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Christian
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Post #1: 4th Jun 2017 11:18 AM 
Finally! lol

I have many other thoughts, but will hold them for now.
 
   
Christian
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Post #2: 4th Jun 2017 11:31 AM 
Town definitely deserved to win that game. :P
I was also rooting for Vlady to achieve his win condition, so we could see something that was planned actually come into play.
 
   
Christian
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Post #3: 4th Jun 2017 4:23 PM 
Primate @ 4/6/2017 13:24
I'm so passed that I missed out on a daykill. Was I targeted for a kill that night?


I was disappointed too. I think the first night you commuted, Angi tried to give you a gift, which would have been a daykill, which would have been fun.
 
   
Christian
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Post #4: 4th Jun 2017 6:46 PM 
My thoughts on the mafia are this:

They didn't work as a unit at all. And they deserved to lose. :P
Ahoda was the only one submitting actions for the team.
When he died, Zachary stepped up to the plate to make the team's decisions.
When he died, it fell to Brian to have to make the decisions.

My thoughts on the SK:

I know Stephen is new to Mafia, so I'll be nice. lol But I was so annoyed that he wasn't killing every night. The role was included to up the body count, and the game seemed to drag on partly because of him deciding to no kill the first two nights, plus some others later in the game.

My thoughts on the Ninja kill going through on the Whistle Blower:

It was seriously something we discussed and decided before the game started, but expected to have a 1% chance of actually happening... LOL
There really was no other option. The Gotcha Dancers would stop someone who tried to visit DS. But Zach's Ninja role said he'd be completely invisible and undetected, so since the Gotcha Dancers wouldn't "see" him, they didn't stop the kill from happening. That was the one instance where the Ninja kill would have become an unstoppable kill basically.

My thoughts on the game:

Jamie put a lot of effort into the set-up and the different roles. I loved his idea for the Chaos team (wanted to see them win along with whatever other faction won the game) and that there was no odd-night vig. The janitor role wiping out the reveal for Curtis, allowing for a Mafia member to potentially claim his role as their own. I liked the possibilities for the Tom Haverford role to become Mafia, or join the Third Party or to become Masons with one of the Town Vanilla roles. But none of that came to be. Same with the gifts that Angi could have given out, the big one was the daykill, that was wasted because it couldn't be delivered to its recipient because they left town for the night. A lot of the roles or things that were planned that had potential fizzed out, which was disappointing, but out of our control. However, the Nurse actually saved a couple of people, which was nice to see. This is all I can think of off the top of my head.

But thanks to all who played whether you had fun or you didn't. :P
 
   
Christian
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Post #5: 4th Jun 2017 7:43 PM 
well, the wording of the role did say "you will send yourself out each night to kill someone", so that pretty much implied there was no choice. But there was some miscommunication.
 
   
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