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Boone @ 16/5/2013 18:10
*clutches walkie in foot*
*holds up to ear with foot*
hello? is this on?
over :goodtimes:
Boone @ 16/5/2013 18:19
Airlea @ 16/5/2013 18:20
Hello friend!
I am going to grab a bite of dinner and then will be back, probably an hour.
Boone @ 16/5/2013 18:22
that works out perfectly
*stretches*
*yawns*
im quite tired. i'll take a nap in the meantime :goodtimes:
*climbs up stonehard tree*
*rests on shoulder*
*curls into ball*
we will talk soOon :)
Airlea @ 16/5/2013 19:28
Ok, back! Where would you like to start?
Boone @ 16/5/2013 19:37
*thinks*
a list of roles?
Airlea @ 16/5/2013 19:50
In looking at the list:
Team Aqua:
Hobert - I like the idea of him being with Kristoff, I think he's the one most likely to sort a situation should something arise with his role. I'll explain his role and concerns in the next post.
Kristoff - definite advantage to being with Fred
Britt - also an advantage to being with Fred but I think she will refuse to stay with this group. Her activity has been dropping recently, so idk if forcing her to stay is even a good idea. She may just go inactive. Maybe if she is with you she will be more active and use her role each phase. I can't be sure, but believe she has missed scanning at least a few rooms lately.
Eleanor
Airlea - advantage being with Fred
Frederick
General - unknown role, but says he does have one. May be passive? Scanned clear by your group.
Peter - also says he has a role, unknown.
Sophia - unknown role
Mark
Dennis - can fly up in rooms and see surrounding areas, basically gets the information that I do, but without the room numbers. Believe he would have the advantage of double results with Fred, but can't be sure. Also hasn't been as active recently.
Team Gold:
Boone
Brie
Marek
Lee
Helm - unknown role, might have disclosed it to someone over walkies
Maria - can teleport to another room midphase, scanned clear.
Tyrese
Walton
Urk
Andreal - unknown role
Rita
We really don't have many that I can think need to be with another person for their roles to compliment each other. Most known just have the advantage from being with Fred.
Airlea @ 16/5/2013 19:57
Kristoff can scan 1 exit per phase to find out if it is trapped or not.
Brittany gets results for any items in connecting rooms
Dennis I explained above. He can only use this role in rooms he hasn't viewed from above, and he leaves until the start of the next phase causing group to wait through a phase each time.
Maria can teleport alone between rooms, midphase. People are unable to follow her
Andrael
Helm
Peter
General
Sophia
(All unknown)
You know mine.
Hobert is a zombie. If he dies, he will revive when someone enters the room. In speaking to him privately after he spoke to Kristoff I do believe he is good aligned, my concern is if that role would change if he died. Kristoff is also aware of this and I beleieve has the same concerns. That's why I do sort of like the idea of them being together. I'm not sure if Maria or Helm would say anything if he were killed and did revive.
Boone @ 16/5/2013 20:01
frederick. boosts roles. allows them to be used in either timeline.
eleanor. tracks nearest player.
rita. can ask the dead one question.
mark. hE took wilts old role of time traveler. he could use one on his own to turn back time one phase. he did so already. he has another one as a fail safe. if he is killed the phase will reset.
marek. he is the lie detector. he picks a quote each phase and checks it.
brie. she can take a persons role when they die. only once. it becomes her role forever. she takes their alignment toOo. so we must be careful. this is why wE want her with marek. in case he dies.
lee. warrior. he can survive a kill
walton. can revive but is out of revives. he has an extra life. that has never sit toOo well with me. since a lot of evil players seem to have extra lives. there was talk of him possiblY reviving players and they become evil. which would mean eleanor is evil. it is something to look out for i suppose
urk. wards off monsters. has saved alot of lives. brie should take his role if she doesnt take mareks. verY useful
boOone :goodtimes:
i am a psychic. when i come to a dead body. i am able to view their final moments. i can also see how they were injured previously. it came in handy when the pile of bones belonging to culo and kane appeared. i was able to identify them.
Boone @ 16/5/2013 20:03
im not sure how much stonehard trEE told you. but there you are :goodtimes:
Boone @ 16/5/2013 20:03
we have no hidden items
Airlea @ 16/5/2013 20:07
Let me look for our most recent item list. It is a bit out of date and now many items were passed randomly, so making sure the items get to each group might be a little tricky.
Boone @ 16/5/2013 20:24
which roOm are you checking this phase?
Airlea @ 16/5/2013 20:36
Boone @ 16/5/2013 20:24
which roOm are you checking this phase?
Already checked 6419 late last night.
A hero is no braver than an ordinary man,
but he is brave five minutes longer.
(Ok switching back and forth on the ipad isn't working, it keeps clearing -_- will do the item list once I get home)
Boone @ 16/5/2013 20:40
Airlea @ 16/5/2013 20:36
Boone @ 16/5/2013 20:24
which roOm are you checking this phase?
Already checked 6419 late last night.
*nods*
i would put priority to these
9682
7564
9392
Airlea @ 16/5/2013 22:08
Boone @ 16/5/2013 20:40
Airlea @ 16/5/2013 20:36
Boone @ 16/5/2013 20:24
which roOm are you checking this phase?
Already checked 6419 late last night.
*nods*
i would put priority to these
9682
7564
9392
What is the reason for searching those? And maybe checking for a parallel to the Guardian room I did find might be good as well.
Also, I don't want to spend too many scans on known rooms when I could try to also locate other Guardian rooms. Maybe try to alternate if the others aren't pressing information for that specific phase or something?
