Login | Register Login: Skin: Go To Top Lock User Bar
Logo
"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
Walkie thread - Mark and Boone phase 63 -
 
Airlea
User Avatar
Together.
Offline Marker
Reputation: 102
Group:Fallen
Posts:2,165
Post #1: 4th Jun 2013 8:30:50 PM 
Willis @ 3/6/2013 23:11
This thread may be used to communicate on the Walkie Talkies. If the walkie talkies are turned off, dropped or transferred, this thread will be cleared.

Posts made in this thread will not add to your post count.


Head Knight Mark @ 3/6/2013 23:24
hola to airlea


Airlea @ 3/6/2013 23:32
hello :)


Head Knight Mark @ 4/6/2013 0:07
Airlea, I was in no way trying to say I want you to die.


Airlea @ 4/6/2013 0:09
Wasn't sure, I was really starting to feel like you were annoyed that I hadn't exited yet.



Head Knight Mark @ 4/6/2013 0:10
Nono, I was annoyed that you thought I wanted you dead!

Like really, I can't commit suicide and stuff, and like I just don't want my death that resets to be caused by an injury trap.

Unfortunately, Peter has our medkit. And Sophia is god knows where, so we can't do shit


Airlea @ 4/6/2013 0:20
She's actually in 1144 ;)

And I'll just admit I may need a reality check eventually. If there is a time when I'm the one you feel should be taking the risks, I would want you to just say so. I know it will happen eventually as we run lower on options.


Head Knight Mark @ 4/6/2013 0:23
I mean, like. If Sophia dies, we can always find our way to her body and have Brie take her role to heal us all up.


Airlea @ 4/6/2013 0:25
Well, as much as possible, I can try to keep track of that group so that we know where they are. I have no idea what their plan even is, but they have less than a page of posts this phase and Hobert is complaining how boring it is. I can at least see their exits.


Head Knight Mark @ 4/6/2013 0:27
Aww poor Hobert.

I've also wondered slightly if Sophia can now revive people because Frederick? Like as a boost.


Head Knight Mark @ 4/6/2013 1:04
Booooney boone booneee

Andrael bid a fond farewell to his friends and headed to the West. He walked a righteous path and he feared no evil. The room beyond was a standard size with a locked exit to the South and another exit West. It was dark in here, and it took a long time for his eyes to properly adjust. When they finally did, he got a better look at his surroundings.

Against the Northern wall was a tall statue. It was a man wearing robes that flowed outwards, reaching up to the sky with two outstretched arms. His eyes were fixated on the floor beneath Andrael's position. Andrael glanced down too, curious to see what was at his feet. He was stood in the centre of a glowing white circle. Turning quickly to the others in his group, he frowned.

"I think this may be a prob-" He started. A flash of bright white light cut him off.

When the flash faded out he was gone completely.

It is now Phase 63. Phase 63 will end in roughly 24 hours from now.

Players (5):
Airlea
Brie
Kristoff
Marek
Mark

Exits:
East
South (Locked)
West


Airlea @ 4/6/2013 11:23
Phase 40
Future - #9238
- twice width of standard room
- walls are red
- red staircase descending into the floor
- 3 exits east side north, east side south, west side south


Phase 41
Future - #3571
- Guardian room
- no exits


Phase 42
(viewed a group)


Phase 43
(viewed a group)


Phase 44
Past - #3620
- room we were just in

Future - #3620
- metal floor
- metal grate leading down beneath floor
- standard size, exit south and west
- platform high up, also standard size
- leads off from North wall
- no obvious way to get up there
- on platform, metal door leads east


Phase 45
Past - #4346
- twice size north to south
- exits north and south as well as west set on the northern half of the west wall
- dark, dank room
- misaligned portion of the floor
- spiked mace on ceiling


Phase 46
Past - #9036
- twice width of normal room, two exits facing south
- edge of room carved out into a stone walkeway
- middle room dips down into ground
- around hole is stone barrier, designed for viewing
- rocky seats gathered around
- at base is long drawn our area covered in sand/grit
- middle is tall stone spire
- circuit drawn out in the sand using rocks to mark path
- set in walls, iron gates holding back what looks like chariots
- more lines in sand drawn at the edge of gates
- stone canal set in northern side of room extends from west to east
- iron gates built into either side of canal
- canal damp but still dried out

