:44
Ok so, I'm probably just really tired and dumb.

Which one is the mirror room queen came from?

and I don't remember 1218* Future, 2387*, 6419*

Did StoneGroup go to any of those?


She would have been in 8628.


Boone @ 13/5/2013 23:49
Maria @ 13/5/2013 23:42
Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere

And that yellow map said we'd suffer no storms if we made an offering to Neptune...


exactlY. i believe that storm will kill us or prevent us from moving that way. unless we offer neptune something.
but as rita pointed out the note said not to. so it is a puzzle


Maria @ 13/5/2013 23:50
Rita Kanakiri @ 13/5/2013 23:44
Maria @ 13/5/2013 22:42
Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere

And that yellow map said we'd suffer no storms if we made an offering to Neptune...

But the parchment said not to.

I dunno which to believe. >_>

I don't know either. :\

I keep looking back and forth at them, trying to find clues.

Posted Image

Posted Image


Boone @ 13/5/2013 23:51
Airlea @ 13/5/2013 23:47
I think 5730 should be a white shuttle.



i meant to ask this awhile ago. i was not awake much during this time when we found the two shuttles. there is a green one and white one right next to each other.
group. do you remember which room was which color?
*points to 5959*
*points to 5730*


Rita Kanakiri @ 13/5/2013 23:52
Boone @ 13/5/2013 22:51
Airlea @ 13/5/2013 23:47
I think 5730 should be a white shuttle.



i meant to ask this awhile ago. i was not awake much during this time when we found the two shuttles. there is a green one and white one right next to each other.
group. do you remember which room was which color?
*points to 5959*
*points to 5730*

5959 was green, 5730 was white.


Helm @ 13/5/2013 23:53
Maria @ 13/5/2013 23:50
Rita Kanakiri @ 13/5/2013 23:44
Maria @ 13/5/2013 22:42
Boone @ 13/5/2013 23:38
and what blocks that room in the past?
none other than neptunes storm. it must be blocking the controls to the gate

wE are finally getting somewhere

And that yellow map said we'd suffer no storms if we made an offering to Neptune...

But the parchment said not to.

I dunno which to believe. >_>

I don't know either. :\

I keep looking back and forth at them, trying to find clues.

Posted Image

Posted Image


Hey Boone I don't know how much you care but room 9880 in this map has a weird
XXX
XXX
-X-

Shape.

I don't know if anyone wants to make this canon map-wise but I'd say it's probably pretty definitive.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #14: 14th May 2013 5:23:50 AM 
13

Maria @ 13/5/2013 23:53
Boone @ 13/5/2013 23:51
Airlea @ 13/5/2013 23:47
I think 5730 should be a white shuttle.



i meant to ask this awhile ago. i was not awake much during this time when we found the two shuttles. there is a green one and white one right next to each other.
group. do you remember which room was which color?
*points to 5959*
*points to 5730*

These are my shuttle notes:
Quote
Red Ring
Room 6419* (future) - Red ring


Yellow Ring
Room 5401* (future) - Yellow ring
Room 7208* (future) - Yellow ring


White Ring
Room 5730* (future) - White ring, trapped shuttle


Green Ring
Cerberus room


They might be out of date.


Boone @ 13/5/2013 23:57
yeah. that was brought up a bit earlier. i assumed when i first saw that parchment that it was not entirely accurate in terms of scale.
because when we were all in 9880. it seemed to be three by thrEEE did it not?

at the same time it must be indented on the south side like that for a reason


Airlea @ 13/5/2013 23:58
Here are a few more:

#4889 - ring of black paint

#2844 - ring of red paint

#2946 - blue ring painted on it

#5730 - White ring painted on it

#7208 - door ringed in yellow paint

#6419 - ring of red paint

#6006 - gate circled with a green ring

#5401 - painted yellow ring on the door


Boone @ 13/5/2013 23:58
*thinks*
perhaps it is only that shape in the past. the parchment correlates to the past. and wE were in 9880 in the future and it seemed three by three


Helm @ 13/5/2013 23:59
Boone @ 13/5/2013 23:57
yeah. that was brought up a bit earlier. i assumed when i first saw that parchment that it was not entirely accurate in terms of scale.
because when we were all in 9880. it seemed to be three by thrEEE did it not?

at the same time it must be indented on the south side like that for a reason


Maybe it's shaped differently in the past?

