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F&E: "Welcome to Langdale"; lvl 5
 
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Post #1: 10th Feb 2021 7:49 PM 
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Three long days pass. You take shifts riding on Akmong's carriage, but they aren't nearly long enough. Your feet are sore, you're tired, and you're still traveling with a large group that you don't particularly trust.

On the fourth day, you finally see it. Langdale.

Its a modest sized town, but its quite pleasant. You stroll through the lightly guarded front gate and before you know it you find yourself in the town square. The market is bustling. Many townsfolk of various races are enjoying their sunny morning, buzzing to and fro from shop to shop, market stand to market stand. Blacksmiths are hammering away, vendors are proudly displaying their goods, and kids are playing by the fountain.

But you have a job to do. You remember Akmong's words from The Mellow Canary mere days ago.

"A one of a kind item has been stolen from the King! Culprit last spotted in the town of Langdale! Travel to Langdale, find the culprit, and retrieve the King’s possession to be handsomely rewarded. For the party that succeeds: ten thousand gold pieces. Each!”

Your eyes narrow. Any one here could be the thief, if they're even still here...

Akmong jumps down from his carriage and approaches your party.

"Right. Keep a keen eye out. The culprit may be among us..."

You reconvene with your trio to discuss how to approach the day.


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Main Quest #1: Find a Lead

You and your party gather to come up with a plan. How do you wish to proceed? Choose as a party.

A. Ask around, see if anyone's seen suspicious newcomers lately.
B. Pay a local official five gold from your parties pot for information.
C. Head to the local tavern. Maybe some loose lips will spill information.
D. Post up on a rooftop overlooking the town square, see if you can spot anything.

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Main Quest #2: Downtime

There's no shortage of things to do around the town of Langdale. Choose one from the list individually, and only one per person.

A. Buy some food
B. Join a drinking contest
C. Visit a magic shop
D. Start a fight
E. Guard Akmong's carriage
F. Go to sleep
G. Pickpocket whoever you can
H. Play pranks on townsfolk
I. Give five gold to a beggar
J. Visit the stables
K. Visit a blacksmith
L. Start a rumor
M. Get drunk in a tavern
N. Join an arm wrestling match
O. Bathe in the fountain
P. Chat with the town's guards
Q. Visit the brothel
R. Try your hand at cards
S. Help where you can
T. Visit a bathhouse
U. Spy on Akmong


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Side Quest #1: Iron Door

As you continue on with your day, you spot an iron door with two guards posted in front. When the guards are distracted, you have a chance to try to open it....if you have a key.

Do you wish to use a key to open it?

A. Yes
B. No


Deadline is 7 pm EST.
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Post #2: 10th Feb 2021 8:41 PM 
Stargate @ 10/2/2021 20:03
While at the magic shop Malus Kahn spotted a mysterious vial that he couldn't help but to purchase. "Yes, good shop keep. I'll take this. It looks... worth trying to say the least. What doesn't kill you, as they say."

##Buy Mystery Vial III
##Consume Mystery Vial III


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You sneak away from your party and head into a shadier area of town. A tiefling vendor in an alleyway opens his robe and reveals various intriguing potions.


🐍🐍🐍 Yesssss. Buy one. Do it Malusssss 🐍🐍🐍

Without hesitation, you purchase one and uncork it with your teeth.

The moment the cork is removed, there is a deafening sound and a bright flash. You drop the vial and it crashes onto the cobblestone below as you and the tiefling fall to your hands and knees.

You collect yourself and rub your eyes, but the ringing in your ears don't cease.

"DO YOU HEAR THAT?" the tiefling yells to you.

🐍🐍🐍 HEAR WHAT? 🐍🐍🐍


You have been Deafened. For the next three phases, starting with this one, you must only shout by typing in all caps. Failure to do so will result in a five gold penalty per post with a lowercase character in it.
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Post #3: 10th Feb 2021 10:15 PM 
Spin @ 10/2/2021 21:38
On his way to the shop with the incredible smells, Tuuluuwaq decided to stop by Akmong's carriage to see what he still had available for wares.

"The scale armor looks pretty useful, especially if we have to fight again soon. I'm also intrigued by those mystery vials. I know I shouldn't risk my health like that, but things are going well so far, why not!"


##Buy (and equip) Scale Armor
##Buy (and consume) Mystery Vial II



You peruse the market stands and come across a rather gaudy looking tent. The gnome that operates it talks you into buying a special serum he had just received in a shipment earlier that morning. Unlike most vials, this one isn't clear and the color and texture of the liquid inside remains a mystery. You effortlessly flick off the cork with your meaty paw and take a whiff. The smell is unfamiliar to you, but you down it in one large gulp anyway.

You rejoin your party and begin to tell them your plans for the day.

Spin @ 10/2/2021 21:31
"As Tuuluuwaq didn't drink, he wouldn't be visiting the tavern today."


Priggat and Booberella look at each other and back at you.

"Priggat ish confushed. What did you shay?"

"As tuulluwq didn't drink, he woultnd' bbe visqiting xthe taverln today." you repeat out loud.

Oh Gods, what is happening?


