You awake to the sound of eerie silence. This manor was once so full -- honestly so full that it was probably over capacity. Like seriously, did anyone think to call the fire Marshall when this party was planned? Oh well. You walk downstairs and find a dead chicken on the kitchen table, its head twisted. Perplexed, you follow a trail of feathers to see a woman in a chupacabra costume, stuffed into a chicken coop.
You're more confused than anything, but the point is clear.
DR has died.
Spoiler
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Welcome, DR, to Scooby Doo mafia!
You are the chupacabra. You were actually Charlene in disguise, trying to scare people in a Mexican village so your boyfriend could use it for his attraction. Kinda rude.
You are the tracker. Every night, pick a player. You will know who they visited that evening, if anyone.
You are aligned with the TOWN. You win when all threats to the town have been eliminated.
IT IS NOW DAY TEN.
THE DAY WILL END IN 24 HOURS, UNLESS A LYNCH OCCURS BEFORE THEN.
PLURALITY IS IN EFFECT. WITH 6 ALIVE, IT WILL TAKE 4 TO LYNCH.
It was another quiet day. Perhaps over a week of this madness had worn everyone out, or perhaps everyone was so sure of who the villains were they didn't see the need to discuss. Still, various suspects were thrown out. In the end, two people surrounding Im317 was all it took to send him to his grave.
Spoiler
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Welcome, im317, to Scooby Doo mafia!
You are the ghost clown. You are one of the Scooby Doo gang’s first villains. Underneath your ghost mask, you are Harry the Hypnotist, and you primarily terrorized an old circus. While there, you found many items lying around that you could use to terrorize the scooby doo gang.
You are the inventor. You have many items that you can anonymously give to other players. However, two times, you may also opt to sabotage one of the items before you give it out. Whomever you give the item out to will not know it was sabotaged.
The items, as well as their effect if sabotaged. are as follows:
Lie detector: The player who receives this will send a statement said by a player to the mod. The mod will then, to the best of his ability, tell you if that statement is true or a lie. If sabotaged, the lie detector will give an opposite result. The mirror: An item that allows a player to see who visits them at night. If sabotaged, it will tell the player no one visited them that night. The pocket watch: An item that allows a player to roleblock another player. If sabotaged, it will end up hypnotizing the owner of the pocket watch, silencing them that next day phase. The gun: An item that will allow a player to kill another during the day. If sabotaged, the gun will backfire, removing its shooter from the day phase and roleblocking them the following night.
You are aligned with the MAFIA. You win when all threats to the mafia have been eliminated.
It is now night 10. All actions are due in 24h. If all actions are submitted early, I will open the thread early.