And I'd say it's pretty to scale as the map is the right amount of squares and that's the same place that room is on Airlea's map.

Seems weird to change that one aspect of the room.


Airlea @ 14/5/2013 0:04
Did your group visit 1218 in the past?


Airlea @ 14/5/2013 0:05
*100 pages of map discussion later, phase ends*

:x


Boone @ 14/5/2013 0:06
The Past

Posted Image

The Future

Posted Image


Rita Kanakiri @ 14/5/2013 0:06
Airlea @ 13/5/2013 23:04
Did your group visit 1218 in the past?

Yes, it has a healing pool. Lee and Wilt were able to heal themselves, but it injured Angela and killed Eleanor. Our theory was that it only works on every other person. Or it just hates women. >_>


Boone @ 14/5/2013 0:06
Airlea @ 14/5/2013 0:04
Did your group visit 1218 in the past?


*nods*
this is where we saw the large storm. to the east


Helm @ 14/5/2013 0:08
we should have someone enter that room code into the teleporter room and then see if they can release the guardian.


Boone @ 14/5/2013 0:08
*points to future map*
*points to 9036*
just south of here. it is clear this is very important.
i was wondering why there was a large gap in the center of the maze. that is where willis' tower rests



Mark @ 14/5/2013 0:10
So we basically have so many places that we need to hit, and we need to do this periodically.

I'm thinking it may be best to split next room, half the group head for the arches, half for the sluice gate.


Helm @ 14/5/2013 0:11
Boone @ 14/5/2013 0:08
*points to future map*
*points to 9036*
just south of here. it is clear this is very important.
i was wondering why there was a large gap in the center of the maze. that is where willis' tower rests



Yeah it seemed very likely it was south of that red room.


Boone @ 14/5/2013 0:13
Mark @ 14/5/2013 0:10
So we basically have so many places that we need to hit, and we need to do this periodically.

I'm thinking it may be best to split next room, half the group head for the arches, half for the sluice gate.


*nods*
it does feEEl as if our objective list doubled. but at least it is more clear now.

-scale to hopefullY find sword
-neptune offering to clear the storm
-storm arEA to control the canal flow
-find way to take canal to the ? room
-raised areas for virgil
-guardian 3
-guardian 4
-willis tower
-urkbunny

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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Post #15: 14th May 2013 5:49:56 AM 
14

Rita Kanakiri @ 14/5/2013 0:19
Boone @ 13/5/2013 23:13

-neptune offering to clear the storm
-storm arEA to control the canal flow
-find way to take canal to the ? room

Do you think we could reroute the canal simply by going to the sluice room in the future, and portaling to the past? I'm not sure if Neptune would be necessary for that (although we do need to look for him at some point regardless because of his possible guardian connection).


Mark @ 14/5/2013 0:20
Boone @ 14/5/2013 0:13
Mark @ 14/5/2013 0:10
So we basically have so many places that we need to hit, and we need to do this periodically.

I'm thinking it may be best to split next room, half the group head for the arches, half for the sluice gate.


*nods*
it does feEEl as if our objective list doubled. but at least it is more clear now.

-scale to hopefullY find sword
-neptune offering to clear the storm
-storm arEA to control the canal flow
-find way to take canal to the ? room
-raised areas for virgil
-guardian 3
-guardian 4
-willis tower
-urkbunny


Might have missed it in discussion, which ? room are we referring to.


Airlea @ 14/5/2013 0:21
Do any of you happen to have a list of rooms visited per phase for your group?

I'll try to sort through and find any info I can pass along on ones that haven't been visited yet.


Rita Kanakiri @ 14/5/2013 0:22
Mark @ 13/5/2013 23:20
Boone @ 14/5/2013 0:13
Mark @ 14/5/2013 0:10
So we basically have so many places that we need to hit, and we need to do this periodically.

