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PORL
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| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #1: 26th Sep 2013 4:30 PM | |
Alright, here goes. I'll be revealing the rankings over the next few days, posting each out separately. This list is based on both the opinions of myself and Pollux based on everything we saw throughout the game.
Players are ranked on game performance, activity, journal quality, character performance, progress towards their goal, attitude to the hosts and relevance to the story. There are a number of factors to consider when it comes to ranking players, and I don't expect everybody to completely agree with the listing. These are purely our opinions, but I hope that at the very least people will read our justifications and understand why we've placed them where they are.
With each ranking we'll be talking about the positive and negative aspects of the player, discussing our feelings on the character they played, discussing our initial opinions and how they changed as well as much more. These are detailed entries that will hopefully have been worth the very long wait.
To kick-start, there are three players who are exempt from being formally ranked. In two cases, it was because the player quit. In the third, the player technically quit but in a way that had no bearing on the game. These players can't really be compared to the others, so I'm listing them first.
Sit back and enjoy the ride.
(NOTE: I'm posting this both here and on the Lab 3 forum. The thread on the Lab 3 forum will remain locked, but this one is open to discussion as they're ongoing) | |
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PORL
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| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #2: 26th Sep 2013 4:34 PM | |
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Erebos/Luminious
Portrayed By: MikeyCP
Erebos is the third case mentioned above. He technically quit, but he did so when he was already destined to die. As a result of that, he straddles an awkward zone between unrankable due to his quitting (in theory) or being rankable due to his already being basically dead when he did so. Irregardless, I don't think it matters much because his performance in this game was without a doubt the worst on show. As a result, it seems only fair to place him at the bottom of the pile.
History:
MikeyCP has technically played in all three Labyrinth games. I say technically, because his role as "Mystery" in the first game saw him getting modkilled for inactivity and missing the initial exit action. As one of the only anonymous players in that game, it was disappointing. In spite of this, I gave him another go round in Labyrinth 2 because he expressed a keen desire to play.
Around this time, Mikey left ProM and I was concerned that it would be another repeat of Mystery. Instead, I was more than pleasantly surprised. He played as "G", the mysterious silent thief who had an affinity for the seventh letter of the alphabet. His schtick was to lurk in the shadows, watch a lot, only comment when spoken to and repeatedly use the letter g when he was talkinggggg. G was a very fun character who provided several memorable moments and was probably exactly the type of character Mystery was always meant to be.
After Lab 2, Mikey was long gone from ProM and all associated sites and as a result, was completely out of contact. When it came to casting for Labyrinth 3, I was keen to ask him to play again as I was with most of the former Labyrinth 2 cast. Around a month before the game started, I got my chance when he showed up on ProM again. The first thing I did was drop him a PM and he expressed a mild interest which only grew in the upcoming time.
Sadly his heart just wasn't in it this time. He never provided me with any character information, he didn't show up on the day the game was starting and his single day of activity in the game would prove to be nothing more than a minor distraction on the road ahead. I was on the fence with regards to letting him play at all after the first day, but feeling like the Greek team needed an extra person and eager to give him a chance because of his Lab 2 performance, I threw him in as a late-comer, similar to "Brock" last time around.
Character:
Because Mikey didn't provide me with character information, and because the decision to officially add him to the mix was made late, I had to invent the character of Erebos very close to the start date. I decided to stick him with the Greeks because that side was so lacking in people as it was, and as a result I tried to conceive an interesting and original character who would be different enough from the others.
There were already a few warriors, and all of the Greeks had some kind of natural strength or heroic ability, so I decided to make him a magician of sorts. I thought it would be interesting if he was a dark wizard, similar to Willis but with the potential to align in either direction. This resulted in me making him a monk who later became an exiled necromancer. The image I used for him was taken from a news article about monks brawling for the space in a church. The name Erebos means darkness and shadow. I searched for a Greek name with that definition and liked the way it fit.