Future - #9036
- now 3 times width of normal room (rooms width further to the east)
- far east side is a door
- exits southern side far west
- stone circuit still visible but floor is still metal
- where there was a dip is now putrid yellowing water
- stone spire in middle stands as islet
- metal bridge extends from side onto it
- near where bridge meets walkway is dried blood
- far north stone canal is still visible
- it is extended to allow for room extension


Phase 47
Past - #6419
- standard room, room itself is a platform
- one exit south
- stone walls ascend high above ground
- iron fence on northern side of platform
- in front of it were two winches with heavy chains, they extend beyond the iron fence
- beyond fence, chains extend to sides of a heavy metal gate
- gate embedded in stone canal
- on east canal is dried out
- it extends to eastern wall and passes through an iron gate
- on west side, green water flows fast and thick until it hits the gate

Future - #6419
- same room, exits east and west instead
- shuttle visible on southern side of room, red ring
- canal still visible on northern side
- mechanism and chains no longer there
- water now putrid yellow color
- floor in middle of room what a white line painted across it, on either side was towering pole with large black box
- floor between them had splatters of dried blood


(break time, back in a bit to continue)


Airlea @ 4/6/2013 12:41
Phase 48
Future - #4581
- standard size room, no sign of it in past
- two exits, east and west
- northern side is huge metal door, white ring around it
- room has reddish glow
- overhead low hanging metal container with hatch on bottom
- container is black, skull on side
- two devices set in either wall, thin red line of light between them
- metal grate set in middle of room running from east to west exits, beneath it is a thick pipe going across the room


Phase 49
Past - #4892
- standard size room, exits north and south
- red place, red staircase, candles, glow is very bright
- just west of north exit is stone canal
- canal moves from north to south
- iron bars where it passes into walls

Future - #4892
- lost red glow
- same shape and layout, no stairs
- metal desk in middle of the room
- computer terminal set on desk, wired to a series of sockets on walls. Screen is asking user to input a message to send
- to west of room, canal is in same place


Phase 50
(Basin scan)
- twice length of standard room
- exit on far north side and southern side to west
- room is large and cavernous
- floor is marble, that glows in light from room
- cavelike, with stalactites on ceiling
- middle of floor is raised platform with set of steps in each direction
- four pillars just above in each corner holding a flaming torch
- marble is divided in equal squares
- eastern wall is ornate throne
- figure shaped like human, covered in thick red robes, no face, wearing a crown in shape of two horns, holding a scepter in right hand


Phase 35 (edit per Willis)
#2946
- room has a stone canal running from north to south just west of the exits, it passes through iron bars on the north and south wall


Phase 50
Past #5024
- twice length of standard room
- exits north and south, north is locked
- dimly lit, stone platform on north and south
- between platforms are tiles, evenly shaped and have some letter or symbol on each

Future #5024
- twice length of standard room, on southern side it moves west for twice the width
- many exits - south still present, as well as exit north (still locked), exit east on north side, west at end of additional portion, and south on additional portion
- room is black and cavernous
- there are metal platforms by western, southern and northern exits
- in between are metal bridge platforms, raised high above the ground, twisted to prevent access across
- one in gap between north and south, one in gap between east and west, and small one south of platform on western side
- by west exit is a control panel, also one by the south and north exits
- below is nothing but black, deep pit
- short distance beneath them is a metal pipe, held in place below the metal platforms near the exits, but too flimsy to allow to cross
- pipe comes through western exit, moves east until it slightly west of south exit then north until it lines up with the exit east and finally going below that exit


Phase 51
Future - #2223
- standard size room, exits north and south
- bright white light
- walls and floors are white
- statue of solid ice, man leaning backwards, hands clutched to chest
- wears white robe, pained look on favce
- metal platform beneath statue with some type of screen

