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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #31: 10th Apr 2012 4:13 AM | |
Phase 13 Actions:
You hope that in this holiest of places you'll be safe walking through that door. You figure that all in all, you probably will be. No you certainly will be.
None of the surrounding rooms contain a trap.
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #32: 12th Apr 2012 9:13 PM | |
Since I have new doors, I need to check for new traps. | |
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #33: 13th Apr 2012 2:40 AM | |
duuuude, you never got back to me before deleting the thread. ffffff- | |
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #34: 13th Apr 2012 2:59 AM | |
and I have to go too... so, well fuck.
##exit: south (lol, it's worth a shot) | |
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #35: 13th Apr 2012 2:47 PM | |
might I check again? | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #36: 13th Apr 2012 3:01 PM | |
Phase 16 Actions:
You're a little worried with all the recent spirit activity about strange new traps that might have occurred. The old place didn't have anything like this, damn. You study the layout of the room a little...and you're sure that...
None of the surrounding rooms contain a trap.
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #37: 14th Apr 2012 3:23 AM | |
hmm, I this puzzle is puzzling, but the room to the east is what interests me right now. | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #38: 14th Apr 2012 3:42 AM | |
Phase 17 Actions:
Such wonderful architecture but no treasure. It belongs in a museum! Why don't people ever listen. Anyway this one is a doozy. Ancient canal rooms almost certainly...hmmm...
None of the surrounding rooms contain a trap.
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #39: 15th Apr 2012 4:14 AM | |
ch-ch-check for tr-tr-traps. | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #40: 15th Apr 2012 2:36 PM | |
Phase 18 Actions:
Your teeth chatter away as you study the architecture of a freezer. Nothing that imp-pressive but the c-cold tells you that p-p-probably...
None of the surrounding rooms contain a trap.
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #41: 17th Apr 2012 6:29 PM | |
Shit there is a dog up north, let's check for other traps. | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #42: 17th Apr 2012 9:05 PM | |
Phase 20 Actions:
A strange sensation occurs in your mind. The feeling of a word forming with no actual speech involved. The word is crystal clear as the guard glows.
"NO" | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #43: 18th Apr 2012 3:09 AM | |
Phase 20 Actions:
Dogs and clowns and everything else that comes with them. Hopefully nothing on the trap front. You still have a good check around though.
None of the surrounding rooms contain a trap.
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Klaus
| Reputation: 6 | Group: | Lost Soul | Posts: | 1,135 |
| Post #44: 18th Apr 2012 3:41 AM | |
Phew, I totally made my move before I saw that.
Ok, going to do it again through the locked door. (early this time so as to not call it so close) | |
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Willis
| Reputation: 66 | Group: | Dungeon Master | Posts: | 1,251 |
| Post #45: 18th Apr 2012 6:14 AM | |
Phase 21 Actions:
The magnet...it moving poses a problem but you think you still have it. Yeah, it's obvious.
None of the surrounding rooms contain a trap.
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