All of the creation and conception process would be ultimately pointless, however, because Mikey decided to go a completely different route with the character than the one I created for him. This was particularly annoying to both of us when in the early game we wanted people to have a consistent avatar scheme. Moreover, he changed his display name to Luminious which caused unnecessary confusion for the players in his group who were already out of sorts due to the abrupt nature of the game start.
The idea behind the change was that his character would essentially flip between good and evil depending on the way the coin was facing. Well, we think anyway. Mikey never confirmed this officially, he just asked if I could figure out what he was planning and this was my assumption. As of this day I'm still not sure. If this is the case, it was a very interesting concept that would've been cool to see in action. With Luminious being the well spoken gentleman he was on the first day of arrival and Erebos being a darker, more sinister figure.
But like I said, his activity dwindled. Erebos never had an arc or any development and just became a walking inactive for a few phases before dying.
Journal:
Erebos barely used his journal, but he did at least use it for more than just the occasional action. Maybe he would've done more with it if he had more time in the game. It's hard to say.
Gameplay:
There really isn't a lot I can comment on here. He provided a minor interesting diversion on his arrival phase but this dwindled into nothing. With regards to role, Erebos didn't have one so that was never an issue either. Due to his late arrival, he was actually forced into having a vanilla role because all of the others were decided before the first phase began (even though some weren't handed out until later). This may have caused a slight balance issue if it was known, but we kept it well under wraps for obvious reasons.
The only two memorable things about his journey are his abrupt arrival, causing some minor suspicion and commotion, and his explosive death in the hot potato challenge. It was moments before the explosive was due to detonate that Erebos showed up and requested a modkill due to lack of time to play. He also attempted to pass the explosive to Hobert, effectively killing them both.
Because of the late hour, we decided it was much fairer to let the explosive detonate and kill him that way. Though what he asked was valid in the context of the game, it was an incredibly unfair and annoying action that would've changed up the game dynamic for an active and invested player far too early. Moreover, in requesting to be modkilled it would've had a major impact on game balance.
If he hadn't requested the modkill along with the action, we might have allowed it to pass. This could've been fairly dramatic because it would've kick-started Hobert's zombie resurrection earlier than expected. Whilst his own group may have left him to it, many other players came through that room, including Carl. Just think for a moment on that possibility, Carl and Hobert being forced to travel alone together after their already blossoming relationship.
Whether or not this would've dramatically changed the game, it's hard to say. But given the circumstances we felt it was a very justifiable decision. We let Erebos die via explosive and he was never heard from again.
Conclusion:
All in all, a disappointing performance which was probably cut short due to the player being too busy to participate. Given that I requested he play, I can't blame him too much for this since he didn't apply formally and then drop out. Moreover, he was very apologetic and polite about his inability to continue playing which we have a lot of respect for.
It was a fairly damaging thing he tried to do on his way out though, and the result of that puts him firmly at the bottom of the list. There was some good potential here, and we would've liked to have seen more from him but it just wasn't to be.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #3: 26th Sep 2013 4:59 PM | |
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I was surprised that mikey was playing, I thought he left after that drama with that chick that followed him to ProM. |
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Wasn't it due to something with 8bit and PMs? I can't remember the exact reason but it was a bit strange. He lurks around SA now and rarely leaves the site I think. | |
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #4: 26th Sep 2013 5:41 PM | |
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Talion Varko
Portrayed By: Dutchiee
Talion was the first dropout. After a pretty inactive first round, he saw the pace of the Phase 3 thread and realised there was no way for him to keep up with the game. His dropping out was orchestrated well, orchestrated early and handled in such a way that it had almost no bearing on game balance whatsoever. For these reasons, and because he never did anything much with his character, Talion sits firmly in the middle of the modkilled players.
History:
Dutchiee has never played in one of the "main series" Labyrinth games, but he did play in Lab 2.5. In that game he was one of the more active players and contributed a fair bit towards the scum team before his death. He was one of the characters in that game without an earlier counterpart, so his existing in purgatory in that narrative was entirely random and unrelated to anything prior.
