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Spin
Milk Bowl
| Reputation: 119 | Group: | Godfather | Posts: | 25,300 | Joined: | Feb 18, 2015 |
| Post #1: 24th Jan 2019 5:00 PM | |
Players Alive: [3/15]
6. Ahoda
10. Rodney
15. brian
Players Dead: [12/15]
4. Cody -- Afghan Farmer (Unaligned) -- Lynched D1
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Player: Cody
Role: Afghan Farmer (Unaligned)
Ability: Each night, you will visit one person and provide them with a bounty of refined poppy seeds. You fulfill your win condition if alive and every living person is in possession of poppy seeds. The game does not end if you meet your win condition, unless you are the last person standing. If necessary, you scan as Town.
Win condition: Have all living members in possession of refined poppy seeds. |
3. Mittens -- Indian Intelligence Agent (Town) -- Killed N1
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Player: Mittens
Role: Indian Intelligence Agent (Town)
Ability: On odd nights, chooses one player to Track and will receive which (if any) people your target visited that night. On even nights, chooses one player to watch, and will receive which (if any) players visited your target that night.
Win Condition: Eliminate all threats to the Indians. |
5. Spider -- Russian Explosives Expert (Mafia) -- Lynched D2
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Player: Spider
Role: Russian Explosives Expert (Mafia)
Ability: One time during the game, in the place of the factional kill, you can place a bomb at another players house, that will blow up, killing the resident and any visitors that person had that night.
Win Condition: Eliminate all threats to the Russians and have 50% (or greater) of the remaining players. |
13. Havo -- Indian Citizen (Town) -- Killed N2
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Player: Havo
Role: Indian Citizen (Town)
Ability: You have no night action.
Win Condition: Eliminate all threats to the Indians. |
12. Merc -- Indian Drug Enforcement Officer (Town) -- Lynched D3
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Player: Merc
Role: Indian Drug Enforcement Officer (Town)
Ability: Each night you can visit one player and looks for illegal drugs. If you find illegal drugs, you will confiscate and destroy them. You will not be informed if your target had drugs.
Win Condition: Eliminate all threats to the Indians.
Hidden: If you visit the Farmer, the Farmer will be roleblocked for the following night as they have to return to their home to find a new supply. |
1. Lamps -- Chinese Imam (Cult) -- Killed N3
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Player: Lamps
Role: Indian Chinese Imam (Town Cult)
Ability: If you end the day on the successful lynch of a Town player, you will have no action at night. If not, you visit one player each night. If that player is Town, nothing happens. If that player is anti-Town, you will kill your target.
Win Condition: Eliminate all threats to the Indians. Eliminate all threats to the Chinese and have more than 50% of the living members. |
7. Josh -- Chinese Citizen (Cult) -- Killed N4
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Player: Josh
Role: Indian Chinese Citizen (Town Cult)
Ability: You have no night action.
Win Condition: Eliminate all threats to the Indians. Eliminate all threats to the Chinese and have more than 50% of the living members. |
11. Helios -- Russian Oligarch (Mafia) -- Lynched D5
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Player: Helios
Role: Russian Oligarch (Mafia)
Ability: Each night, you can pay a bribe to insure that one member of the Russian team will appear as pro-town upon investigation. Does not appear as a visit.
Win Condition: Eliminate all threats to the Russians and have 50% (or greater) of the remaining players. |
14. Farlig -- Indian Secret Police (Town) -- Lynched D6
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Player: Farlig
Role: Indian Secret Police (Town)
Ability: You will remove the vote of anyone who visits you during the night. Their votes will not count for the following day phase.
Win Condition: Eliminate all threats to the Indians. |
8. im317 -- Indian Census Authority (Town) -- Killed N6
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Player: im317
Role: Indian Census Authority (Town)
Ability: One time during the game, you may send a list to the mod of each living player and your guess as to their alignment. The mod will return the results as "X number of guesses are correct". Possible alignments include (not all are in the game): Town, Mafia, Cult, Survivor, Serial Killer, Unaligned.
Win Condition: Eliminate all threats to the Indians.
Hidden: This role will bypass any potential protections and reveal true alignments. |
9. Primate -- Russian Hacker (Mafia) -- Lynched D7
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Player: Primate
Role: Russian Hacker (Mafia)
Ability: Each night, you will visit another player and hack into their computer. Once inside, you can choose to do one of two actions: 1) Plant a virus - causes the target to be overwhelmed with computer issues, causing them to forfeit their action that night, or 2) Retrieve data files -- you will copy data files from the target's computer and will learn something useful about their role/alignment. Cannot target the same player in consecutive nights.
Win Condition: Eliminate all threats to the Russians and have 50% (or greater) of the remaining players. |
16. No Lynch -- Indian GOAT (Town) -- Lynched D8
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Player: No Lynch
Role: Indian GOAT (Town)
Ability: As long as you are alive in the game, the Town can not lose, seeing as you are the G.O.A.T. If you are ever lynched, shame will be rained down upon all players who voted for you, and they will feel really, really bad about themselves for the rest of the game.
Win Condition: Win Condition: Eliminate all threats to the Indians. |
2. Nav -- Chinese Operative (Cult) -- Killed Night 8
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Player: Nav
Role: Chinese Operative (Cult)
Ability: You can choose to either Commute or Recruit each night, but cannot take the same action in consecutive nights. If you attempt to recruit Russians, you will die. If you die, the Chinese can no longer recruit.
Win Condition: Eliminate all threats to the Chinese and have more than 50% of the living members. |
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