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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Airlea
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Post #16: 15th May 2013 4:23:59 AM 
Phase 23

Dennis @ 19/4/2013 16:25
Ajax @ 19/4/2013 15:10
1. About Sophia roleclaiming and passing/receiving info: While Sophia has not declared her role, she has been giving pretty valuable information on what the 'voices' said from the other side. However, this doesn't exempt her from having a different winning condition than the rest of us (Note: I haven't mentioned it's a bad one). While I do appreciate the fact that she's been quite helpful all this time, I've got to wonder why didn't she told us more things from the other group, rather than revealing all of our info to them. For some reason you seem to have a pretty powerful role (at least that's what I assume from Kristoff's words where he mentioned your role might get you killed), and as such, I wouldn't want you to roleclaim publicly, but obviously be careful on who you give up that information to. This does also lead me to think what other information you're witholding from us (due to your role).

2. On Dennis not revealing what's on the room on leverage: Now, Dennis, about your information... You first stated that you wanted to use the information on that room as leverage on us, to protect you. However, as of this phase you've said that the information you haven't told us consists only on something that would be helpful to you. If so, what would the leverage have been on us? Doesn't seem to make sense to me. Also, while your ability to search for surrounding rooms might be helpful to us all, your conditions to win this game could not match with the rest.



1. I already posted that I overreacted to Sophia. I had completely missed a lot of things she said at the beginning due to me rushing through the pages.

2. The leverage is something that only helps me and could STILL be used to protect myself from you. My argument had nothing to do with Sophia keeping information close to the chest- it had to do with her keeping a fuckton of information close to the chest. I revealed everything I knew except for one thing, while she mostly kept everything she knew for like 23 rounds (most of which is still unknown), and her contribution to the group was to "provide suggestion" and to "speak up". These are two clearly different situations.

And you're right, my win condition could be different- but that argument is the same for anyone else- even you, even Sophia.

Post Edited by Airlea @ 15th May 2013 4:39:33 AM
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #17: 17th May 2013 3:14:12 AM 
Airlea - bow and arrows, rope, walkie talkie

Brittany - key

Boone - walkie talkie

Dern - time travel crystal

Hobert - explosives (says he passed it), tears of medusa

Lee? - notebook

Kristoff - knife, portal

Maria - scroll, key

Peter - medkit, rifle

Sophia - shotgun/ammo, portal

Walton - mermaid scale

Dennis - escape pack
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #18: 17th May 2013 7:04:04 PM 
Rooms with known info as of phase 48

1083P
1130B
1144B
1218B
1269P
1328B
1538P
1812P
1942P
1955F
1979F
2019F
2109P
2154F
2223P
2387F
2639P
2830F
2946F
3089P
3345F
3439P
3512F
3545P
3571F
3620B
3893B
4043P
4346P
4544P
4853B
4889B
4958B
5230B
5381P
5401B
5587B
5730B
5939B
5959F
6006B
6361P
6419B
6824P
7208P
7342P
7564P
7997B
8336B
8600P
8628P
9036B
9238B
9284F
9392F
9682F
9859P
9880B
9931B
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #19: 4th Jun 2013 4:32:40 PM 
Phase 40
Future - #9238
- twice width of standard room
- walls are red
- red staircase descending into the floor
- 3 exits east side north, east side south, west side south


Phase 41
Future - #3571
- Guardian room
- no exits


Phase 42
(viewed a group)


Phase 43
(viewed a group)


Phase 44
Past - #3620
- room we were just in

Future - #3620
- metal floor
- metal grate leading down beneath floor
- standard size, exit south and west
- platform high up, also standard size
- leads off from North wall
- no obvious way to get up there
- on platform, metal door leads east


Phase 45
Past - #4346
- twice size north to south
- exits north and south as well as west set on the northern half of the west wall
- dark, dank room
- misaligned portion of the floor
- spiked mace on ceiling


Phase 46
Past - #9036
- twice width of normal room, two exits facing south
- edge of room carved out into a stone walkeway
- middle room dips down into ground
- around hole is stone barrier, designed for viewing
- rocky seats gathered around
- at base is long drawn our area covered in sand/grit
- middle is tall stone spire
- circuit drawn out in the sand using rocks to mark path
- set in walls, iron gates holding back what looks like chariots
- more lines in sand drawn at the edge of gates
- stone canal set in northern side of room extends from west to east
- iron gates built into either side of canal
- canal damp but still dried out

Future - #9036
- now 3 times width of normal room (rooms width further to the east)
- far east side is a door
- exits southern side far west
- stone circuit still visible but floor is still metal
- where there was a dip is now putrid yellowing water
- stone spire in middle stands as islet
- metal bridge extends from side onto it
- near where bridge meets walkway is dried blood
- far north stone canal is still visible
- it is extended to allow for room extension


Phase 47
Past - #6419
- standard room, room itself is a platform
- one exit south
- stone walls ascend high above ground
- iron fence on northern side of platform
- in front of it were two winches with heavy chains, they extend beyond the iron fence
- beyond fence, chains extend to sides of a heavy metal gate
- gate embedded in stone canal
- on east canal is dried out
- it extends to eastern wall and passes through an iron gate
- on west side, green water flows fast and thick until it hits the gate