With his involvement in this game, he expressed an interest fairly early in playing the next. However with his inconsistent activity on FE, as the game approached I was worried about being unable to cast him at all. He had filled out a formal application but he was one of the players I was having the most trouble getting hold of just before it started. He was one of the last to show up on the first day, but he did arrive and discuss a little bit.
Character:
Dutchiee provided a little more detail for his character, in that he gave me a name. His character background and avatar were both work in progress, and he didn't update them before the final run so I went ahead and gave him a prototype character to see if he liked it or not.
Going from the name Talion, I wanted yet another unique character. Having the opportunity to do so, I envisioned him existing in the Greek era but I was struggling somewhat with the design because I didn't want him to clash with any of the others. I eventually reached the conclusion he should be some kind of rogue mercenary turned hero and set to finding an image that matched the idea.
A couple of hours searching yielded unsatisfactory results but I came across a picture of a masked warrior and decided to go the "son of the desert" route. The picture that I eventually settled from was from Sinbad I think (I can't remember entirely). It seemed to fit the name, the mental image and so I constructed the background around that. Dutchiee was happy with the character so we settled on the final result.
Talion was one of a few who didn't technically fit into the Greek era at all. It was a bit of a stretch really, but I'd already gone down a strange path with filling it out and I decided that striving for complete realism in this was a tad ridiculous and boring. I did quite like the character and his portrayal was fine. It was just a shame we couldn't see more.
Journal:
He never posted in it, so no comment.
Gameplay:
Again, the gameplay portion is too non-existent to pass fair comment on. Talion pulled the Medium role to begin with, something that wasn't going to get any use in the early game to begin with. He put in a little bit of effort, starting a rift with the mod-controlled Theseus before it became a bit too overwhelming for his schedule.
With regards to the mod-kill, we were unsure initially what would be the best way to handle it. We decided it was best to announce the fact it was a mod-kill in order to avoid any needless speculation and suspicion on the matter. I was also happy to inform people of the reasons, because it would avoid people worrying about bringing about a modkill themselves.
To keep the status of his role ambiguous we decided to post a standard "if he had a role" message and pass it on to a random vanilla player. This process was entirely random and only "rolled" once, so whichever player's number came up had the potential to become the medium. I excluded Erebos from the list due to his worrying activity level and fearing it'd only be handed off again.
This left any of the following: Balagor, Dern, Katy, Origo, Rita, Scott or Culo. Rita pulled the role and made very good use of it, but the other possibilities could've proved interesting, particularly when you consider how game changing that role proved to be in the Scumpocalypse.
Had he dropped out much later in the game, it would've been unfair to pass it off at all. But considering the timing, it was just right to avoid any sort of complications.
Conclusion:
We enjoyed the character, and Dutchiee is a great player to host for when he's active so it was disappointing he didn't have the time to play this one. Irregardless, the way he handled it was perfect really. Whilst keeping him around as a "walking shoe" may have been beneficial to the group, it would have also wasted what was a useful role in the calculated game.
As a result we were very grateful that he did what he did rather than merely becoming a no-show. He was very polite and apologetic about it all and we have no ill feelings. I think he would've been an interesting addition to the game if he'd stayed on a little longer.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #5: 28th Sep 2013 12:31 PM | |
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Taylor Johnson
Portrayed By: kungarike
Taylor was the second and last formal dropout. He started off very strongly, so it was incredibly disappointing to see him leave the way he did. That being said, the player was fantastic about the whole thing. He told us well in advance, discussed his concerns and issues with us and even gave it time to see if he wanted to reconsider. In the end he didn't, and kungarike stayed on as the first formal spectator for the rest of the game.
Because of his strong start and entertaining character, Taylor is ranked highest of the modkilled players.
