|
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #1: 28th Mar 2012 1:29 AM | |
Inventory:
Chalk: A stick of chalk. Can be used to write messages on the wall. The chalk will allow you to write up to 249 characters before breaking.
Walkie-Talkie: A Walkie-Talkie can be used to communicate with another player in the labyrinth outside of the game, provided that another player has a walkie-talkie too. You may use the walkie-talkie once per phase to attempt to pick up a signal. You will be informed whether it is successful or not. Once successful you may communicate with the person on the other side of the walkie talkie. If this communication breaks down for any reason this will be posted in your inventory thread. Please keep checking as external communication without a walkie talkie is against the rules.
Please update this thread to use, or give away any of your items. You don't have to keep track of items yourself. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #2: 29th Mar 2012 1:11 AM | |
Phase 3 Results:
Your eyes glisten as ublazrob holds up a shiny knife...so...so...so hard to...so shiny...must...have....
You have to prevent yourself drooling. When everybody returns to the middle of the room you slink along the floor undetected in the darkness of the room and reach your hand into the open crate...carefully...three times.
You safely deposit a throwing knife...a medi-kit and a hand grenade into your backpack. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #3: 29th Mar 2012 3:08 AM | |
Phase 3 Actions:
You hand your medi-kit away. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #4: 29th Mar 2012 11:20 PM | |
Phase 3 Actions:
You hand over your throwing knife. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #5: 31st Mar 2012 1:26 AM | |
Phase 5 Results:
More things, more glorious things! As the group walks into the room and Helios turns his head, you quickly run, grab the shoes with a snap and hide them inside your shirt. You roll across the floor to near the door. The dirt doesn't bother you.
When they're discussing it further, you shake leftover bone from inside the shoes and slip them into your pack. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #6: 31st Mar 2012 8:05 PM | |
Phase 5 Actions:
You hand over the shoes. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #7: 1st Apr 2012 1:31 AM | |
Phase 6 Actions:
Your pack and all items have been lost. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #8: 1st Apr 2012 6:26 AM | |
Phase 6 Actions:
You check your returned pack. It contains a compass. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #9: 1st Apr 2012 1:51 PM | |
Phase 6 Actions:
| |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #10: 1st Apr 2012 7:48 PM | |
Phase 6 Actions:
You hand the compass over. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #11: 5th Apr 2012 1:20 AM | |
Phase 9 Actions:
You hurl your shoe through the Northern door. It clatters harmlessly on the floor. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #12: 5th Apr 2012 4:25 AM | |
Phase 10 Actions:
Your favourite shoe! It'd be awful of you not to grab it. Yes, simply awful. You rush over and bag it before anybody notices. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #13: 5th Apr 2012 8:26 PM | |
Phase 10 Actions:
You hurl your shoe through the Northern door. It clatters harmlessly on the floor.
| |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #14: 6th Apr 2012 2:36 AM | |
Phase 11 Actions:
Oh no! Your favourite shoe almost melted. Good job it didn't. You rush across to grab it before the heat burns away some of the rubber sole. | |
| | |
Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #15: 6th Apr 2012 11:38 PM | |
Phase 11 Actions:
You hurl the shoe towards the exit nervously. It lands in the other room with a-
*click*
You just see the door open long enough for a metallic piston to rise out of the floor and shoot through the bottom of the shoe. There is a very loud whirring noise and everything goes quiet... | |
| | |
|
|