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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #1: 11th Nov 2020 6:52 PM | |
(14/22)
1. Mal
2. Curtis
3. Zersch
4. Spin
5. Nav
9. Jamie
10. TIB
11. Herm
14. Jackie
17. Animal
20. Vern
21. Penner
22. Rodney
6. Lamps
7. Stargate
8. Farlig
12. Cody
13. Christian
15. im317
18. Kyle
19. Mittens | |
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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #2: 19th Nov 2020 9:34 PM | |
Christian | David King | Survivor | Died Night One
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You are David King, the rugged scrapper.
Played by: Christian
Alignment: Survivor
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The single child of a wealthy family, David King seemed destined for greatness. While growing up in Manchester, he demonstrated serious potential in both sports and academics, and with his family connections, all doors were open to him. He could have succeeded at anything, if it weren't for his combative nature. David lived for the adrenaline rush of a good fight and would go out of his way to get into one. His robustness and athletic abilities led him to rugby, where he could cut loose and really cause a ruckus. King excelled and gained a reputation as a promising, if somewhat reckless, rookie. His meteoric rise came to an abrupt end when he lost his temper and assaulted a referee, earning himself a lifetime ban from the league and cutting short what most people assumed was going to be a long, successful career. King was unconcerned; money was no issue, so he took it as an early retirement and focused on other fun things to do. Free from the constraints of a career and enabled by the wealth of his family, David King spent most of his time at the pub, drinking, watching games, and getting into fights. Some might say he was wasting his life away. Not many people knew that he was an occasional "debt collector" or that he fought in clandestine bare-knuckle fight clubs. When David King stopped showing up at the pub, the few friends he still had were not surprised. They figured he had finally picked a fight with someone stronger than he was. In a way, they were right. |
Perks
We're Going to Live Forever: You may heal someone in addition to your normal night action. This perk can not be used on back to back nights.
Dead Hard: When you are injured, you will dodge the next attack on you and avoid being downed. Once this perk is used, you may not use it again.
No Mither: The killers will not be alerted when you enter the dying state.
Win condition
Outlive all the killers or find a way to escape. |
Ender | Zarina Kassir | Survivor | Lynched Day Two
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You are Zarina Kassir, the plucky documentarian.
Played by: Ender
Alignment: Survivor
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Growing up in a Lebanese household in Brooklyn, Zarina struggled with two unique cultural identities. She felt that this cultural difference painted a target on her back. To avoid ridicule and bullies, she observed what popular kids liked and learnt to project the image they preferred. At school, she would go by the name "Karina", dye her hair lighter, and trash her "foreign" lunches. At home, the news channel was always on. Urgent reports of injustice captivated Zarina, inspiring her to produce her own stories. When she was a teenager, she embraced her real name and roots, and borrowed her father's digital camera to interview members of her community in Bay Ridge. By posting her content online, she slowly built a loyal following. Each week, she picked a new issue and challenged people to speak their mind on camera. When she heard a rumour that a fast-food restaurant owner was exploiting workers, she decided to go undercover and produce a hard-hitting film. She modified her look, faked an accent, and secured a waitress position at the restaurant. After three weeks of unpaid work, she was fired for demanding her paycheck. To retaliate, she posted clips of the restaurant owner's abusive behaviour and within hours, the news had picked up her story, but somehow spun it to create sympathy for the restaurant. Embittered by the experience, Zarina, committed to become an independent producer and filmmaker. Her first feature film was for a competition at school inspired by an English class poem about Sacco and Vanzetti, two Italian migrants controversially executed for murder. Her film won first prize and launched her as an uncompromising documentary filmmaker. Months later, her world turned upside down. A public video surveillance camera filmed her father carrying two coffees at a street corner a few blocks from home. A tall, hooded man stood behind him. The man shouted something at her father, who took a step back, startled. Suddenly and unexpectedly, the man pushed him in the street as a car sped by. His death caused a shock-wave of anger and pain, that left Zarina in pieces. The perpetrator — Clark Stevenson — was soon arrested and incarcerated for manslaughter. Zarina became obsessed with Clark — his gang "IR-28", his short prison sentence, his apparent lack of remorse. A year went by and she had uncovered enough about Clark to shed more light on his crime. With the last of her inheritance, she bought a new camera and a plane ticket to Nebraska, and bribed the warden at Hellshire Penitentiary to let her interview Clark. She filmed their first meeting and asked him about her father, and his gang, and his violent tendencies. Clark refused to talk; but, in the weeks