|
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #1: 28th Mar 2013 6:56:07 AM | |
Room: 5230
Exits: East, West
Time Travel Available: Yes | |
| | |
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #2: 28th Mar 2013 6:56:27 AM | |
There is a basin. In this basin, we enter 4 digit numbers...I assume this is for rooms. | |
| | |
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #3: 28th Mar 2013 6:56:36 AM | |
Poor Eleanor. :( | |
| | |
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #4: 28th Mar 2013 10:10:03 PM | |
Summary of Walton's voice:
Phase 1: I was told to stay with the group. That is all I was told.
Phase 2: I was told I must stay behind.
Phase 3: Was told to head East when I joined Ezra's group. Then when I joined Kristoff's group, it came back and told me to go North. It didn't come back when I switched to Lee's group.
Phase 4: First time being warned that North could be a dangerous route to take.
Phase 5: Voice was mad that we went North. Said that an ultimate power would be in the direction. Was also warned that a critical member would be in danger to the North.
Phase 6: Voice was even more angry that we went North even though it warned us. Commanded that I do not let the group split up that phase. Called me an idiot. Called all of you fools. When I asked about what to do with the cage, it responded that if we had listened before than we wouldn't be in this mess.
Phase 7: Was told someone among us has healing power. Said staying put is a good idea. Stressed that Eleanor may or may not make it. | |
| | |
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #5: 29th Mar 2013 6:38:49 PM | |
Just noticed the hostie's Easter Hiatus message. I especially like how "Happy (impending) Easter, everyone." just sounds so fucking ominous, like Willis is going to murder us all while we take time off to celebrate or something. | |
| | |
Thomas
| Reputation: 2 | Group: | Fallen | Posts: | 94 |
| Post #6: 1st Apr 2013 6:13:12 PM | |
KEY:
A white square denotes a room that has no traps.
A tan square denotes a room that has traps.
A lavender square denotes a room that had a treasure.
A turquoise square denotes a room with a valuable tool.
A black number denotes the room number.
A red number denotes the phase during which the room was inhabited.
A black dot denotes an exit, and half for one-way exits.
A black asterisk denotes a portal to the other time period.
A red asterisk denotes an assumed portal to the other time period. | |
| | |
1 Users Viewing (1 Guests) |
|
|