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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Post #1: 17th Mar 2013 4:56:47 AM 
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Title: Farseer
Role Type: Active
Win Condition: You win if you, or any players who share your win condition:
- Obtain an item from releasing all of the four guardians (Cassandra, Daedalus, Minos, Virgil)
- Obtain the sword of Theseus
- And bring those items to Willis' tower

Role Flavour:
Your father taught you well. You developed a keen sense of sight. You only have to rest your eyes on a spot for a moment and you can see everything that moves beyond it. Many opponents have fallen because of your hawk-like vision.

Role Description:
Once per phase you will be able to select an exit and use your power to see any players that are in a straight line from you. The distance your power will cover depends upon there not being any locked doors or walls in the direction that you choose.

Please submit all role actions in this thread. Role actions not submitted in this thread will not count.
 
   
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Post #2: 23rd Mar 2013 5:01:25 AM 
Your win condition has been updated.
 
   
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Post #3: 25th Mar 2013 6:24:26 AM 
Phase 4 Results:

After readjusting your bearings you get right to work. Focusing your mind's eye to the North, you hope for the best.

There are no players to the North.
 
   
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Post #4: 25th Mar 2013 7:23:05 AM 
The one they call Pai Chan...

Your expert eyes may indeed pick up a few other things over the course of your journey.
 
   
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Post #5: 2nd Apr 2013 10:55:09 AM 
Phase 8 Results:

As you sat in the corner trying to get some rest, you feel your head become heavy, beyond the pull of sleep. The ambient sounds of the scrying fountain fade to static as a voice reaches out from within your mind.


I'm assuming I can be heard by someone new now. If you can hear me, please indicate to me that you can hear me back. Who am I speaking with? Where are you?
 
   
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Post #6: 2nd Apr 2013 7:45:21 PM 
Phase 8 Results:

You narrow your eyes and peer past the closed Northern exit. You can almost see the walls peel away as your focus intensifies. Stood in the room to the North was a man with purple hair.

Parker Moon is in the room to the North.
 
   
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Post #7: 3rd Apr 2013 12:22:22 AM 
Phase 8 Results:
#4040

You step up to the lip of the scrying basin, staring into the restless waters for a sign of...something, anything. You speak the number and the water begins to stir. It was an impressive little display, but ultimately fruitless. No image was cast across the surface.

There was nothing to see.
 
   
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Post #8: 4th Apr 2013 4:46:55 AM 
Phase 9 Results:

Your extra senses penetrated the door to the North, seeking out signs of life. For better or worse you expected as much as you saw - nothing.

There are no players to the North.
 
   
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Post #9: 5th Apr 2013 10:51:43 PM 
Phase 10 Results:

You focus your eyes to the West and find yourself idly appreciating the fine craftsmanship that went into the walls. It really was a remarkable job. The architecture aside, there was not much there.

There are no players to the West.
 
   
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Post #10: 6th Apr 2013 7:50:39 AM 
Phase 11 Results:

Finding yourself alone now with not much to do, you briefly consider counting the pieces of broken glass to pass the time. You wisely reconsider, huff and march over to the Eastern door to see if your eyes can uncover anything instead. After a moment of intense door gazing, you close your eyes and shake your head.

There are no players to the East.
 
   
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Post #11: 7th Apr 2013 5:45:24 AM 
Phase 12 Results:

You look between the only other two faces in the room with you. It was finally time to really put your expert eyes to the test. You approach the Western door and lay your hand upon, gathering a wealth of focus. If anyone was there, you were going to find them. The walls to the West fell away in your mind, and you saw a group of people standing around.



Angela, Boone, Brie, Eleanor, Emperor Fong, Ezra, Frederick, Kane, Marek, Mark, Origo, Parker Moon, Rita Kanakiri, Sr. Culo, Stonehard Lee, Urk, Walton, and Wilt are two rooms to the West.
 
   
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Post #12: 7th Apr 2013 12:59:19 PM 
The one they call Pai Chan...

I'm sorry, your eyes have no troubles finding the living, but they struggle with detecting the dead.
 
   
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Post #13: 8th Apr 2013 4:47:04 AM 
Phase 13 Results:

You move to the Western exit, thrilled that the damned room no longer posed any riddles or challenges to over come. Just straightforward exiting this time. That was good, you mused - perhaps the three of you could catch up to the rest of your group. You focus your sight and watch as the walls to the West bled away.

There are no players to the West.
 
   
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Post #14: 11th Apr 2013 3:47:13 AM 
Phase 15 Results:

After shaking off your sea legs you got right down to business. Were they nearby? You step to the Southern exit and focus your abilities to see past the walls.

There are no players to the South.
 
   
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Post #15: 12th Apr 2013 9:51:17 AM 
Phase 16 Results:

After the warm welcoming you decide to peer off to the South in hopes of spotting any stragglers. The walls fell away, but contained no untold secrets.

There are no players to the South.
 
   
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