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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #1: 21st Feb 2021 7:28 PM | |
One by one, you watch as your fellow adventurers plunge down the chute, follows by the two Kingsguard. Youre the last to take the leap of faith. You place your arms against your chest and dive down feet first.
The chute spits you out and ends with a ten foot drop, sending you crashing into not so soft pile of your fellow travelers. You roll off the pile and collect yourself, brushing the dust and water off of you. You hold your torch outwards and look forth.
You find yourself in a dungeon. The Kingsguard beside you explains that this exit from the hideout hasnt been used in many years, but there are rumors of wicked things lurking beneath the city, as well as dangerous traps laid out to maim or kill any who pursue the King through it.
"Come, this way." one of the Kingsguard says as he steps forth. "I will lead the way! In the name of the King!"
Click.
A loose stone shifts beneath his weight. Before he can react, you watch as a sickle swings down from the ceiling just in front of him before retracting back into the dark ceiling.
The stunned guard remains froze in place. As you approach cautiously, you place a hand on his shoulder and spin him around to face you. He looks at you with wide, bleeding eyes. As he gurgles out blood, the front of his head peels off complete and drops to the ground, a clean, smooth cut. The rest of his body crumbles in turn.
You quietly take two very large steps back to rejoin your party, keeping an eye on your feet as you take your deliberate steps.
"This is going to be bad." you say to your party as the three of you begin to delve deeper.
Main Quest #1: Choose your Path
You must choose your path through the dungeon. Each way may lead to danger or spoils. Choose as an individual
For your Support. Before you are three doors. Which do you take?
A. Go through the wooden door
B. Go through the iron door
C. Go through the open doorway
For your Fighter. After moving through the door, you are at a crossroads. Which way do you go?
A. Take a left down the stairway
B. Go forward up the rope ladder
C. Take a right into the dark corridor
For your Mage. Your path has led you to the entrance of three very different rooms. Which one will you brave?
A. Cross the bridge over the crevasse
B. Sneak through the bone pit
C. Swim through the flooded room
Main Quest #2: Traps
First, choose one of the following traps to face head on. Then, use the roll feature to roll a 1d20 Dexterity roll. Do this individually. [ roll ]1d20[ / roll ]
A. Try to jump over the Spike Pit
B. Try to dash by the row of Living Statues
C. Try to avoid the Crushing Ceiling
D. Try to dodge the Acid Bucket above you
E. Try to duck the Poison Darts
Side Quest #1: Akmong's Journal
As you make your way through the dungeon, you come across Akmong's hideout. On a stone pedestal at the far end of the room rests a journal, flanked by torches. Do you wish to grab it? Answer individually
A. Yes
B. No
Deadline is 7est! | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #2: 22nd Feb 2021 10:20 AM | |
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##Purchase Scale Armor
##Equip Scale Armor
##Purchase Daggar
##Use Daggar on Murder Bunny
##Use Moonberries on Canassa
🐍🐍🐍 Climb the rankssssss, bring them down!! 🐍🐍🐍 |
Five Gold over one Harm from Murder Bunny
Canassa has been poisoned | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #3: 22nd Feb 2021 10:22 AM | |
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##Buy mage hand
##steal inspiration from Hustus
##buy mage hand
##steal inspiration from Hustus
##buy mage hand
##steal inspiration from Hustus
##buy dagger
##Stab Hustus
You had it coming, stabby stab bitch. Booberella was furious she lost her armour that could protect her large body parts. Booberella realizes she could easily buy armour but that would be less fun and this way Hustus realizes the rat, polar bear, and stripper elf are not to be messed with. Punk ass bitch
(hopefully i did this right, i learnt from nav) |
Five Gold over one Harm from Hustus | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #4: 22nd Feb 2021 10:24 AM | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #5: 22nd Feb 2021 12:28 PM | |
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Can someone explain what the "(A)" next to our names in the chart means? |
Armored | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #6: 22nd Feb 2021 4:52 PM | |
2 hours!
Choose Your Path
Rara
Ordella
Canassa
Faerora
Pastor Sandor
Priggat
Marnu
Hustus
Traps
Rara
Ordella
Canassa
Faerora
Pastor Sandor
Priggat
Marnu
Hustus
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #7: 22nd Feb 2021 6:00 PM | |
One hour!
Choose Your Path
Rara
Ordella
Faerora
Pastor Sandor
Priggat
Hustus
Traps
Rara
Ordella
Faerora
Pastor Sandor
Priggat
Hustus
Akmong's Journal
Rara
Ordella
Canassa
Faerora
Pastor Sandor
Priggat
Hustus | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #8: 22nd Feb 2021 6:37 PM | |
Rara
Ordella
Sandor | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #9: 22nd Feb 2021 7:04 PM | |
A. Try to jump over the Spike Pit
Rolled: 16 (16) [1d20]
B. Try to dash by the row of Living Statues
Rolled: 15 (15) [1d20]
C. Try to avoid the Crushing Ceiling
Rolled: 4 (4) [1d20]
D. Try to dodge the Acid Bucket above you
Rolled: 7 (7) [1d20]
E. Try to duck the Poison Darts
Rolled: 7 (7) [1d20] | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #10: 22nd Feb 2021 7:52 PM | |
The seven parties cautiously descended deeper into the trapped dungeon, each finding their own spoils...and running into their own set of hazards...