History:
I encountered kungarike when I was a Prediction Writer for Sausage Island 5. He played Matt in that game and I found his performance incredibly entertaining to watch to the point where I put him straight on my fantasy team and was rooting for him from the start. Sadly he lasted a mere two rounds or so in that game before he was voted off, and spent the rest of the game musing to himself and others in the pre-jury lounge.
He played Matt in character, and he was doing a really great job on that front with his confessionals. I enjoyed how he portrayed it so much that I sent him a PM inviting him to play the game. He was one of only a few I personally invited, because I wasn't sure if he'd show an interest himself and I really wanted him involved. He accepted my request when I straightened a few things about the game out with him, and sent me a formal application not long after that.
Character:
The character of Taylor was one of my personal favourites. He was originally envisioned by kungarike as being a tad different to how the finished character ended up. The vision was to make him this emotionless drone who had become so desensitised by everything that he had basically lost touch with reality, not even being fully sure which things around him/her were people or objects.
The original avatar was a computed image of an average face (http://i48.tinypic.com/2yl2y5v.jpg). The name was meant to be unisex, as was the image because it wasn't going to be officially declared which gender he/she had (similar to Rayne last game). In the end I didn't like how the computed image fit, spent a great deal of time trying to find a similar one and ultimately gave up. The image I used was found when I cross-referenced one of the average face experiments and it was actually the original face of the guy before it'd been "computed".
I kept the basis of his character the same, for the most part. He became this disillusioned drone who had no excitement or adventure and was barely noticed by anybody. When the game began, the portrayal of this was ridiculously on point. One of the most amusing outcomes was that pretty much every post Taylor made in the Meeting Room was ignored completely. This wasn't intentional, but considering his character it was hilarious.
He didn't have much of an arc due to his early demise. I very much enjoyed his interactions with Hobert and his fascination/obsession with Brittany was wonderful (seeing her as the damsel he was supposed to protect/rescue in the fantasy he was constructing in his mind). When he went out, he posted something to allude to the fact it was going to happen later, which was a nice touch we enjoyed.
All in all he was a great character, and we're very sad that he couldn't have had a longer life in the maze.
Journal:
The limited time he had to post in his journal was pretty fruitful. Every entry was hilarious and in character and it was a shame we couldn't see more.
Gameplay:
Not a lot to comment on this one either due to his limited stay in the game. He started off with the Messenger role, one which would see limited usage due to the number of soft claimed messenger/psychic roles in the game (almost all of which were false). He did actually use his role, which was nice. He sent a message out to Brittany, Ezra and Peter. Only the Ezra one really caused a stir, since he fixated on it for quite a while.
Ultimately, not being able to find a productive use for his power, Taylor decided against using it much and he bowed out of the game not long after his third use. Upon being modkilled, we handed off the role to a random player similar to the case with Talion. It was still early enough in the game, and the role was important to balance up against Fong's Dark Messenger role. Balagor pulled it in the end.
We were happy with the way he decided to bow out of the game and allude to it early on. In terms of how much he achieved, with his uncanny ability to blend into the background and his lack of time overall which he could really give to the game, his character never really amounted to much in terms of gameplay.
Conclusion:
Taylor was one of my personal favourite characters and I enjoyed the player a lot in Sausage 5, so naturally it was a pity to lose him so soon. Like Talion, he was very respectful and apologetic and it was definitely a good call to make instead of holding up the balance of the game by having another inactive thrown into the mix.
We liked that he took some time to muse on the decision before officially declaring it, and we quite enjoyed having him around as a spectator for the duration. Though he didn't comment much, he did occasionally and he was still very invested in watching the remainder of the game.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #6: 28th Sep 2013 12:41 PM | |
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RIP Matt (even though I basically killed him) |
You were both on my fantasy team and I was heartbroken. | |
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #7: 28th Sep 2013 3:26 PM | |
Now we move past the dropouts and onto the real players. Everybody past this point has no excuse. If they sucked, they did so on their own terms and made no attempt to correct the balance by side-stepping the game altogether.