Past - #2223
- same shape, exits north and south too
- brightness is gone
- middle of floor is sturdy wooden chest, it's open and empty
- sand is everywhere


Phase 52
Future - #5152
- standard room with exits east and west
- exit east is locked
- room has a series of wires connecting to a table in the middle of the room
- set of controls on the table at the bottom end of it
- room is dim, dingy
- in middle of table is huge screen, occasionally a spark travels a wire
- screen displaying message "Start Game"

Past - #5152
- exits and size are same, no technology
- east still locked
- green hue to room, steaming hot spring in middle of room that occasionally bubbles to surface
- sign on pool reads "Heal your wounds, that you may linger a while longer"


Phase 53
(scanned group)


Phase 54
Future - #5648
- bridge room where our group got split
- scanned just a phase or so prior to us reaching it :\


Phase 55
(scanned group)



Head Knight Mark @ 4/6/2013 13:11
You're a goddess Airlea.


Airlea @ 4/6/2013 13:52
(this takes FOREVER! :P )

Phase 56
Future - #6214
- standard room, single southern exit
- sheer white light glinting off of something in the middle of the room
- large statue made of ice
- strange mechanism sits beneath it
- enormous man clad in armour, holding giant sword, hunched over backwards

Past - #6214
- standard size, no conventional exits
- room is a small muddy island, against northern and western walls
- to east and south is nothing but green water.
- in middle of platform is swirling purple vortex
- portal has a vision of white room in it
- water is not calm, waves lap against shores furiously
- skies are dark and grey, thunder and lightning, foul wind and storm


Phase 57
Future - #6324
- standard size room, exits east and west
- bright red in appearance
- staircase, candles, creepy (typical)
(no parallel)


Phase 58
(scanned other group)


Phase 59
(scanned other group)


Phase 60
Past - #7144
- standard size exits north and west
- ceiling is very high, slopes toa a tall structure
- purple sparks are jolting up and down the walls
- bottom is a series of tiles, each have letter of alphabet, one blank
- large stone panel stands upright in front of the letters
- top of tower, purple spiral dances and flickers


Phase 61
Past - #7303
- standard room with exits north, east and west
- room is dank, overgrown, has cobwebs
- statue of a man stands in middle of floor, arms outstretched and touching the ceiling
- very large
- pained expression on face
- floor beneath him seems loose



Phase 62
(scanned the other group)


A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
User Avatar
Together.
Offline Marker
Reputation: 102
Group:Fallen
Posts:2,165
Post #2: 4th Jun 2013 8:32:11 PM 
Airlea @ 4/6/2013 13:53
That's all I have up to current. I assume you both saved the basin scans everyone did on phase 50? If not I can post those here as well.


Head Knight Mark @ 4/6/2013 14:03
Quote
- sheer white light glinting off of something in the middle of the room


.. you don't think this room teleported there do you..


Airlea @ 4/6/2013 14:05
lol you'll have to give me more to go on...which scan is that from? My brain is mush after reading all of those.


Head Knight Mark @ 4/6/2013 14:09
Phase 56. Just Andrael poofed into a white light, did he not


Airlea @ 4/6/2013 14:11
Yea, I did wonder when it happened, with the statue, and the white light if he was teleported to a Guardian room. Which could be all kinds of odd.

It seems like one of my earlier statue scans had a white glow description as well, but I can't remember which.


Head Knight Mark @ 4/6/2013 14:21
I'll take a look in a bit.

It might be worth it to scan that room just to see if we can find him, or maybe just random.


Airlea @ 4/6/2013 14:23
Head Knight Mark @ 4/6/2013 14:21
I'll take a look in a bit.

It might be worth it to scan that room just to see if we can find him, or maybe just random.


That's a future room though, and I can only scan past.


Head Knight Mark @ 4/6/2013 14:32
Booo


Boone @ 4/6/2013 14:47
Willis @ 4/6/2013 1:14
Andrael waved to the group as he departed to the West. In turn, Walton moved towards the Northern exit. He pushed open the door and braced himself.

