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"Through me you go to the grief wracked city; Through me you go to everlasting pain; Through me you go a pass among lost souls. Justice inspired my exalted Creator: I am a creature of the Holiest Power, of Wisdom in the Highest and of Primal Love. Nothing till I was made was made, only eternal beings. And I endure eternally. Abandon all hope - Ye Who Enter Here"

Dante, Inferno

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Phase 29; + Rayne Lhant, Bryce, Hupu [Met]
 
Rayne Lhant
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Post #166: 26th Apr 2012 2:18 PM 
And honestly, Curtis didn't win because he had a map. Curtis won because people trusted him with sketchy ass information. Seeming we're executing people that we don't trust to begin with, I doubt that a bad guy is going to get very far this game.
 
   
Rayne Lhant
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Post #167: 26th Apr 2012 2:24 PM 
Anyway, so the plan here is for Group 2 to continue on, correct?


Me, Bryce, Hupu and Roth will stay as a unit, protecting the computer. What we'll do is move to the North and then return here, that way the rest of the Group 3 is sync'd with me for having to move in and out of the room.

Group 2 will go in search of the spear and the key, and then return here within 9 phases.

Is this agreeable?
 
   
Helios Garabandia
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Post #168: 26th Apr 2012 2:46 PM 
Malarkey @ 26/4/2012 8:49
I think we even have 3 people here who know that Curtis story from experience.

Fucking Curtis. I made it to the final day, where I was promptly murdered. Curtis basically ran the second half of the game, because a) he had a map and b) people were retarded.

This, btw, is why I have steadfastly refused to post my map, instead, posting information as it's necessary.
 
   
Rayne Lhant
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Post #169: 26th Apr 2012 2:50 PM 
I've read that game multiple times. I'm pretty sure it was because people were fucking idiots, and not because he had a map. The map was nice, but he should have died multiple times over.
 
   
Helios Garabandia
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Post #170: 26th Apr 2012 2:52 PM 
Rayne Lhant @ 26/4/2012 9:50
I've read that game multiple times. I'm pretty sure it was because people were fucking idiots, and not because he had a map. The map was nice, but he should have died multiple times over.

I'd say that people being fucking idiots was more likely. My biggest regret that game was NOT believing TLG and killing Curtis back when TLG was trying to lie detect us, and doing nothing when TLG was killed.
 
   
Rayne Lhant
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Post #171: 26th Apr 2012 3:01 PM 
The only reason I'm wanting a map, is so I have a basic layout to continue updating the map while everyone else leaves. It's much more beneficial for the Group if I'm updating the map at multiple points instead of one person updating the map as they move along the maze.


A good way to put it would be to think of the map as a stream of water. The more surface area the water covers, the better for us.

If you're creating the map, the water is being poured carefully onto the sidewalk. It creeps into a crack and follows the crack slowly. Eventually it reaches the other side of the sidewalk, but there was only one way there.

If I'm creating the map, the water is suddenly poured out onto the sidewalk. The water juts off in multiple directions; covering your crack, and many other lines down the sidewalk.

They end up in the same spot, but who ended up more information?
 
   
Rayne Lhant
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Post #172: 26th Apr 2012 3:02 PM 
Like I said, while I -have- to get out myself, I don't mind helping everyone else out as well.
 
   
Klaus
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Post #173: 26th Apr 2012 3:27 PM 
Ok. that was a fuck balls ton a lot to see.

I'm thinking which members of our team we could possibly leave behind without disrupting the integrity of our group's combined abilites.

Possibly Happy? It's just a thought. His power is more in line with keeping bad items away from bad people, and I think we don't have much to worry about in our team.

We should also consider the possibility of Frosti or Kiwi just being in the red room. Which we cannot view. Or the other rooms we can't enter (though those are less likely).
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Klaus
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Post #174: 26th Apr 2012 3:29 PM 
and Rayne, your power implies you have to be in the group that exits, when it exits, or else you lose. This just seems super sketch to me. I realise you would argue against me, but it is what it is.

I really wish there was a way around distrusting you but I don't see any way right now.
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Klaus
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Post #175: 26th Apr 2012 3:30 PM 
also brace yourself for next phase guys. It's possible room shifting will be a recurring thing. And if so, it's been 14 phases since phase 15.
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Rayne Lhant
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Post #176: 26th Apr 2012 3:34 PM 
Klaus @ 26/4/2012 9:29
and Rayne, your power implies you have to be in the group that exits, when it exits, or else you lose. This just seems super sketch to me. I realize you would argue against me, but it is what it is.

I really wish there was a way around distrusting you but I don't see any way right now.


Hrmmm, does it come across like that? I apologize. It just says that I have to escape.


From what I've seen, it only differs in that I don't win when everyone else wins, regardless of being alive or dead. I'm also assuming that multiple win conditions can be fulfilled and everyone who's win cons are filled wins.
 
   
Rayne Lhant
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Post #177: 26th Apr 2012 3:35 PM 
And thanks for the heads up Klaus. I'll make sure to enter all the numbers between 0000 and 9999 again.
 
   
Klaus
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Post #178: 26th Apr 2012 3:46 PM 
this is just my way of seeing it. I can't imagine Willis will just keep the game running with a single person in it.

Normally when one person wins, everyone sane wins, and everyone insane loses.
That would just leave you, to steer through the maze alone.

Which sounds really lame and anticlimactic.

When the game ends, willis pulls up the lights and everyone can see everything that people were saying or whatever and glasses of wine are shared and everyone is like "woo" or "boo" but that can't happen if you are still in the game.

Which makes me believe it's either you or us. Or, it has to be both of us at the same time.

So excuse me if that whole idea doesn't make me a bit uneasy.... as there is always only one person to exit first, and they either have our role, or another role like yours.
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Klaus
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Post #179: 26th Apr 2012 3:47 PM 
Rayne Lhant @ 26/4/2012 10:35
And thanks for the heads up Klaus. I'll make sure to enter all the numbers between 0000 and 9999 again.


I don't think the room numbers themselves will change. Just they will move around. Meaning we might not be as close to the computer next phase if we move, and if you are in this room, this room may move to a new area as well...

What I'm suggesting is you might want to wait a phase in this room just to be sure you don't get stranded away from it next phase.
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Rayne Lhant
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Post #180: 26th Apr 2012 3:50 PM 
You're implying that there can only be one group exiting at once. It's not like this happened last game, because no one got out except for Curtis.

You're implying that as soon as one person steps out, the entire game ends, and whoever was sided with the -single- person that escaped wins.

Sorry, but if I had your role and the game ended like that, I would never play in a game hosted by Willis again; regardless of what the game was.

The way I see it, the game would be played until all sane people are dead/escaped, or an insane member fulfills a win con that would cause everyone else to lose.
 
   
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