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"Through me you go to the grief wracked city; Through me you go to everlasting pain; Through me you go a pass among lost souls. Justice inspired my exalted Creator: I am a creature of the Holiest Power, of Wisdom in the Highest and of Primal Love. Nothing till I was made was made, only eternal beings. And I endure eternally. Abandon all hope - Ye Who Enter Here"

Dante, Inferno

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Role Thread; Role and action submissions
 
Klaus
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Post #61: 27th Apr 2012 2:26 PM 
ok now I really want to know if there are any traps. lol
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Willis
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Post #62: 27th Apr 2012 2:52 PM 
Phase 30 Actions:
This place doesn't qualify as architecture. It's engineering. You're not so much of a fan of that.

None of the surrounding rooms contain a trap.
 
   
Klaus
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Post #63: 28th Apr 2012 4:37 AM 
oh man, no trap in this room, kinda makes me nervous the next room will have a trap... better check.
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Willis
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Post #64: 28th Apr 2012 5:49 AM 
Phase 31 Actions:
The architecture just took quite a beating...oh well. It was all metally and trashy anyway.

None of the surrounding rooms contain a trap.
 
   
Klaus
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Post #65: 29th Apr 2012 6:14 AM 
Getting close to the edge of the map, gotta keep checking for them traps.
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Willis
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Post #66: 29th Apr 2012 6:05 PM 
Phase 32 Actions:
What a fabulous statue. Above all other things, the beauty of it is capturing your...

You lost yourself for a moment.

The room to the East contains a trap.
 
   
Willis
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Post #67: 30th Apr 2012 1:55 AM 
Phase 33 Actions:
Klaus pressed the Eastern door release nervously. This was a known trap. He knew it was a trap. But into the heart of darkness he went. They had healing right...? They had healing. It would be fine, yeah. Plus a shoe. They were stacked. Nothing could possibly go wrong. Good.

He walked slowly through the door into a warm room. They were all warm though so that said nothing did it? Still, the warmth would explain all the sand. The room was practically a desert. Sand lined the floor in rough dunes everywhere. It was pretty undisturbed so it seemed like new territory. It was a horrible red colour though. More like Marian terrain than anything he'd seen on Earth.

So it'd cave in or something would it? That seemed the obvious trap. He looked over at the shoe. It was still...in one piece. It had bounced harmlessly. Not a pressure trap then. The other sort of trap was a...what was that again?

He looked up at the ceiling where the shuttle tunnel came in from the West and curved around to the North. Then he looked at the little white box on the roof as beads of sweat poured down his head. It began displaying a message in red.

"Moisture detected."

Right right, the other sort of traps were moisture...oh sh-

He let out a scream as the sand beneath his feet began shifting. The noise seemed to draw the attention of something horrible. A gigantic reptillian eyeball opened up in the middle of the sand pile.

He continued to scream as he fell to the ground and the sand spiralled into a horrible vortex. In the centre of the room the sand shifted some more as a gigantic worm popped its head out of the ground. It had ferocious snapping jaws and horrible orange glaring eyes. It roared up at the sky, menacingly.

The door opened amidst the chorus of Klaus screams and Malarkey hobbled in. Thinking fast, he held out his cane which Klaus lunged for but the sand shifted faster, sending him hurtling towards the jaws of doom. There was a horrible snapping sound as it closed on his legs. The worm leapt out of the ground and dived beneath the surface with Klaus intact.

The room fell into silence as Bagshot and Randolph scoured the floor desparately. Korr scanned the room for all possible lifeforms he could terminate. Nothing was reading.

Finally there was a tremendous roar as the eye appeared once more. This was followed by a choking noise. The body of Klaus arced through the air and landed onto the soft sand with a quiet thud. It was bloody, open and dripping all over the floor. Randolph reached down to his neck and checked for a pulse. He nodded.

"I have no idea how he's still alive but he is...barely."

Jeff and Bryce exchanged a worried glance as Hupu smiled at the back of the room.

"SUH BECAME WORM FOOD!" Hupu said with a nod.

Bryce shot him a look.

"Not appropriate Hupu." He said sternly.

You are in a critical condition and close to death. If you are not revived by the end of the phase you will die.
 
   
Klaus
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Post #68: 30th Apr 2012 2:02 AM 
....ow. :(
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Willis
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Post #69: 30th Apr 2012 2:46 AM 
Phase 33 Actions:
You open your eyes and look up at a reddish ceiling. There is sand between your toes but you are alive. Bandaged...sore...weary...but alive. You crawl up and smile at the group.
 
   
Klaus
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Post #70: 30th Apr 2012 3:37 AM 
ow... traps... not good. I should... ah... look for more tra...traps.
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Willis
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Post #71: 30th Apr 2012 4:50 PM 
Phase 33 Actions:
You're in pain. But you vaguely wonder what lost artefacts might be under that sand. In such a place as this the-

No...no...best not to even go there.

None of the surrounding rooms contain a trap.
 
   
Klaus
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Post #72: 1st May 2012 4:54 AM 
That quiz sure is tempting, but hitting that trap last phase makes me really want to know about the next room... and if we'll need protection from it.
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Willis
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Post #73: 1st May 2012 5:10 AM 
Phase 34 Actions:
Hmm. Boring room. Nothing fancy. Hi-tech crap. But wait...if the ceiling dips like that it means...oh shi-

The room to the North contains a trap.
 
   
Willis
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Post #74: 3rd May 2012 6:24 AM 
Phase 35 Actions:
Your body feels horribly sick and you know...deep down...it'll consume you before too long.

You have been poisoned. If you do not receive treatment in three phases you will be killed
 
   
Klaus
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Post #75: 3rd May 2012 3:14 PM 
did the unexits not work?
:(

oh well, scan these....r-rooms... bleh
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