The room beyond was twice the length of a standard room. There was an exit going West on the Northern side, as well as a standard Northern exit. There was a foul, dank smell in the dark air and Walton didn't like it one bit. Still, he stumbled onwards.

As he moved North he felt the floor sink beneath his foot and he knew the worst was coming. He braced himself, turned to look desperately at the group and then leaped through the air dramatically. Something came down from above and caught him on the side of the head, sending him toppling forward and splattering a bit of blood on the floor.

His companions rushed over to his assistance as he wiped a trickle of blood off with his fingers. He turned to look up and saw the mace on a chain, now swinging freely. He shuddered.

"That could've been nasty." He said miserably.

It is now Phase 63. Phase 63 will end in roughly 24 hours from now.

Players (7):
Boone
Dern
Eleanor
Maria
Rita
Urk
Walton


Exits:
North
South
West



Boone @ 4/6/2013 14:48
*coughs*
i have been sick :sad:
i have been huddled in the corner of each roOom trying to get some rest. im sorrY. i will be healthy sooon :goodtimes:


Boone @ 4/6/2013 14:48
does brie hold the staff? or did shee pass it?


Head Knight Mark @ 4/6/2013 14:49
Oh! That's the mace room that Airlea scanned, Boone maybe try and grab it like in the sword room?


Airlea @ 4/6/2013 15:00
:( I know, I want Fred back. I was flying through numbers when he was around.

13,757 room numbers scanned so far. -_- Only 6,234 left to search!


Airlea @ 4/6/2013 15:01
Hey there Boone :) Hope you feel better soon!



Head Knight Mark @ 4/6/2013 15:09
Brie has it

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
User Avatar
Together.
Offline Marker
Reputation: 102
Group:Fallen
Posts:2,165
Post #3: 5th Jun 2013 2:16:57 AM 
Airlea @ 4/6/2013 15:32
Does Eleanor still have the crystal?


Head Knight Mark @ 4/6/2013 15:48
As far as I'm aware.


Boone @ 4/6/2013 19:40
thank youu airlea :goodtimes:

we do not know if walton was simplY injured or lost a life yet


Boone @ 4/6/2013 19:52
thank youu for compiling your scans airlea :goodtimes:
i am going to go through them sooon. and plug new ones into the side of my map. and i will try to seee if i can connect anything


Boone @ 4/6/2013 19:53
which way do youu plan on traveling?
through the locked door?


Boone @ 4/6/2013 19:56
eleanor picked up you guys. two roooms SW.
that means the player to the north is not one room north of us.

they may be in 5230 now. airlea if you have not scanned yet. it may be good to check 5230. to seee if you can find out who it is


Airlea @ 4/6/2013 20:47
Boone @ 4/6/2013 19:53
which way do youu plan on traveling?
through the locked door?


Would love to go through that one, but we have no key :\ We are discussing our options now. Haven't decided what we are doing yet.

Boone @ 4/6/2013 19:56
eleanor picked up you guys. two roooms SW.
that means the player to the north is not one room north of us.

they may be in 5230 now. airlea if you have not scanned yet. it may be good to check 5230. to seee if you can find out who it is


Mark just mentioned maybe traveling. If we do that, I'm going to check in with our other half to see if I can find out their plan before I lose them. :( If we are staying in the past, I'll check the one you suggested.


Airlea @ 4/6/2013 21:15
Brie used the staff, we'll be gone soon!


Head Knight Mark @ 4/6/2013 21:21
Yeh we'll be gone for a while Boone. or at least one round.


A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
User Avatar
Together.
Offline Marker
Reputation: 102
Group:Fallen
Posts:2,165
Post #4: 5th Jun 2013 12:06:01 PM 
Boone @ 4/6/2013 23:02
okay! *nods head*
we may go to the future next. if we can. to get to virgl
so we may talk tomorrow

A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
1 Users Viewing (1 Guests)
  Airlea's Journal  
 
Hosted by N-Dimension Forums.
Create your own free forum today

Mobile Version | Mobile Settings | Report this Forum | Terms of Service