I'm thinking it may be best to split next room, half the group head for the arches, half for the sluice gate.


*nods*
it does feEEl as if our objective list doubled. but at least it is more clear now.

-scale to hopefullY find sword
-neptune offering to clear the storm
-storm arEA to control the canal flow
-find way to take canal to the ? room
-raised areas for virgil
-guardian 3
-guardian 4
-willis tower
-urkbunny


Might have missed it in discussion, which ? room are we referring to.

The upper left corner of the Neptune map. It's the room that didn't have a door to enter from.


Mark @ 14/5/2013 0:22
Airlea @ 14/5/2013 0:21
Do any of you happen to have a list of rooms visited per phase for your group?

I'll try to sort through and find any info I can pass along on ones that haven't been visited yet.


I'll work on it now. I'm a little fuzzy after the pink shuttle. But I'm sure someone can fill in the blanks.


Rita Kanakiri @ 14/5/2013 0:22
Airlea @ 13/5/2013 23:21
Do any of you happen to have a list of rooms visited per phase for your group?

I'll try to sort through and find any info I can pass along on ones that haven't been visited yet.

I'll go pull that up right now.


Mark @ 14/5/2013 0:23
Or Rita can!


Helm @ 14/5/2013 0:23
Oh no I just remembered we forgot Hobert's egg faced monster totem.

Balagor had it. :(


Maria @ 14/5/2013 0:25
Helm @ 14/5/2013 0:23
Oh no I just remembered we forgot Hobert's egg faced monster totem.

Balagor had it. :(

Oh?

Posted Image


Maria @ 14/5/2013 0:26
I had to save her. I couldn't just leave her in that awful room.


Mark @ 14/5/2013 0:26
when we split i call going with boone and airlea


Kristoff the Grey @ 14/5/2013 0:30
Helm @ 14/5/2013 16:08
we should have someone enter that room code into the teleporter room and then see if they can release the guardian.


Um this is genius. Given we have portals too!


Helm @ 14/5/2013 0:33
Kristoff the Grey @ 14/5/2013 0:30
Helm @ 14/5/2013 16:08
we should have someone enter that room code into the teleporter room and then see if they can release the guardian.


Um this is genius. Given we have portals too!


Yes.

That makes the idea a bit better to be honest.


Rita Kanakiri @ 14/5/2013 0:34
Okay! Here's everything up to where I met up with you guys.

Quote
(FUTURE)
Phase 1: 4853
Phase 2: 1328
Phase 3: 9880*
(PAST)
Phase 4: 9880*
Phase 5: 2223*
Phase 6: 2830*
Phase 7: 5230*
Phase 8: 5230*
Phase 9: 1538
Phase 10: 4889*
Phase 11: 9931*
Phase 12: 9238*
Phase 13: 7564*
Phase 14: 5381
Phase 15: 3545
Phase 16: 1130*
Phase 17: 7342*
Phase 18: 1130*
Phase 19: 1083
Phase 20: 1130*
Phase 21: 3545
Phase 22: 4958*
Phase 23: 5730*
(FUTURE)
Phase 24: 5730*
Phase 25: 4958*
Phase 26: 5959
Phase 27: 4958* (future -> past)
(PAST)
Phase 28: 7997*
Phase 29: 1144* (past -> future)
Phase 30: 7997* (past) -> 1144* (future) (reset)
(FUTURE)
Phase 31: 1130*
Phase 32: 9682*
Phase 33: 9682*
Phase 34: 2154
Phase 35: 9392*
Phase 36: 9931*
Phase 37: 4889* (future -> past)
(PAST)
Phase 38: 6824
Phase 39: 1218*
Phase 40: 1218*


Helm @ 14/5/2013 0:34
Maria @ 14/5/2013 0:25
Helm @ 14/5/2013 0:23
Oh no I just remembered we forgot Hobert's egg faced monster totem.

Balagor had it. :(

Oh?

Posted Image


Oh thank the gods.

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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