For the most part though, they didn't suck. There was a general mixture of good and bad for most cases and it reaches a point where it will become difficult to rank people. The next few were almost unanimously decided by myself and Pollux though. These are the players who despite their potential, never came remotely close to unleashing it for one reason or another.
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Rhea Leonhardt
Portrayed By: Vespis
Rhea was a somewhat interesting character who had a lot of potential but became nothing more than a walking, rarely talking inactive shoe. She barely used her role, barely had a character arc and barely posted during the entire game. Vespis has since been quite apologetic about the whole affair and openly admitted it was one of his worst games, but that won't stop me from laying into his performance!
History:
Vespis has a perfect record when it comes to Labyrinth games. He played in the first under his own name (or one of his notable variants) and was the hacker. His cryptic messages caused a little bit of disarray before his untimely end in an acid trap that would prove to be disappointing to both of us. Continuing on from this, he played as the androgynous butcher, Rayne Lant in Labyrinth 2. He became a mysterious, silent and creepy annex to the infamous Group B before he attempted to murder Roth and got the tables turned on him quite dramatically.
In Labyrinth 2.5 he was the leader of the "scum" side, the Shades. His heart wasn't in that game much so his performance wasn't particularly noteworthy and Rayne got his just desserts in purgatory too. Despite this we had fairly high hopes for him coming into the third game. Having played with Vespis before, he's certainly somebody who can dominate in the right circumstances. His was also one of the first applications we received.
Character:
Original Avatar: http://img.photobucket.com/albums/v629/mikirou/bluehighlights.jpg
Rhea was an interesting character. A few people got the idea to extend the plot of Labyrinth 2 by casting themselves as somebody related to a former character. In the case of Rhea, she was the younger sister of Rayne and on a desperate quest to locate her older brother.
This scenario actually proved something of a challenge to us in development. I liked the idea, and I wanted Vespis to be able to portray Rhea as he wanted but the girl in the photo looked fairly young so making the timeline sync up proved to be a tad problematic. I originally anticipated Labyrinth 3 being set a long time after the second, maybe as many as 50-100 years onwards. Rhea didn't fit this model, along with Rita. The result was we had to limit it to being a mere decade later.
This worked in the end, and we kept the character of Rhea the same without any changes. In spite of this, however, the character idea would ultimately fall flat. Vespis barely portrayed her as a character at all and aside from the one phases where she proactively spoke, Rhea's story was more or less forgotten for the duration of the game. Her eventual death resolved or sealed nothing with regards to the character and what we got was an ultimately wasted opportunity.
Journal:
She used her journal to post the occasional role use, somewhat inconsistently. Other than that, the pages were very much left blank.
Gameplay:
It goes without saying that this result was also disappointing. Rhea was the tracker, a role which has been placed in every single Labyrinth game to little acclaim. Though it has been used throughout, it has never been used to deduce anything worth knowing. In the case of this game, the tracker role would've been perfect for finding Carl and the Caduceus, saving a lot of backtracking time and thrusting the game forward into a more interesting direction.
Rhea's lack of involvement in the game came at the expense of Vespis not having time to read the long threads. Unlike other people in a similar set of circumstances, though, Rhea was extremely vocal about this. It seems like the majority of the posts I remember her making in the phases were complaining about the amount of talking that was going on in the phases.
Whilst there was a lot of unnecessary back and forth going on, I found the complaining about it to not only be counter-productive but to also detract a little from the fun of the game. People don't want to see other people constantly whining and complaining about the state of the game, and the constant one note attack on people who were more dedicated felt incredibly coarse and tore away any empathy I had for Rhea.
She used her role, but almost never commented on the use of said role. She revealed results in the one phase where the groups were halved and she had opportunity to finally speak, but other than that I don't really recall her making an effort to post them any other time. Part of this was due to her wanting to keep her role secret from the other half of the group. I still don't get the rationale behind this because while it could've been a nasty role in the wrong hands, its only value is if the results are known.
