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Day One; The MacMillan Estate
 
Penner
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Post #1: 11th Nov 2020 9:52 PM 
My brain is too small for this setup but I’ll still give it a go

How may I be of assistance?
 
   
Penner
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Post #2: 12th Nov 2020 5:57 AM 
It was really amazing in the last game how, even after Mittens flipped and showed he could recruit, nobody questioned whether I was still town or not 😂😂😂
 
   
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Post #3: 12th Nov 2020 5:59 AM 
BUT we are turning a new leaf, and I am most certainly on the survivor’s side!

Does anyone have theories on how we will find items?
 
   
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Post #4: 12th Nov 2020 6:01 AM 
Nvm I read the mechanics and there’s just gonna be a shit-ton of EOD things
 
   
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Post #5: 12th Nov 2020 6:03 AM 
jamie @ 12/11/2020 6:01
Penner @ 12/11/2020 6:57
It was really amazing in the last game how, even after Mittens flipped and showed he could recruit, nobody questioned whether I was still town or not 😂😂😂

ya last game was so fun...…………………………………………………………...not


I assure you I had enough fun for ALL of town muahahah
 
   
Penner
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Post #6: 12th Nov 2020 7:07 AM 
So I know Vern and Nav were starting to make signup lists on who is going where. Should we continue those?

I’m a bit worried that killers will have to choose between generators and locker areas in order to kill a particular person, and I don’t necessarily want to mistakenly telegraph to mafia where each person is going.

But on the other hand, it is good to be coordinated so we don’t all do one of the two options.
 
   
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Post #7: 12th Nov 2020 9:48 AM 
Spin the Pirate @ 12/11/2020 9:21
Herm @ 12/11/2020 8:49
When I first saw the extra set of rules, I was confused.

Then I read it.

We just need to either visit generators or locks at night.

Generator probably starts at 0%, then we up it to 100%, move on to the next step.

Getting some fancy items from the chests sounds nice as well.


I figure there are probably 15-18 survivors (if this is more of a normal setup, balance-wise), and if we all repair the generators 10% each night, that's 150%-180% repaired each night. We should have these three working again in no time. We need 5 working generators, which we should get by the end of Night 4, no problem.


Well if all of us go to the same generator that'll be a problem
 
   
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Post #8: 12th Nov 2020 9:55 AM 
Spin the Pirate @ 12/11/2020 9:50
Penner @ 12/11/2020 9:48
Spin the Pirate @ 12/11/2020 9:21
Herm @ 12/11/2020 8:49
When I first saw the extra set of rules, I was confused.

Then I read it.

We just need to either visit generators or locks at night.

Generator probably starts at 0%, then we up it to 100%, move on to the next step.

Getting some fancy items from the chests sounds nice as well.


I figure there are probably 15-18 survivors (if this is more of a normal setup, balance-wise), and if we all repair the generators 10% each night, that's 150%-180% repaired each night. We should have these three working again in no time. We need 5 working generators, which we should get by the end of Night 4, no problem.


Well if all of us go to the same generator that'll be a problem


Who said anything about everybody going to the same generator? Unless you want everybody injured.


No, i'm saying if we all go to the same generator (which is unlikely N1 from an odds perspective, but you mentioned actions thru night 4) then we won't be optimizing the amount of repair these generators need. You can't just blanketly assume we will repair a minimum of 150% of total generators each night even if everyone goes to a generator.
 
   
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Post #9: 12th Nov 2020 9:56 AM 
Without coordination, especially N2+, we will likely have extraneous repairing since once we hit 100% on one, any additional repairing doesn't carry over to a different generator (I assume).
 
   
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Post #10: 12th Nov 2020 10:00 AM 
Also i'm not sure if this has been shared, but based off my role info, it's heavily implied that if a killer finds you (at least at a locker) and you are not in "dying" state, that you will enter "dying" state. So I think it'll take at least two jabs at your life to take you.
 
   
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Post #11: 12th Nov 2020 10:09 AM 
Each killer will get to go to a place and wreck whoever shows up with them. I don't think there is an additional factional kill, unless it is a very small team.
 
   
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Post #12: 12th Nov 2020 10:10 AM 
From the mechanic section:

There are three lockers in the game. You may choose to visit one every night which will protect you from the night kill. If a killer visits a locker you are in, they will immediately put you into the dying state. Lockers will be given out by who PMs me first. If you try to visit a locker that is already taken, you'll do nothing for the night."

So nvm i guess they get to kill outright AND wreck havoc. I guess time will tell if someone can do both or it's either visit or outright kill for an individual killer.
 
   
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Post #13: 12th Nov 2020 10:29 AM 
Cody @ 12/11/2020 10:22
Spin the Pirate @ 12/11/2020 8:21
Cody @ 12/11/2020 10:20
Aw spin ur making me blush


Dammit, you're scum, aren't you?


Negative! I’m a survivor. My favorite one too.


Rupert?
 
   
Penner
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Post #14: 12th Nov 2020 10:29 AM 
Nah, pirates was last game. Cmon penner!
 
   
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