that followed, she used her research to push his buttons and finally got a confession of a pre-meditated crime. Zarina's film became a tribute to her father and the trail of blood left by gang violence. When the news finally picked up the story, it was because the film had gained international acclaim. Some inmates contacted her when they heard about her documentary. Most of them shared eccentric anecdotes in hopes of being filmed, but one story stood out from the rest: an entire wing in Hellshire Penitentiary was sealed off because of the "Mad Mick Massacre." The official story was that an Irish outlaw had heartlessly slaughtered the warden and his guards. From working on her Sacco and Vanzetti film, Zarina knew that the 'official' story wasn't always the 'true' story. She investigated Hellshire's records and found an Irish-born inmate sentenced to fifteen years for assault in 1860. According to the penitentiary's blueprint, the sealed off wing was part of Hellshire's original infrastructure. If she reached that sealed off section, she could shed some light on the Mad Mick story. All she needed was a way in. The next morning, she was joining the Hellshire Penitentiary walking tour. She blended into the crowd of jet-lagged tourists, and veered off when they headed towards the kitchen. She had memorised the blueprint and knew exactly where to go and how to avoid surveillance cameras. An unexpected security detail nearly cut her investigation short, but she was able to hide under an old, dusty prison bed. When the guards disappeared, she continued her search and finally found Mick's cell. Entering the dark, dilapidated cell, Zarina ran her hand across the old brick wall. Her fingers felt a marking and traced the letters: DEATH TO BAYSHORE. A loose brick fell, revealing a gap. She inserted her hand. Fingers landed on a piece of cold, cracked metal. She fished it out... an old, rusty wrench. A damp chill ran down her spine and she looked down; a man lay at her feet, bleeding, his limbs contorted and his eyes, dark and terrified — her father's eyes. A pool of crimson blood on black pavement. Paralysed, black fog filled the cell and she shut her eyes to push these nightmarish visions out of her mind. |
Perks
Off the Record: You may use off the record on any night which will prevent the killers from being notified of a health status change. But every time you use it, your effectiveness on generators goes down by 1%.
Red Herring: You may choose a generator each night to pretend to visit. If a killer visits that generator, they will be told that you were injured.
For the People: If you are at full health, you may choose to instantly heal someone up one health state in addition to your normal action. You will be injured yourself when doing this and be unable to be healed the following night.
Win condition
Outlive all the killers or find a way to escape. |
Cody | Nancy Wheeler | Survivor | Died Night Two
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You are Nancy Wheeler, the aspiring journalist.
Played by: Cody
Alignment: Survivor
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Studious and rebellious, Nancy Wheeler is a stubborn investigator with an instinct for a good story. When her closest friend, Barb went missing, she did everything she could to unravel the truth and secure justice. A brilliant journalist, she chases stories and follows leads despite the inequality and chauvinism she encounters at the workplace. Pursuing a lead one evening, she fearlessly approaches the Hawkins National Laboratory before suddenly losing consciousness. A moment later she awakens in a strange misty realm with the sound of a familiar roar echoing through the air.
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Perks
Better Together: Each night, you may send another player a message of up to 30 words. This can be done in addition to another action.
Fixated: You are able to use any item you find from a chest in addition to your normal action at night.
Inner Strength: Once you search a chest, inner strength will be activated. The next time you're injured, hiding in a locker will automatically heal you back to healthy. Once this perk is used, you must search another chest again to activate it.
Win condition
Outlive all the killers or find a way to escape. |
im317 | Ace Visconti | Survivor | Died Night Two
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You are Ace Visconti, the lucky gambler.
Played by: im317
Alignment: Survivor
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Ace Visconti is one charming guy. With his sharp Italian looks, grey-streaked hair and silver tongue, he could pass for an ageing 50's movies star. His heart has always belonged to the cards. From his roots as a poor boy in Argentina, he gambled, scammed, seduced and smooth-talked his way to a life of luxury as a high roller in the land of opportunity. Despite money always having a way of slipping through his fingers, Ace always figured he could win more. He never fulfilled that ambition; eventually he racked up too many debts with the wrong kind of people. And when they finally came to collect, Ace was nowhere to be found. No one knew who tipped him off or where he fled to, but anyone who knew Ace Visconti can agree on one thing. He will survive: against all odds. |
Perks
Open-Handed: When working on a generator, you may choose to activate this perk. You will repair the generator 5% less but the generator Ace worked on will be announced at the start of the next day. (This will reveal your character name, not your username.)
