The Entity, a supernatural being hailing from the ancient blood web, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers, or victims of terrible tragedy, are pulled out of reality by it and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, The Entity blocks off the Gateways of death and puts the dead into a dreamlike state that leads the survivors back to The Entity's world to get hunted again.
The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas from where the killers were taken. The survivors' only hope of escape is to complete a series of generators scattered throughout each realm to power up large gates to escape. If the killer has killed all but one survivor, the Entity will offer the latter a final means of escape in the form of a hatch. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity's favour. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hung on its hooks.
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Welcome to Dead by Daylight Mafia! Like most of my games, I try to add a little mechanic to keep the game fresh and fun. I've listed how the game works in the spoiler below if you are curious on how it'll go! If you have any questions, please feel free to reach out to me in PM, on Discord (Josh x#7849), or in this thread. If you want to sign up, please add your name to the list below:
1. Mal
2. Curtis
3. Zersch
4. Spin
5. Nav
6. Lamps
7. Stargate
8. Farlig
9. Jamie
10. TIB
11. Herm
12. Cody
13. Christian
14. Jackie
15. im317
Game Mechanics
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The survivor's mission is to complete five of the seven available generators to power up the exit gates. Once the exit gates are open, the survivors will need to unlock the exit gates and escape to win. As the game proceeds, other means of escape may appear -- keep your eyes open. There will still be the normal nightly kill, as well as voting during the day.
Each night, a survivor may choose to work on a generator. Each survivor that visits that generator will proceed the generator's status by 10%. If a killer visits a generator, it will start regressing by 5% and any survivors on the generator will be injured. If no survivors visit a generator the night after a killer damages it, it will continue to regress by 5% until it is visited by a survivor again.
There are three lockers in the game. You may choose to visit one every night which will protect you from the night kill. If a killer visits a locker you are in, they will immediately put you into the dying state. Lockers will be given out by who PMs me first. If you try to visit a locker that is already taken, you'll do nothing for the night.
There are 20 chests in the game -- 10 of which contain an item that helps the survivors. At the end of each day, the list of available chests will be given. Killers cannot visit chests.
Each night, you may choose another player and heal them for the night. This will replenish one health state for them. (They'll go from Dying --> Injured or Injured --> Healthy). If two players visit the same injured player, they will be healed back up two health states if available. If a killer goes to kill a player that's in the dying state, the player healing the dying player will be injured instead. If the survivor is healthy, the heal will go through and. both players will escape in the injured state. If the player healing is already injured, the heal will not go through and both players will be in the dying state -- but the kill will not go through.
This is the health state that every player starts in -- at full health.
After your first hit at a generator, you will be injured. This will not effect your actions but you and the killer that injured you will be informed of your new health state.
If you are hit while in the injured state, you will move to the dying state. Again, only you and the killer that injured you will be informed of your new health state. This will prevent you from performing any actions until you are healed back to injured/healthy. If a killer visits you in your dying state, they will kill you.
Rodney is a great guy. Oops, nevermind he's a terrible human being.
He likes his sandwiches to be Turkey and Swiss. Triangle cut. Let vern have his crust. Poison the part Rodney eats.
TIB - 2 time award winner "Worst mafia player" at FE (maybe everywhere)