"I know it's been a trying time for us all but the police are finally on their way. It's almost over, and once they take down all of our statements, and make the proper arrests, you'll all be able to return to your homes.
The antagonists are gone. Their plans to stand in the way of our mission of making the sitcom a staple of television once again are finished. We've succeeded."
After the police had come and gone, everyone gathered at the Minuteman Cafe, owned by Larry and the Darryls for a special celebratory concert by The Monkees!
As you dance and sing along, you can feel yourself being pulled away. Not by a person, but more a feeling of being roused from a deep sleep or something.
The cafe and the people in it begin to fade and soon, you find yourself back in your living room.
The television on. It's an episode of The Monkees.
You give a light chuckle. Was all of that a dream? It must have been...what a crazy, kooky, adventure that had been.
You look at your phone and you see that it's now 4:30 in the morning. The television advertises the show that's coming on next: Newhart.
"Oh, I don't think so."
You grab the remote and click the tv off. Then you head to bed.
Ted's meandering journey has taken him through many failed relationships. But the architect-turned-professor isn't giving up on his search for The One. She's out there, and each episode of Ted's life brings him one step closer to meeting her.
Alignment/Role
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Alignment: Town
Role: Tracker
You know that eventually you will find the woman you are looking for. Each night, you may choose to track another player. You will see where they go that evening.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
Herm
Spoiler
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Character
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You are Tim Taylor, from Home Improvement.
A hot rod enthusiast, Tim is knowledgeable on all things related to cars, and spends most of his time working in his garage. He also hosts his own home improvement program on television. He is somewhat obsessed with modifying machines and household appliances for "more power". Most of the time, the rewired machines will backfire and cause some kind of accident. Nevertheless, Tim tries to pass these qualities on to his sons.
Alignment/Role
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Alignment: Town
Role: Amplifier
More Power! Twice per game, at night, you may choose a target and have that target's actions become unstoppable. Also twice per game, during the day, you may choose a target and if they are using an action in the upcoming evening, they may use it twice. You may not use your actions in same-numbered day and night phases.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
LAMPS
Spoiler
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Character
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You are Steve Urkel, from Family Matters.
The Winslows' pesky, annoying next door neighbor, Steve is the epitome of a geek or nerd of the era, due to traits such as large, thick eyeglasses, flood pants held up by suspenders, multi-colored cardigan sweaters, and a high-pitched voice. He is central to many running gags, primarily property damage and/or personal injury as a result of his inventions going awry or his outright clumsiness. He becomes known by viewers and characters alike for several catchphrases uttered after some humorous misfortune occurs, including "Did I do that?"
Alignment/Role
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Alignment: Town
Role: Inventor
Because of your superior intellect, you are able to construct a couple of items that you can give to other players at night (one item per night). They are one-time use items and are as follows:
Atomic bomb - Fooling around in your basement lab, you actually create an atomic bomb! It turns out to not be as powerful as expected, but can still take out the person nearest to it when it detonates. The player who receives this at night, may choose to blow someone up publicly in the day thread.
Robot decoy - if the person in possession of this invention is targeted for a night kill on the night it's received, the robot decoy will be killed instead and the target will have survived the attack!
Transformation Chamber - Step into your latest invention - The Transformation Chamber! Suppress those "nerd" genes and bring out your "cool" genes. Become your sauve alter ego Stefan Urquelle! Be careful though, because on the night you use this, you become so charming that you draw all actions being used that night to yourself.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
MITTENS
Spoiler
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Character
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You are Mary Richards, from The Mary Tyler Moore Show.
The Mary Tyler Moore Show was one of the first series to feature a single woman as the main character, and to focus on her career rather than her love life. Mary's sincere, kind demeanor often acts as a foil for the personalities of her co-workers and friends.
Alignment/Role
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Alignment: Town
Role: Universal Back-up turned Roleblocker
Who can turn the world on with her smile? You can. Who can replace the first Town power role that dies? You can. You will take over the role of the first town power role to die and have any of the abilities they have yet to use.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
IM317
Spoiler
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Character
+
You are Jessica Tate, from Soap.
To look at her, Jessica Tate was someone who was just absolutely sweet and lovable. Anyone would have loved her, but despite her lovable nature, there were times where she was just plain daffy!