Boone @ 16/5/2013 22:22
Airlea @ 16/5/2013 22:08
Boone @ 16/5/2013 20:40
Airlea @ 16/5/2013 20:36
Boone @ 16/5/2013 20:24
which roOm are you checking this phase?
Already checked 6419 late last night.
*nods*
i would put priority to these
9682
7564
9392
What is the reason for searching those? And maybe checking for a parallel to the Guardian room I did find might be good as well.
Also, I don't want to spend too many scans on known rooms when I could try to also locate other Guardian rooms. Maybe try to alternate if the others aren't pressing information for that specific phase or something?
thats fine :goodtimes:
those were simplY suggestions.
9682 we are curious if it has a southern exit. if not, then the stone and steel wall room we found may be the entrance to the ? room.
7564 is the end of canal. it would be nice to see what its like in the future. to see if wE can fit it into the area where we now think the river ends.
9392 mark was just curious about
random rooms are fine with me though :)
Airlea @ 16/5/2013 22:25
We can keep deciding each phase what seems the most important and go from there. I trust both of your opinions and three of us thinking it through each time is only going to help us.
Boone @ 16/5/2013 22:54
the item tyrese gave me is the list of your codenames just so you are aware
Airlea @ 16/5/2013 22:57
Ah, gotcha, I was wondering what he had since I thought he only had the mermaid scale. Thanks for letting me know.
Airlea @ 16/5/2013 23:04
Here is my most current list of items, I know many were randomly passing things though so I would consider the names pretty irrelevant. I am holding what I have listed for myself though.
Airlea - bow and 5 arrows (shoot though exits, arrow continues until it hits something/someone or a wall, so if 3 exits west are in a row the arrow will continue that far and be in the last room), rope, walkie talkie
Brittany - key
Boone - walkie talkie
Dern - time travel crystal (teleport, possibly instant like the staff, but one time use I believe)
Hobert - explosives (says he passed it), tears of medusa (no clue what it does, I did hold them at one time and it's very unclear as to their use)
Lee? - notebook
Kristoff - knife (don't think it kills, may just injure?), portal
Maria - scroll, key
Peter - medkit, rifle (think this one is a 50/50 with 2 shots?)
Sophia - shotgun/ammo (unsure how much ammo, I don't know if that was ever shared,I would have to check the thread), portal
Walton - mermaid scale
Dennis - escape pack
There were also some scrolls which have been shared, and I feel like I might be missing a more recent item, but haven't been able to find it in my journal area. (drawback to saving too much stuff probably) If I think of it, or find it I will definitely let you know.
Boone @ 16/5/2013 23:10
i am getting tired of all the arguing :heppy:
i wish wE could be in a group at the split. with the non dramatic people. what a shame
Boone @ 16/5/2013 23:12
i have the orb. your notes. and the color notes
hatchet, staff, arimnestos' gun, sword, gloves, chalk, chalk, orb, various parchments. i cannot think of much more than my group had. and i havent a clue where they all are now
Airlea @ 16/5/2013 23:16
I feel the most important thing is to make sure the staff/sword and gloves are in separate groups, do you agree?
Otherwise, idk how we would even go about asking people to have certain items in certain groups. Any ideas on that?
Airlea @ 16/5/2013 23:18
And I completely agree, a nondramatic group would be lovely. I was very sad when they said I couldn't stay with you. :( But at least we will have the walkies to help keep each others sanity.
Boone @ 16/5/2013 23:19
Airlea @ 16/5/2013 23:16
I feel the most important thing is to make sure the staff/sword and gloves are in separate groups, do you agree?
Otherwise, idk how we would even go about asking people to have certain items in certain groups. Any ideas on that?
i agrEE :goodtimes:
i said this last phase. hobert opposed it. he said it was dumb to keep the staff and word together.
i think it is much more wise to make sure the gloves are with neither. much. much more wise.
Airlea @ 16/5/2013 23:38
Do you know what his reason was for saying that?
I can see there is a risk either way. The sword getting stolen though wouldn't give them an auto teleport and there is a better chance the person could be found before they could get away with it. But there are also several other items and a role that can teleport.
On the other hand, if the sword and staff are together if the sword falls into the wrong hands someone could kill for the sword, kill again with the sword to steal the staff and teleport away.
But the gloves with either set those two items up to be targets for theft obviously.
(Trying to think this through makes me feel like this scene from Princess Bride :P )
Boone @ 16/5/2013 23:43
hobert just said that and left
*shrugs*
he gave no reason
it may be best to put..the gloves and the sword together. the sword is like an ordinarY weapon. it is no more dangerous for someone to steal it than if they steal a gun.
except. its an objective. so hopefullY they cant run away with it
A hero is no braver than an ordinary man,
but he is brave five minutes longer.
this may be a decision best brought up with the whole group
Airlea @ 16/5/2013 23:45
Boone @ 16/5/2013 23:43
hobert just said that and left
*shrugs*
he gave no reason
it may be best to put..the gloves and the sword together. the sword is like an ordinarY weapon. it is no more dangerous for someone to steal it than if they steal a gun.
except. its an objective. so hopefullY they cant run away with it
That's sort of what I was thinking as well. There are just so many teleport items, and knowing who has them all will be important. And then you have to go back to figuring out who you can trust with what.
Airlea @ 16/5/2013 23:46
Boone @ 16/5/2013 23:43
this may be a decision best brought up with the whole group
I was just thinking that. No reason for us to make that decision alone, and it will give them something else to fight about...I bet they can get at least 10 pages out of this one. ;)
A hero is no braver than an ordinary man,
but he is brave five minutes longer.