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Post #1: 12th Feb 2021 7:05 PM 
If you want to keep the base combat relatively simple then just assigning # of dice based on a weapon/armor's efficacy could be a good starting point, and probably have it be like 3 or 4-sided dice to limit variance? Then you'd just roll however many # of die you're attacking/defending with and highest sum wins etc. And then add as much complexity with perks/supplementary items/friend&foe on top of that as you want
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Post #2: 12th Feb 2021 7:18 PM 
ya that works too

though I think limiting the variance with like a 3-sided die solves that similarly. idk exactly what the odds comparison is but I think it'd be pretty close. For example you'd have somewhere around a 33% chance to beat someone with one more die than you if you're using 3-sided

That's basically the way DEADWOOD does it!!
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Post #3: 12th Feb 2021 7:31 PM 
if only ndim had a dice roll feature :paul:
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Post #4: 12th Feb 2021 7:32 PM 
tbh maybe I'll just hack one in with custom code
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