Ironically, you are drunk! You have consumed a very strong liquor that will keep you drunk for two phases. All of your posts, save for official ##actions, must be filtered through this generator. Any sober posts will result in a five gold penalty per incident.
http://www.zantherus.com/fun/drunkpost.php
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Post #4: 10th Feb 2021 10:27 PM 
Thisisbad @ 10/2/2021 22:24
Barkeep, another one for this adventurer. It's on me.


The barkeep looks torn. She would love your patronage, but the bearfolk looked too worse for wear. And it wasn't even midday!

She approaches and gently places a hand on Tuuluuwaq's arm.

"I think you've had quite enough. I'll have to ask you to leave."
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Post #5: 10th Feb 2021 10:38 PM 
As good a time as any for an update!

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Post #6: 10th Feb 2021 10:40 PM 
Rodney @ 10/2/2021 22:39
##buy vial 4
##chug

bottoms up


With what inspiration
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Post #7: 10th Feb 2021 10:42 PM 
AhrNav @ 10/2/2021 22:41
Whats a Heal key


You have a Health potion and a Key

Have to abbreviate most things to fit my chart
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Post #8: 10th Feb 2021 10:44 PM 
Key & Heal is also a traveling sketch comedy troupe duo in the town of Langdale
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Post #9: 11th Feb 2021 10:31 AM 
Deadline is 7!

Find a Lead
The Assblasters
The Pack
Get Ready to Rok
Hell's Belles
Ying Yang Yang
The Northerners


Downtime
Sandor
Calius
Priggat
Booberella
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Post #10: 11th Feb 2021 5:13 PM 
Find a Lead
The Assblasters
Ying Yang Yang
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Post #11: 11th Feb 2021 7:36 PM 
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The seven parties quickly went their separate ways in an attempt to beat each other for a lead on the thief. The Northerners decided to hit the streets of Langdale, asking the eclectic locals if they had seen or heard of anything suspicious lately. Most townsfolk greeted them with a wide, cheerful smile, but informed them that nothing out of the ordinary ever happens in Langdale. Furthermore, a local merchant informed The Northerners that they were the only newcomers in the town for quite some time. Priggat, Booberella, and a drunk Tuuluuwaq found the information odd. Even more strange was when the merchant paid them for their trouble. "pjthats not usually how tsih wrworks but thank you", said Tuuluuwaq.

Across town, The Assblasters headed to the Townmaster's Hall and introduced themselves to Mayor Salris, a blue tiefling wearing elegant robes. After slipping him five gold, The Assblasters learned from Salris that he had heard about the King's misfortune but that if anyone suspicious had entered his town lately, he would have heard of it. Ahron, Greaseface, and Malus left mostly empty handed. "THANK YOU FOR YOUR TIME." Malus shouted as he shook Mayor Salris' hand goodbye.

Three trios had the same idea. The Pack, Ying Yang Yang, and The Keepers of the Woods went straight for the local tavern. If anyone was good at spreading information, it was the drunkards in town. The nine adventurers fed as much drink as they could afford to the patrons, but as the day wore on even the drunks caught onto their schemes. Realizing they were being taken advantage of, the tavern goers waved the three parties off and headed to their homes one by one, leaving the parties short on gold and with no information.

It was down to two parties, Get Ready to Rok an Hells Belles. With the other groups empty handed, the six moved their way up to a nearby rooftop that overlooked the town square. If no one would spill any secrets in this town, maybe they could just spot something strange. The six watched as Tuuluuwaq stumbled across the town square and passed out in the fountain, but besides that and a small cache of hidden gold on the rooftop, it was an uneventful evening.

The tight lipped town of Langdale frustrated the seven parties, who each decided to take the evening off and split up. Malus visited a local magic shop where a whacky wizard used him as a test subject, he learned a bit, but took some licks in the process. Greaseface made his way to the stables where he rifled through the horses leafy feed - Lantana, fine for horses, poisonous to most others. Ahron decided now was a great time for a bath in the town square fountain, and after the robot harmlessly filled his circuitry with water, he also found a shiny key in the fountain.

Cyrillus, meanwhile, also decided to bathe. He headed to a bathhouse and enjoyed a good soak, while also enjoying the ten gold someone left beside their pile of clothing. Rara decided to go to the local blacksmith to repair some of her armor. The blacksmith, a former sorcerer, parted Rara with some knowledge on the cantrip Mage Hand. Randall, always ready to help, went to the town square and helped various vendors remove their tents as the sun began to set. For his troubles, he was gifted some healing potions for him and his entire party. The three made a toast and chugged them down.

Hells Belles decided to be scoundrel's. Canassa casually strutted through town and made small talk among the common folks, who were unknowingly being freed of gold by Canassa as they went. Lavina was similarly up to no good. She crept into the back of the local church and cast some powerful illusionary spells, making it look as if a demon had descended down from the steeple. When the church goers scattered, Lavina cleaned up any gold they had left behind. Faerora found a few dwarves playing cards and throwing dice in a nearby alleyway. As an elf, she couldnt resist the temptation to best some dwarves at their own game. A few hours later, Faerora was a few gold lighter.