Pollux kept a meticulous record of footprints long after Rhea's death, just in case. Like the trackers before her, they would prove to be somewhat worthless which was a pity. Other than her role, Rhea's involvement in the game was next to nothing. She discussed nothing, achieved nothing and her only viable purpose was acting as a shield so the others in her group wouldn't die instead.
Conclusion:
Her exceptional lack of activity and functionality, coupled with the fact that she was openly abrasive about the state of the game and its discussion leads her to falling firmly in last place. Most of the other characters achieved some semblance of interest, whether from a one time effective use of their role to just a single humorous moment or comment. Rhea had no plot, no humor and was barely even a player at all.
Overall, a very disappointing effort from a player who can do much better.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #8: 28th Sep 2013 3:33 PM | |
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I was with Tyron in his final moments. For those couple of seconds...they were the best of my life. |
You were with him for much longer than that!
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #9: 28th Sep 2013 4:08 PM | |
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Hell I don't know if I'm going to include the role in the next game, it seemed to cause Paul grief when I used it back in Lab 2. I bet when Vespis died, Paul or Zersch went "Yeeees!" |
Nope. Zersch was meticulous with footprints. He would go in every day come rain or shine and update every last one. Those still kept being done long after Rhea's departure from the game.
It is a frustrating job, but I stand by my belief that the tracker role is useful. Other than using it to find Carl, it could be used to find rogue scum (like Tyrese) or figure out the pathways of other groups. Wouldn't you have appreciated the role when it came to locating Lee?
Part of the problem is that when conjoined with other roles, it loses it's efficiency. The twin roles always prove to be way too generous with information, making a two group setup miserable from an isolation stand-point. Thankfully in both games, these roles imploded before the mid-point. It still mostly amounts to nothing though.
The Humanist also renders it a little redundant, but the humanist only gives the closest player, whereas the tracker picks up on every last footprint.
A lot of information in Labyrinth 2 would've been gleaned if people paid more attention to your role results. But they didn't, and it wasn't. I still think it could've resulted in a hugely different outcome. | |
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #10: 28th Sep 2013 5:20 PM | |
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How did you execute the Humanist role with the larger rooms? Was it like 3 rooms away or 3 standard sized rooms away? |
Went by map squares. The biggest issue there was a lack of communication about method, since we both had our own way of doing it that never really synched up.
And I really, really do have to apologise for the virus. That was a shitty trap with a boring outcome.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #11: 28th Sep 2013 5:21 PM | |
Also:
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Origo Aenigmatis
Portrayed By: Shawn
Remembered fondly as the fly man, or spider bait, Origo was the masked vigilante with a lust for judgement and showing up at the worst possible time. Not the worst of the game's inactives, but far from the best. Origo achieved precious little in his short life other than being a noble human sacrifice and being annoyed greatly.
History:
Shawn has an interesting history when it comes to these games. Taking cues and advice from his older brother Curtis (who always wants the best for everybody), he has slowly built up his ability to play mafia not terribly. Shawn captured the hearts of the predicition writers when he played as Carter in Sausage Island 5 (and later All Stars). His legacy as Carderp, one half of the most bumbling and tragic brotherhood of all time, made me very excited to see how he'd handle a game like this one.
In the end, he didn't really. The game proved too much for him with its long and drawn out threads and he never quite gelled with the game or anybody around him. With no role to speak of, it wasn't a complete disaster. It was just a little sad.
Character:
Shawn's original application was as the Joker from Batman. Given that the game called for original characters, I obviously couldn't let it stand but I was very keen to let people play the type of character they wanted to play. I toyed around with the idea a bit and came up with something which was probably a lot more different than I originally intended.
The end result came about because I saw the avatar when I was searching for another character's image and really, really liked it. I though the application it fit with the most was Shawn's, due to his desire to play the joker. The background I came up with was more than a little inspired by Rorscach from Watchmen, probably because the avatar was in a similar vein.