The only partially classy Assblasters charged forth. They passed through the wooden door, climbed up the rope ladder, and sprinted across the bridge overlooking a vast crevasse. Along the way, Greaseface fell victim to some eerie statues that came to life and attacked him, while Malus failed to make the leap over a spike pit. Ahron cleared the pit with ease, scoring a bit of extra gold in return.
The Pack managed to scoop up a fair bit of gold on their path through the iron door and down the stairway, but it was a sleepy Rara leading them through a bonepit that caused them to struggle. Their misfortune continued as all three were wounded while failing to sprint by the living statues.
Get Ready to Rok faced similar issues. The path through the wooden door, the dark corridor, and the bone pit ended up being unwise and left them with no gold to show for it. While Rok managed to deftly avoid a crushing ceiling, mostly due to her lack of height, Khanarak and a sleepwalking Ordella also fell victim to the dreaded statues.
Hell's Belles, exhausted from their poisoning and backstabbing, had a great start by passing through the open doorway, but the dark corridor and bone pit swallowed up most of their profit. Things only got worse when Lavina was wounded by the statues and Faerora failed to clear the spike pit. Luckily, Canassa managed to gallop through the poison dart hallway unharmed.
Ying Yang Yang had a rough start through the iron door and the dark corridor, but Calius leading them across the bridge over the crevasse made up for it a bit. Their luck turned around when Sandor and Calius both managed to avoid the crushing ceiling, but a still exhausted Murder Bunny just narrowly missed the leap over the spike pit.
The Northerners let the excitement of their day cloud their judgement a bit, as their journey through the wooden door, up the rope ladder, and across the bone pit proved to be less than fruitful. Tuuluuwaq cleared the statues with ease, and Priggat surprised everyone as he nimbly avoided all poison darts. Booberella was not so lucky, as her figure didn't allow her to dip and dodge with as much ease.
Keepers of the Woods finally had some good fortune! The three raced through the open doorway, down the dark corridor, and across the bridge over the crevasse. While Marnu suffered some wounds through the crushing ceiling room, Vandal just barely avoided all poison darts and Hustus also managed to narrowly clear the spike pit.
All of their paths eventually converged into an underground hideout, deep at the bottom of the dungeon. Each party studied the room and found various maps, scribbled notes, small bits of coin, and several worn plague masks hanging from the wall.
"Akmong's hideout..." the remaining Kingsguard correctly determined. "What was he planning down here?"
At the far end of the room rested a journal, resting on a pedestal for anyone to grab.
The Kingsguard spoke up. "You know that's going to be trapped, right?"
But it didn't matter. Several hands reached forth, grabbing the journal and predictably causing the pedestal to shift in place as the weight was lifted.
The room rumbled ferociously. The walls shook and the ground quaked. Before anyone could react, a trap door above them opened up. A large, round boulder fell from above, crushing the unsuspecting guard in his place and causing his body to fold effortlessly. Gore coated the faces of all who grabbed for the journal, who in turn raced away from the giant boulder as it rolled towards them and chased them out of the hideout.
While many suffered wounds in the process, the twenty one adventurers managed to outrun the boulder and spilled out of a hidden cave entrance, just outside the walls of the city at the bottom of a ravine.
Journal in hand, they combed it over for clues as to Akmong's motive and formulated their next path.
Main Quest #1: Choose your Path
You must choose your path through the dungeon. Each way may lead to danger or spoils. Choose as an individual
For your Support. Before you are three doors. Which do you take?
A. Go through the wooden door
START WITH 15 GOLD
B. Go through the iron door
START WITH 10 GOLD
C. Go through the open doorway
START WITH 20 GOLD
For your Fighter. After moving through the door, you are at a crossroads. Which way do you go?
A. Take a left down the stairway
TAKE AWAY NO GOLD
B. Go forward up the rope ladder
TAKE AWAY FIVE GOLD
C. Take a right into the dark corridor
TAKE AWAY TEN GOLD
For your Mage. Your path has led you to the entrance of three very different rooms. Which one will you brave?
A. Cross the bridge over the crevasse
ADD FIVE GOLD. TAKE ONE DAMAGE (JUST YOU)
B. Sneak through the bone pit
LOSE FIVE GOLD. ADD ONE INSIRATION (EACH OF YOU)
C. Swim through the flooded room
ADD FIVE GOLD. ADD ONE KEY (JUST YOU)
Main Quest #2: Traps
IF YOU ROLLED LOWER, TAKE TWO DAMAGE
IF YOU ROLLED THE SAME OR HIGHER, ADD FIVE GOLD
IF YOU ROLLED A NATURAL ONE, LOSE FIVE GOLD
IF YOU ROLLED A NATURAL TWENTY, ADD FIVE GOLD
Side Quest #1: Akmong's Journal
IF YOU ANSWERED YES, ADD FIVE GOLD BUT TAKE ONE DAMAGE
IF YOU ANSWERED NO, NO EFFECT
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #11: 22nd Feb 2021 8:03 PM | |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,241 | Joined: | Jun 22, 2012 |
| Post #12: 22nd Feb 2021 8:05 PM | |
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