Alignment/Role
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Alignment: Town
Role: Vanilla
Even though your life is full of excitement and drama in Dunn's River, your role is not. :P You have no abilites other than your lynch vote.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
TIMMAH
Spoiler
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Character
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You are Jerry Seinfeld, from Seinfeld.
Jerry is the most grounded character in the show, a figure who is "able to observe the chaos around him but not always be a part of it." He is generally indifferent to what goes on in his friends' lives, seeing their misery as merely an entertaining distraction, as well as an opportunity for joke material.
Alignment/Role
+
Alignment: Town
Role: Vanilla
You created a show about nothing. Your role is basically that. You have no abilities other than your lynch vote. I guess I could say, NO SOUP ROLE FOR YOU!
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
CODY
Spoiler
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Character
+
You are Jack Tripper, from Three's Company.
Jack is known for being a klutz. Much of the character's humor is derived from slapstick comedy. He is extremely clumsy and accident-prone, and is well known for his comic pratfalls. Jack is a sort of ladies' man, but is also however, kind-hearted and demonstrates loyalty and a willingness to stand up for his friends and those he cares about.
Alignment/Role
+
Alignment: Town
Role: Bystander
Every episode of Three's Company had some comedic misunderstanding. So in keeping with that theme, you will always show up on any investigative reports that may show visitors.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
TIB
Spoiler
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Character
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You are Gloria Pritchett, from Modern Family.
Gloria is the feisty, fun-loving Colombian wife of Jay and the mother of Manny and Joe who later becomes an American citizen. She is shown to be very proud of her Colombian roots and has a considerable temper which is comparable to a volcano: sudden, destructive and with many casualties. When angered or frustrated, she has a tendency to rant vociferously in Spanish.
Alignment/Role
+
Alignment: Town
Role: Vengeful
If you are ever lynched, you will kill the last person on your lynch train.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
and finally
WIKEY
Spoiler
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Character
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You are Tina Miller, from Still Standing.
Tina is the youngest offspring of Bill Miller and Judy Miller. She has two siblings, whom she usually fights with, but sometimes gives them ideas. She is an independent girl who can trick people with her little girl charm.
Alignment/Role
+
Alignment: Town
Role: Vanilla
As clever as you are, you have no special abilities other than your lynch vote.
Win Condition
+
Win Condition: You win when all threats to the Town have been elminated.
Hidden from Player
+
If you are ever targeted by the Mafia's factional kill, you will not die. Instead, you will become a member of the Mafia and have access to their private forum. Your win condition will change to that of the Mafia's.
That was honestly so fun. Def top games for me. Thanks Christian! Loved the theme.
Shout out to that Nexus role. Basically catching all the mafia xD
I'll speak to the night actions in the night actions thread, but when Lamps used that Nexus role on Night 2, I hated it. LOL I thought maybe he'd use that one last, after most of the one-shot actions, etc. had been used or some people had been killed, maybe including the doctor. But it made Day 3 so confusing for everyone, it was honestly a lot of fun to watch.
I debated whether or not I was going to inform Cody he was a bystander, but I thought it could be viewed as a suspicious enough claim so I let him know.
Farlig. Did you save you/Primate the night you guys got poisoned?
If so. Being protected and both still being attacked basically is such a sad storyline lol
Yes, he protected them both. And ironically they were both poisoned that night. That was different from a regular attack.
So it was funny when he thought for a moment, he was the reason they were poisoned.
little Tina Miller was originally a member of the Mafia, but I had to make some adjustments due to the number of sign-ups.
Also, there were so many Vanillas because originally, I had planned to include a Vanilla Cop (Fish from Barney Miller). :P But Buffy and Wikey had JUST had one in their game, so I removed that role. lol And that's why the SK and the Godmother both that blurb about showing as Town Vanilla by any investigative actions.
The Town did not have a JOAT or a BP so that the Mafia's JOAT could potentially pass themselves off as Town and the SK and Godmother could maybe claim BP if they'd been seen surviving an attack.
The even-night hider and odd-night vig not having counterparts were for balance purposes.
I think overall the balance was okay. The Mafia did have a string of bad luck that heavily slanted it in Town's favour.
oh yeah. The prize for Emmy #5 was nothing spectacular. It was only lynch immunity for Day 2, which would have been announced at the start of the day. No votes for that person would have counted. It couldn't have been anything super powerful because I had no control over which alignment would end up with it. It was mostly for something else to do on Day 1.