Finally, I got the name by choosing a phrase that sounded mysterious and converting it into Latin. Origo Aenigmatis translates roughly to "beginning of the mystery" which summed up the character's background and style. He was envisioned as being a sort of middle of the road, ambiguous figure who seemed neither good nor evil. I suppose he was very much meant to be the "G" of Labyrinth 3. What came as a result of Shawn's portrayal wasn't even close.
He did have his moments, when he was around to have them. We quite enjoyed the fact that Origo's only contributions were to scald and reprimand his group severely, whilst adding nothing of value himself. He had an almost surly attitude towards everything which was partly due to his not getting the game, and partly a characterisation.
The problem was that Shawn was very inconsistent with it, and some days he would completely break character to apologize for his lack of overall activity, or something similar. This destroyed the image of Origo as a surly misanthrope and just made him seem more like a clueless idiot. It was good for comic relief but probably annoying to travel around with.
His death was at least functional to the plot, serving as the sacrifice Genevieve was forced to make in the red room. Something very different may have panned out if she'd chosen a different target, but it was Origo's time to go.
Journal:
Like all inactives before and after him, Origo's journal was a blank canvas.
Gameplay:
Precious little to report. Origo had no role, so he had almost no functional value to his group at all. He would've served as a useful human shoe if it weren't for the fact he kept showing up to post right at the last possible second before becoming declared an inactive. Despite this, he was generally apologetic for his lack of participation.
He seldom posted a theory, which was generally off-base and more often than not ignored in the mass of posts each phase. I chalk this up to at least having a go, though it wasn't much of a go and it wasn't really that helpful to anybody. He participated in a few room events, took a trap or two in the face and was at the very least, inoffensive to us as hosts.
Conclusion:
I think a lot of my disappointment here stems from the fact that I enjoyed Shawn so much in Sausage, and I really liked the character I devised for him. It was probably incredibly ambitious, and I can understand his lack of activity in the game. Still though, he'll always stand out to me as a "what could have been" kind of player.
We respect that at the very least, he tried. Even if his trying amounted to nothing and was very rare, it was something.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #12: 29th Sep 2013 6:34 PM | |
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Frederick Frederickson
Portrayed By: Benjamin Talam
The discerning voice of reason in a world gone mad, Frederick is remembered fondly by all for his proud take on civil rights and being the world's only walking item. Sadly, there isn't an awful lot else to say about him as he spent most of the Labyrinth adventure somewhere else. Where is he now? Who knows. He probably just blew up with the rest of it...
History:
Back on the forum EN, a user named Mercuzo joined the forum to promote an upcoming cross-site survivor game. Not being particularly into ORGs at the time, this went pretty much ignored. But the link was kept and I eventually came back around to their home site. The forum is called Korova Milk Bar, and it's the remnants of an offshoot site that came about from IMDB. With a similar origin story to our own forum, I decided to sign up and post.
When this game was running short on casting time and I still wanted more people, I went out on a limb and promoted Labyrinth over there. There was actually a fair amount of interest, with at least 4 people expressing a desire to play (including Mercuzo). I didn't push it though because I felt bad about the promotion to begin with. I eventually decided to cast the only person who followed up on their character creation request, which was Talam.
I played in a game with him on the site before, so I had somewhat high hopes. In the end I think the whole experience just blew his mind. The games they are used to playing don't come anywhere near the level of activity this one did. I also later got berated repeatedly by Mercuzo for not chasing him up about playing. Maybe he should've come on board instead, but then we wouldn't have had the man, the myth and the legend that was Frederick.
Character:
The idea behind Frederick's character was that he was a rational businessman who had a fairly high opinion of himself. Though not particularly cold, he was still pragmatic. The lack of coldness made him different enough to Dennis that I decided not to change anything up. I had no part in devising the character, and went entirely with the original design down to the Donald Glover avatar.
