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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #1: 13th Nov 2020 9:39 PM | |
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Yeah killers get a nightly kill along with visiting a gen. I thought it was only one gen they could visit but I guess it's multiple? My theory was that they may have a perk to visit gens near to each other but I can't think of a DBD perk that would do that.. or maybe they can place a trap at a gen and visit another gen. Or they can indeed visit multiple gens |
is there a chance for some SKer equivalent? as in the mafia team has a factional kill and can visit a generator, plus some non mafia scum can attack at a generator?
also curious as to what happens to items if someone dies with them?
also also i was attacked at generator #4 | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #2: 13th Nov 2020 9:49 PM | |
thinking about it there have to be people who have some kind of ability to find out what % a generator is at right? otherwise how does anyone know what needs to be worked on? maybe some items also help with that? | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #3: 13th Nov 2020 9:51 PM | |
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Downside is that the actual night killer may focus on non injured people. |
1? factional kill verses many people who are injured and can be healed. seems like a decent trade off | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #4: 13th Nov 2020 10:28 PM | |
question to those of you who have played the game. once a generator is fully operational can it be broken again? | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #5: 13th Nov 2020 10:32 PM | |
i imagine there are people that have a way to be more effective at the generators. be it a passive ability or an active one. perhaps there are also people that are for some reason less effective at them? | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #6: 13th Nov 2020 10:45 PM | |
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Gen 3 sits at 19%. So unless people impact things at less than 10% of an addition, 2 survivors + 1 killer = 19%.
But I’m not being helpful. Just ask Kyle since I want you to play scared. |
took me a bit but i understand the point of this now. so if 1 survivor is the only visitor to generator 3 would it go to 19.19%? seems like either they dont start at 0%, the first visit is worth 10 not 10%, or they always go up a set amount of the max value.
if they go up a set amount of the max value but do down by a % like 19% indicates then were in much better shape.
also i have a feeling the increases are going to use 5s. like the base 10 in the rules, but a bonus or penalty would probably also be a round number. so it might be an extra or reduced by 5. | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #7: 14th Nov 2020 11:55 AM | |
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Gen 3 sits at 19%. So unless people impact things at less than 10% of an addition, 2 survivors + 1 killer = 19%.
But I’m not being helpful. Just ask Kyle since I want you to play scared. |
took me a bit but i understand the point of this now. so if 1 survivor is the only visitor to generator 3 would it go to 19.19%? seems like either they dont start at 0%, the first visit is worth 10 not 10%, or they always go up a set amount of the max value.
if they go up a set amount of the max value but do down by a % like 19% indicates then were in much better shape.
also i have a feeling the increases are going to use 5s. like the base 10 in the rules, but a bonus or penalty would probably also be a round number. so it might be an extra or reduced by 5. |
19.19% would be 1%, 10% would be 20.9% |
i mean getting 19% means that it went up 10 twice and then went down 5%. depending on if it went up 10 twice because it was at 0 and going up from 0% would make it impossible to get any generator working, or if it went up 10 twice because it goes up by a set amount of the generator max. its just the rules say +10% but not what that 10% is based off of. yet the -5% seems to be based off of what % the generator was at.
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Okay I finally understood the math as to where you think the 19 came from. 5% of 20 equals 1 and you subtract that from 20 to get 19?
I just want to clarify. I am positive that it's a flat addition/subtraction of percentages. Like, we had the generator up to 24% and it was knocked down 5% to 19%. We're not taking actual percentages. |
how would it have gotten to 24%? the base amount for survivors is +10%, we have 2 people who said they visited it, that should have put it at 20%. where is that extra 4% from?
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A little surprised it seems the town working on generators is a flat 10, but the degradation is 5%. Huh |
i mean any amount of % increase to a 0% generator would leave it at 0% so it could be some kind of first night bonus? | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #8: 14th Nov 2020 4:41 PM | |
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I don’t dislike that but Kyle’s excuse for picking a locker is stanky as is his woe is me I’m lost just as I was figuring out regular mafia post. |
yeah i feel like if someone was really lost they should have ended up going for a chest. its not as safe as a locker but its safer then everything else and has a chance to be helpful. | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #9: 14th Nov 2020 4:54 PM | |
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Plus there are 7 generators and we won't know what percent they're at, so we'll be visiting more than just the 5 we need, so that's a bunch more than 50 visit attempts. |
there has to be some other ways to find out what % a generator is at. other then what Farlig already did i mean. items maybe? | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #10: 14th Nov 2020 5:34 PM | |
the single factional night kill can still kill someone going for a chest but all the other injured people cant be further injured that way. at least that is how i read the mechanics. | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #11: 14th Nov 2020 5:44 PM | |
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I'm still reading but Cody is asking my big question.
How did Christian die? Did killers hit 2 different generators and still manage to kill him or is that seperate? |
factional kill seems to skip the phases of injury | |
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im317
Sole Survivor
| Reputation: 102 | Group: | Legend | Posts: | 7,429 | Joined: | May 14, 2013 |
| Post #12: 14th Nov 2020 6:12 PM | |
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A killer can’t visit a chest. The night kill picks a person to kill. How does having 3 chest options come into play? |
i think it was in case the killers have some kind of trap they can use at the chests. | |
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