Login | Register Login: Skin: Go To Top Lock User Bar
Logo
RPG Forum
 
Boc
User Avatar
Posted Image
Member Rank
Offline Marker
Reputation: 157
Group:Admin
Posts:19,205
Joined:Jun 22, 2012
Post #1: 12th Feb 2021 7:05 PM 
If you want to keep the base combat relatively simple then just assigning # of dice based on a weapon/armor's efficacy could be a good starting point, and probably have it be like 3 or 4-sided dice to limit variance? Then you'd just roll however many # of die you're attacking/defending with and highest sum wins etc. And then add as much complexity with perks/supplementary items/friend&foe on top of that as you want
Posted Image
Posted Image
   
Boc
User Avatar
Posted Image
Member Rank
Offline Marker
Reputation: 157
Group:Admin
Posts:19,205
Joined:Jun 22, 2012
Post #2: 12th Feb 2021 7:18 PM 
ya that works too

though I think limiting the variance with like a 3-sided die solves that similarly. idk exactly what the odds comparison is but I think it'd be pretty close. For example you'd have somewhere around a 33% chance to beat someone with one more die than you if you're using 3-sided

That's basically the way DEADWOOD does it!!
Posted Image
Posted Image
   
Boc
User Avatar
Posted Image
Member Rank
Offline Marker
Reputation: 157
Group:Admin
Posts:19,205
Joined:Jun 22, 2012
Post #3: 12th Feb 2021 7:31 PM 
if only ndim had a dice roll feature :paul:
Posted Image
Posted Image
   
Boc
User Avatar
Posted Image
Member Rank
Offline Marker
Reputation: 157
Group:Admin
Posts:19,205
Joined:Jun 22, 2012
Post #4: 12th Feb 2021 7:32 PM 
tbh maybe I'll just hack one in with custom code
Posted Image
Posted Image
   
5 Users Viewing (5 Guests)
  RPGs  
 
Hosted by N-Dimension Forums.
Create your own free forum today

Mobile Version | Mobile Settings | Report this Forum | Terms of Service