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Boc
| Reputation: 157 | Group: | Admin | Posts: | 19,208 | Joined: | Jun 22, 2012 |
| Post #1: 7th Feb 2016 10:50 PM | |
vry pumped! Already preordered | |
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Boc
| Reputation: 157 | Group: | Admin | Posts: | 19,208 | Joined: | Jun 22, 2012 |
| Post #2: 17th Feb 2016 1:33 AM | |
Think I'm like 1/2-2/3 of the way through? Liking it so far, the simplistic approach is kinda refreshing. I turned off the map marker and the objective alert just to strip it down even more, so I'm completely relying on my map/compass. The park's not exactly massive anyway so it's still not that hard to get around, but it's still pretty fun looking for landmarks and stuff to get around
Shit's getting pretty intriguing now. SPOILER THOTS:
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Just left off where I get the new walkie and I'm off to that fenced in station. This really seems like it's all in my head but considering that was a dialogue option kinda makes me DOUBT that! I hope it's something more clever than that
That scene from earlier that day when you first wake up was pretty great, where Delilah's overly happy and acting weird. At first I thought they had KILLED her and recorded some voice samples first, it sounded like a soundboard since she was talking so stilted and not really responding directly. And then when she kept telling me to look at the poster I thought some weird shit was going on where they were trying to lure me to that window to get a look at me for whatever reason. But it turns out D had my best interests at heart yay (maybe)
My biggest complaint is that I feel like they rushed through a lot of the early days stuff and didn't give you a chance to really CONNECT with Delilah. Like that one time where it jump cuts to you staring at The June Fire (or whatever else you name it) and as the conversation goes on she starts talking dirty to you. It was a well-done scene, but it didn't feel earned at all. I never felt any connection between these two characters considering pretty much all their conversations up to that point were either some glib quips about Harry's current mission or talking about Harry's sick wife
Like I don't know if it just needed more time or better dialogue. Probably a bit of both really. I haven't felt any of the emotional drive between the two mains that TWD had which is too bad. Though I guess never seeing either character's face is a pretty big handicap
Though with that said I thought the game's opening was FANTASTIC (albeit depressing as hell). Despite it only being some text on a solid background, I feel like that's arguably the strongest part of the game so far |
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Boc
| Reputation: 157 | Group: | Admin | Posts: | 19,208 | Joined: | Jun 22, 2012 |
| Post #3: 19th Feb 2016 2:56 AM | |
dun
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well that was...anticlimactic. I thought the game was getting REALLY good near the end with all of the paranoia and panic setting in, but the payoff just didn't live up to it. I kinda just rolled my eyes at that last cassette tape. I expected something a lot more clever/less cliche than that
And the ending with Harry/Delilah felt pretty abrupt. Again, I thought there'd be more to it when she said she was taking off in the helicopter without me, it seemed like there might be some drama where shit was about to go down and then just...nothing. I dunno, I guess it subverted expectations but the whole game (mostly the second half) seemed to do stuff like that, building up suspense and then immediately deflating it
decent game, I thought there were a fair few effective moments, and the environment/lighting was pretty, but I think I'd label it as a disappointment overall. o well! |
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Boc
| Reputation: 157 | Group: | Admin | Posts: | 19,208 | Joined: | Jun 22, 2012 |
| Post #4: 19th Feb 2016 3:04 AM | |
this review p much sums up most of my thoughts
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Yes, I get the metaphor of the tower/escapism/reality vs. hopes and dreams/etc. etc. I already understood that from watching trailers of the game. Having said that...
I have mixed feelings. I don't the mind the short length of the game, as I understood going in that it was a narrative focused experience. The problem is that experience did not pay off in the end. I'm able to tolerate cliff hangers of all kinds (I have read all of George RR Martin's books without having multiple strokes). But, this game, as beautiful as the visuals were, took little advantage of the possibilities the story had and completely fell flat at the end. I literally sighed and thought "surely there is more" even as the credits rolled.
Considering the raging fire at the end, and the "tying up" of the father/son story bit, the ending took little to no advantage of these circumstances. There were so many great climactic possibilities there but instead...they just ended it with a sort of "Well, that's life" message. No kidding, I'm fully aware that life can suck, hence the use of video games like this to escape it.
It's really ashame that so many are hailing this as "deep" and "insightful" when in reality, if this were the narrative of any novel in a bookstore, it wouldn't sell 1000 copies. The story was building and building and building, only to end with no payoff. |
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