Up the Ante: Once per game, you may choose another survivor. Any perks that they've used that have expired will be restored.
Ace in the Hole: Once per game, you have the ability to search a chest in addition to another night action.
Win condition
Outlive all the killers or find a way to escape. |
Kyle | Sally Smithson | Killer | Lynched Day Three
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You are Sally Smithson, the Nurse.
Played by: Kyle
Alignment: Killers
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Sally Smithson came to town with dreams of children's feet and laughter in a wooden home built by her husband Andrew. But life came not with smiles but with plans of destruction. Andrew worked as a lumberjack - a job with its perils. One day, Andrew's foreman had to pay Sally a visit, forever changing her life. She was alone. Without food on the table and no other option, Sally had to find a way, but the only employment she could get was at the Crotus Prenn Asylum. Nobody sought employment there unless they were in dire need. Just like Sally. Without any education, she started at the bottom, doing the hard night shift. Over the years, her mind had reached its limits, two decades of seeing horrid things that violate the eyes. Memories that are re-played every night. Being abused verbally and physically, by people without limits. Sally saw insanity from the outside, just to catch it herself. Finally she could not take it any more and concepts of purification emerged inside her. She did what she felt was necessary. As the morning staff arrived one day in September - they found over fifty dead patients, lifeless, in their bed along four staff members, also dead. Only Sally had survived the night, but her mind was gone, rocking back and forth non-stop. Exactly what happened is only known by her, but it seems that some of them had been choked as they had marks around their necks. They got her into an ambulance, but that ambulance never reached the hospital. It was found crashed in a nearby wood, all the staff dead and Sally nowhere to be found. |
Power
Spencer's Last Breath: You may submit two actions each night, if you do not perform the night kill. If your first action does not injure any survivors, you will teleport and accomplish your second action. Any time this power is used, you may not use it again the following night.
Perks
Strider: During the day phase, you may choose one survivor. That survivor will suffer from the Broken effect and be unable to be healed the following night. They will be informed of this.
Thanatophobia: Any survivors that you injure will repair generators 2% less every night until they are healed.
A Nurse's Calling: Each night, you may choose another player and learn what their health status is.
Win condition
Kill all survivors. |
Farlig | Detective David Tapp | Survivor | Died Night Three
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You are Detective David Tapp, the obsessed detective.
Played by: Farlig
Alignment: Survivor
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Detective David Tapp was one of the good guys. His determination to see Killers brought to justice and their victims avenged had led him through a long and respected career. When he first saw the details of the Jigsaw case, it seemed like many others. More grisly and macabre, sure, but just another lunatic with a penchant for the over-dramatic, who would soon be behind bars. A stroke of insight brought Tapp, and his partner Detective Stephen Sing, to an abandoned mannequin factory, where they discovered Jigsaw’s lair. They apprehended the man but he managed to escape before being unmasked, slashing Tapp's throat as he did so. Leaving his partner, Sing went in pursuit but fell victim to a booby trap. Tapp had failed to go by the book on this one occasion, entering the lair without a warrant, and it had resulted in a Detective's death. He was discharged from the force and left with a ruined throat and crippling guilt. He channelled that guilt into an obsession: he would find the killer, stop the murders, vindicate himself, and avenge his friend and colleague. Following the evidence trail brought him to Dr Lawrence Gordon and he staked out the doctor’s apartment, sure that he would find some evidence of guilt. Then he saw a stranger at Gordon's window and heard gunshots. Tapp confronted him and the man fled, with the pursuit leading to an industrial building. Tapp's age caught up with him, a fight that he would easily have won in his younger days ended with Tapp taking a bullet to the chest. Slumping to the floor, he saw only failure. He had failed his partner and the other victims. Whoever the killer was, Tapp had been unable to stop him. More would die and it would be his fault. He let the rage and guilt consume him and closed his eyes for the final time. Beneath him, the concrete floor softened. He dug his fingers into the ground, feeling dirt and leaves. Where his chest had been wet with blood, the shirt was now dry and the pain had gone. His eyes opened onto a darkened sky and the jagged, searching fingers of branches. Screams echoed through the forest and a new determination filled him. His mind was clear for the first time in months. Victims needed to be avenged, killers thwarted. He didn’t know what this place was, but he was still a cop, and he always would be. He had a job to do. |
Perks
Tenacity: The first time you are put into the dying state, you may use this action to crawl away from harm and avoid death. You will still be able to be healed if someone chooses to help you.