After witnessing the Moonberry Massacre but not getting to partake, Murder Bunny wanted to fight. So that's what he did! The bunny headed to general store, locked the door behind him, and started an all out brawl with everyone unfortunate enough to be shopping there at that moment. As he exited, proud of his work, he spotted a healing potion on an unguarded market stand and decided now was a good time to snag it. Pastor Sandor saw a drunk, half naked man in aid. This was his calling. He parted the crowd and approached the man, placing five gold flat in his palm. The ungrateful drunk bit one of Sandor's arms and stole five more gold from him for his troubles. Calius just wanted to drink. He passed by Tuuluuwaq and Khanarak as they were kicked out of the local tavern and asked the barkeep to give him what Tuuluuwaq had. When a fellow patron passed out drunk beside him, Calius lifted some gold and a key from his pocket.

Tuuluuwaq, Priggat, and Booberella stuck together and entered a tavern. Tuuluuwaq bought some food to help sober himself up, and the barkeep added an antitoxin on the house to see if it may help him. Priggat saw a drinking contest being started in the corner of the bar. The ratfolk slithered his way over and got in on the action, winning twenty gold but losing all of his items through various wagers. Booberella saw a different contest. An arm wrestling contest. Never one to shy away from showing off her...physicality, she jumped at the chance to join. When her gigantic minotaur opponent defeated her handily, Booberella left the tavern feeling a bit uninspired.

Marnu had had quite the day! The frogfolk wasn't used to such action and was feeling particularly cheeky because of it. The innocent Marnu hopped from townsfolk to townsfolk, spreading a wicked rumor about Akmong, who promptly caught him. Marnu, feeling guilty, offered some coin to Akmong as payment. On the other hand, Vandal was a very good boy. The giggle dog stood guard of Akmongs carriage. Loyal. Strong. Unwavering. He felt a sense of inspiration when Akmong relived him of his duties later on that evening. Hustus was relieved in a different way as he spent the second half of his day in the local brothel. After exiting late on with a strange rash, he was given some moonberries by the head mistress as an apology.

Rok was tired. Sneaking around on the rooftop didn't pan out the way she had hoped. No need to rent a room, she simply crashed in a rubbish bin at the end of an alleyway and woke later feeling rejuvenated. After Akmong left Vandal and retired to a room he had rented, Ordella trailed him. Something about the guide didn't sit right with her. As she peered through his keyhole, she witnessed Akmong yelp as his crow bit him on his hand. Aside from that, nothing interesting went own. But she did pinch a handful of gold from the pack he had left outside his door. Khanarak just wanted to make friends. The armor clad minotaur headed for a guard tower as two sets of guards were switching shifts. After chatting with them for a few and asking them further information about the Kings thief, two of the friendlier guards walked with their arms around Khanarak's shoulders.

''Sure! We'll tell you about the thief. A beast entered town just two weeks ago. We've had 'em locked up behind an iron door awaiting his trial, he won't be getting out anytime soon!'' the guard said as he laughed.

''Here, we'll take you to 'em. Just this way, friend.''



Meanwhile, across town, Ahron, Faerora, and Hustus watched as two other guards moved away from the iron door they were meant to be guarding. Now was their chance. The three crept over with Ahron making it there first. As he brandished his key and moved it towards the lock, the key suddenly came to life, sporting sharp fangs and a wicked laugh. The mimikey crushed down on Ahrons hand, causing him to drop it and curse as he moved aside for Faerora and Hustus. The two nodded at each other as they opened the large iron door and peered inside. Darkness, nothing but darkne--

The two were hurled aside by a gigantic force, losing a bit of gold in the process. The beast dented the iron door outward and freed it of its hinges. Hustus, Faerora, and Ahron looked upwards as a shadow was cast over them...

































































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The giant, well over five times their size, tore a nearby tree from the earth and swung it at a pair of guards who tried to secure him. The giant roared out and ran across the townsquare, cracking the cobblestone beneath each of his heavy steps. ''Uh. Whoops.'' the three of you say with a shrug before running off.

Some time later, the twenty of you meet back at the inn where you had decided to spend your night. Rok and Ordella scanned the crowd. ''Has anyone seen Khanarak?'' Ordella asked. After a head count, the minotaur was no where to be found.

Khanarak was missing.



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Main Quest #1: Find a Lead

A. Ask around, see if anyone's seen suspicious newcomers lately.
ADD TEN GOLD TO YOUR PARTY POT
B. Pay a local official five gold from your parties pot for information.
MINUS FIVE GOLD EACH, BUT PLUS TWO INSPIRATION EACH
C. Head to the local tavern. Maybe some loose lips will spill information.
LOSE 15 GOLD
D. Post up on a rooftop overlooking the town square, see if you can spot anything.
ADD FIVE GOLD EACH BUT LOSE ONE INSPIRATION EACH

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Main Quest #2: Downtime


Spoiler+



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Side Quest #1: Iron Door

MINUS FIVE GOLD
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Post #12: 11th Feb 2021 7:38 PM 
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Post #13: 11th Feb 2021 7:40 PM 
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