Future - #6419
- same room, exits east and west instead
- shuttle visible on southern side of room, red ring
- canal still visible on northern side
- mechanism and chains no longer there
- water now putrid yellow color
- floor in middle of room what a white line painted across it, on either side was towering pole with large black box
- floor between them had splatters of dried blood
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #20: 4th Jun 2013 5:43:08 PM 
Phase 48
Future - #4581
- standard size room, no sign of it in past
- two exits, east and west
- northern side is huge metal door, white ring around it
- room has reddish glow
- overhead low hanging metal container with hatch on bottom
- container is black, skull on side
- two devices set in either wall, thin red line of light between them
- metal grate set in middle of room running from east to west exits, beneath it is a thick pipe going across the room


Phase 49
Past - #4892
- standard size room, exits north and south
- red place, red staircase, candles, glow is very bright
- just west of north exit is stone canal
- canal moves from north to south
- iron bars where it passes into walls

Future - #4892
- lost red glow
- same shape and layout, no stairs
- metal desk in middle of the room
- computer terminal set on desk, wired to a series of sockets on walls. Screen is asking user to input a message to send
- to west of room, canal is in same place


Phase 50
(Basin scan)
- twice length of standard room
- exit on far north side and southern side to west
- room is large and cavernous
- floor is marble, that glows in light from room
- cavelike, with stalactites on ceiling
- middle of floor is raised platform with set of steps in each direction
- four pillars just above in each corner holding a flaming torch
- marble is divided in equal squares
- eastern wall is ornate throne
- figure shaped like human, covered in thick red robes, no face, wearing a crown in shape of two horns, holding a scepter in right hand


Phase 35 (edit per Willis)
#2946
- room has a stone canal running from north to south just west of the exits, it passes through iron bars on the north and south wall


Phase 50
Past #5024
- twice length of standard room
- exits north and south, north is locked
- dimly lit, stone platform on north and south
- between platforms are tiles, evenly shaped and have some letter or symbol on each

Future #5024
- twice length of standard room, on southern side it moves west for twice the width
- many exits - south still present, as well as exit north (still locked), exit east on north side, west at end of additional portion, and south on additional portion
- room is black and cavernous
- there are metal platforms by western, southern and northern exits
- in between are metal bridge platforms, raised high above the ground, twisted to prevent access across
- one in gap between north and south, one in gap between east and west, and small one south of platform on western side
- by west exit is a control panel, also one by the south and north exits
- below is nothing but black, deep pit
- short distance beneath them is a metal pipe, held in place below the metal platforms near the exits, but too flimsy to allow to cross
- pipe comes through western exit, moves east until it slightly west of south exit then north until it lines up with the exit east and finally going below that exit


Phase 51
Future - #2223
- standard size room, exits north and south
- bright white light
- walls and floors are white
- statue of solid ice, man leaning backwards, hands clutched to chest
- wears white robe, pained look on favce
- metal platform beneath statue with some type of screen

Past - #2223
- same shape, exits north and south too
- brightness is gone
- middle of floor is sturdy wooden chest, it's open and empty
- sand is everywhere


Phase 52
Future - #5152
- standard room with exits east and west
- exit east is locked
- room has a series of wires connecting to a table in the middle of the room
- set of controls on the table at the bottom end of it
- room is dim, dingy
- in middle of table is huge screen, occasionally a spark travels a wire
- screen displaying message "Start Game"

Past - #5152
- exits and size are same, no technology
- east still locked
- green hue to room, steaming hot spring in middle of room that occasionally bubbles to surface
- sign on pool reads "Heal your wounds, that you may linger a while longer"


Phase 53
(scanned group)


Phase 54
Future - #5648
- bridge room where our group got split
- scanned just a phase or so prior to us reaching it :\


Phase 55
(scanned group)
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
Airlea
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Post #21: 4th Jun 2013 6:52:10 PM 
(this takes FOREVER! :P )

Phase 56
Future - #6214
- standard room, single southern exit
- sheer white light glinting off of something in the middle of the room
- large statue made of ice
- strange mechanism sits beneath it
- enormous man clad in armour, holding giant sword, hunched over backwards

Past - #6214
- standard size, no conventional exits
- room is a small muddy island, against northern and western walls
- to east and south is nothing but green water.
- in middle of platform is swirling purple vortex
- portal has a vision of white room in it
- water is not calm, waves lap against shores furiously
- skies are dark and grey, thunder and lightning, foul wind and storm


Phase 57
Future - #6324
- standard size room, exits east and west
- bright red in appearance
- staircase, candles, creepy (typical)
(no parallel)


Phase 58
(scanned other group)


Phase 59
(scanned other group)


Phase 60
Past - #7144
- standard size exits north and west
- ceiling is very high, slopes toa a tall structure
- purple sparks are jolting up and down the walls
- bottom is a series of tiles, each have letter of alphabet, one blank
- large stone panel stands upright in front of the letters
- top of tower, purple spiral dances and flickers


Phase 61
Past - #7303
- standard room with exits north, east and west
- room is dank, overgrown, has cobwebs
- statue of a man stands in middle of floor, arms outstretched and touching the ceiling
- very large
- pained expression on face
- floor beneath him seems loose



Phase 62
(scanned the other group)
A hero is no braver than an ordinary man,
but he is brave five minutes longer.

   
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