Detective's Hunch: During the day phase after a generator is complete, you may look at one of the available chests and see what's inside.
Stake Out: Any time a killer visits a generator you are on, you'll learn how far along the generator is to being repaired.
Win condition
Outlive all the killers or find a way to escape. |
Lamps | Feng Min | Survivor | Died Night Three
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You are Feng Min, the focused competitor.
Played by: Lamps
Alignment: Survivor
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Feng Min was a young girl when she first picked up computer games, and she was instantly hooked. The brand new worlds enchanted her with colours, sounds and explosions – a chance to be somewhere else, or someone else. Her parents saw no wrong with a few minutes in front of the screen, but as minutes turned into hours and sometimes days, they finally decided to pull the plug and force Feng Min to put more efforts into her studies. She felt smothered by her parents who refused to see the potential of a future in games, so she left home and spent her time in internet cafes and LAN parties where the old rules didn't apply. She spent hours playing, streaming, competing to rise to the top. Her parents became what she called "holiday parents" as she never saw them outside the holidays, and she became the black sheep of a one-child-family. In the gaming world, however, she finally found respect. Nicknamed the "Shining Lion," she was invited to join a prestigious e-sports team and to live in their dorms, where she found a sanctuary free of the misconceptions and prejudice she had felt from her parents and the non-gaming world. Feng Min pushed her limits to prove she was the best. Sleep was less important to her than training. At the top of her game, she filled stadiums with fans who adored her. But it couldn't last forever; The pressure to be the best grew stronger and stronger. She pushed herself too far, slept too little, and her performance began to slip. She started to lose. At night, she would stay up, tormented by the thought of disappointing her parents… and her fans. She spiralled out of control and fell into a pattern of self-destruction. She started wandering the streets and visiting bars, where no one knew of e-sports, waking up in places she didn't remember. One day she woke up somewhere completely different… in a never-ending nightmare. Feng Min did not despair – as she learned more about the challenge she was up against, she realised this was what she had been training for her entire life. Now, she was going to win. |
Perks
Technician: If the generator you're working on is visited a killer, it will not regress any progress.
Lithe: The first time you go to search the chests, you will get to search two chests instead of one.
Alert: Instead of your normal night action, you may choose a generator. You will be told how far along it is on its progress.
Win condition
Outlive all the killers or find a way to escape. |
Stargate | Cheryl Mason | Survivor | Lynched Day Four
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You are Cheryl Mason, the young veteran of terror.
Played by: Stargate
Alignment: Survivor
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Caring and impulsive, Cheryl Mason, previously known as Heather, attempted to rebuild her life after the tragic death of her adoptive father, Harry Mason. While she had freed herself from the religious cult that pursued her since birth, she was shackled by the guilt of her father's death. A darkness punished her every night under the guise of abominable nightmares. To ease her conscience, she volunteered at a crisis intervention centre for troubled youth. Three months later, she aced training and could answer the crisis line without supervision. Yet little could have prepared her for the first call. All she heard was static. The air thickened as black fumes rose from the ground and suddenly she heard the voice of a woman — someone she thought she'd never hear from again.
Why do you cling to this corrupt world? You know that only God can save us.
It couldn't be her — Claudia was dead. Suddenly, the world spun and she dropped to her knees, nauseous. Hot bile travelled up her throat and she retched warm blood on the floor. Then the spinning stopped as swiftly as it began. Cheryl looked up and saw she was somewhere else. A cold, hopeless place. |
Perks
Soul Guard: Twice per game, you may activate soul guard. Any injuries that would be done to you on that night will not go through.
Blood Pact: The first player who heals you will be revealed to you and you'll be able to see their health status for the remainder of the game.
Repressed Alliance: Each night, you may choose to activate repressed alliance on a generator you're working on. This will announce the generator's progress to the whole game.
Win condition
Outlive all the killers or find a way to escape. |
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