Funnily enough, despite the fact that Frederick spent most of the game not playing it, when he did show up he did so very much in character. If nothing else, I can't fault Talam on this front because he wasn't just playing as himself. Frederick very much was an act, and was very much exactly the way he was always supposed to be played.
He lost a bit of the warmth after his first initial phase. This was exacerbated a lot by his group, so I don't entirely hold him responsible for this. Because of his lack of activity, his group often ignored everything he said or berated him simply for appearing which only led to his appearances becoming rarer and slightly more hostile. I very much enjoyed his exchanges with Parker all the same.
The one moment he broke character was when he made a comment about being a "successful and attractive African American". This was a meme on his home forum, so it was obviously just a subtle fish to see if any of his buddies were in the game. Other than that he was largely consistent. His appearances garnered something of a legendary status, showing up like Origo at the worst possible times.
Journal:
His journal was as existent as he was.
Gameplay:
Not a lot to say. He participated in events on the days where he showed up, which meant occasionally filling out his journal with results of actions. He didn't gain any items and his role was one of the stranger things about the entire game.
Because he pulled the booster role, which was actually extremely valuable, it meant that Frederick had no function acting as a human shoe. So unlike the other inactives, Frederick had to be protected at all costs. It made deciding which party he should follow nightmarish, since there was no guarantee he'd be around to do it despite the fact it was sometimes needed.
This never became much of an issue though. He was separated from the half of the group that needed him when the bridge broke, but this was something that would've been largely unavoidable. The formula for the bridge separation was based on follow order, so even had he been active, chances are high that Frederick would've been on the wrong side of that. Other than that one time, Frederick was very much always there in the pack as a useful group asset by virtue of existing and not dying.
I have to give a tiny bit of props to him if only because he revealed his role. Generally I don't support role-claiming, but Frederick's role was more useful as an outed power and his lack of activity meant that it was essential the group knew exactly what he did. There was never a major call for him to do it other than avoiding being sacrificed. So it was partly self-preservation, but it would go on to very much serve the group.
For these reasons, even though his presence in the game was fleeting, the handful of things he did do were proactive. He never broke anything and he was a useful item until the end.
Conclusion:
I liked that he refused to accept the nature of time travel, and his digs and rivalry with Parker were so consistent that I have to give him props for those. On every other front though, I can't comment much. His lack of activity ruined him to the point where he was nothing more than a running joke.
I had no expectations from the player so it wasn't a disappointment. And the handful of times he did contribute were worthwhile enough to not rank him bottom of the pile. A more proactive Frederick would've been quite an amazing thing to behold, but it wasn't to be.
Wherever he is, I wish him well.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #13: 29th Sep 2013 8:40 PM | |
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Aw, so much hate for poor Frederick. :(
Still wish that bridge thing would have worked out better since he was following me, lost all that extra searching when we split. |
A lot of people were following you though, that was the problem. It broke after the midway person from your group crossed the gap. Everybody was following either you or Mark, so it didn't matter that Frederick was too. He was just one of many.
I checked the calculations for that so many times because I knew there was no outcome that would be good for either of your two parties afterwards. The worst case scenario would've been Fred falling dead centre, because that would've seen him tumble into the void and teleport off alone.
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PORL
UNFORGIVABLE
| Reputation: 153 | Group: | Admin | Posts: | 4,222 | Joined: | Jun 22, 2012 |
| Post #14: 29th Sep 2013 8:55 PM | |
The bridge was actually one of the biggest design flaws of the game, to be honest. It wasn't that the idea itself was flawed, but the location was terrible.
It was intended to be an early game event, but the placement of Cerberus made that path inaccessible to begin with. Couple that with the fact that the Northern path out of the South-West corner contained both a locked door and a resetting teleporter, and that little segment of maze was nightmarish to escape from.
Either the bridge needed to be more centralised, or Cerberus needed to be further North in the maze. I just really liked the idea of crossing over the top of the entrance room. | |
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