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F&E: "The Road Ahead"; lvl 2
 
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Post #1: 7th Feb 2021 2:11 PM 
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Sleep comes easy to you. You and your party spend a bit of gold purchasing a room at The Crayfish Inn, located just at the edge of town. The three of you bar the door from the inside for peace of mind and doze off quickly.

When morning comes, you peer out your window and spot Akmong Sus loading up provisions into his covered wagon. He calls out to the windows above and shouts to no one in particular.

"I depart within the hour! Make any final preparations needed if you wish to join me! I would not want to arrive in Langdale last if I were you..."

Akmong spins around and continues loading his provisions, his cape twirls behind him. As he carefully places a barrel into the wagon, he turns back around and shouts upwards.

"Hark! One more thing. I am bringing several goods with me on our journey that may aid us. If you would like to purchase anything, you know where to find me."

You refocus your attention on your two fellow party members and decide on your next move.


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Main Quest #1: Preparations

Before you hit the road, you and your party take your time to make last minute preparations. Answer this depending on your class.

For your Support:
A. Prepare a healing spell or two, just in case.
B. Spend your time foraging for any herbal remedies you can find in the nearby woods.
C. Head to the market in town in search of cheap healing potions.

For your Fighter:
A. Spend the morning sharpening your weapons.
B. Sneak into some guards barracks and practice fighting on a training dummy.
C. Start a skirmish in the town square for fun. There's no better training than the real thing!

For your Mage:
A. Hit the books. Study up on new spells and attempt to master them.
B. There's nothing like a tired and true cantrip! Hone your skills and practice what you already know.
C. Spend the morning praying to your deity. They will guide you.

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Main Quest #2: Transportation

Get together as a party and decide on your best means of travel as you leave for Langdale. One answer for your party.

A. Hitch a ride with Akmong on his wagon.
B. Steal three horses from the local stable.
C. Don't worry about transportation. Get a head start and travel by foot!
D. You find a teleportation circle in the wine cellar of The Mellow Tavern. Attempt to teleport directly to Langdale.

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Side Quest #1: Alignment

Every hero needs an alignment! Choose one of the nine below that best fits your character. Chart included for explanations if needed.

A. Lawful good
B. Neutral good
C. Chaotic good
D. Lawful neutral
E. True neutral
F. Chaotic neutral
G. Lawful evil
H. Neutral evil
I. Chaotic evil

Spoiler+


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Side #2: Shaky Alliance

Before leaving, you decide to make a contact with someone from a rival party. An ally may be useful during these times. Choose any single player from another party. Each one of you does this individually. You do not have to choose someone back if they chose you. If someone has been chosen by someone else, you can still choose them.


Deadline is 5pm EST tomorrow. Ill try to always stick with 5pm deadlines
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Post #2: 7th Feb 2021 2:13 PM 
Items have been added! Click here to view the item list and rules. If you have any questions on any of them, ask here
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Post #3: 7th Feb 2021 2:28 PM 
Thisisbad @ 7/2/2021 14:18
All discussions happen in this thread or now we discuss privately?
When's deadline?


All discussion and decisions always made in the game threads publicly. I liked how some people worked their opinions into their rp narrations last phase, that might make things a bit less awkward than talking about it out of character. Your call. I'd like all that stuff in here rather than in private group chats though

Deadline is 5pm est. It usually will be so I can update right after work
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Post #4: 7th Feb 2021 2:34 PM 
And for the record if it wasn't obvious, the Class specific choice is entirely your own. No need to discuss with your party on that at all really
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Post #5: 7th Feb 2021 3:57 PM 
To be clear, you can choose someone whose already been chosen. And you don’t have to chose the person who chose you
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Post #6: 7th Feb 2021 9:32 PM 
Amazing
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Post #7: 8th Feb 2021 10:49 AM 
Here's what I'm missing so far, correct me of I'm wrong

Preparations
Ahron
Booberella
Hustus


Transportation
The Assblasters
The Pack
Get Ready to Rok
Ying Yang Yang
The Northerners


Alignment
Ahron
Calius
Priggat
Booberella
Hustus


Shaky Alliance
Ahron
Rara
Khanarak
Canassa
Priggat
Booberella
Marnu
Hustus
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Post #8: 8th Feb 2021 10:49 AM 
6 hours to go!
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Post #9: 8th Feb 2021 12:02 PM 
Rodney @ 8/2/2021 11:58
This is just a forced trick by the studio to get a shot of booberella bouncing on a horse


D&D
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Post #10: 8th Feb 2021 12:16 PM 
I'm shocked we didn't get a Canassa & Sandor four legs and four arms alliance
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Post #11: 8th Feb 2021 1:13 PM 
Under four hours to go! Need the following

Preparations
Ahron
Hustus


Transportation
The Assblasters
Get Ready to Rok
Ying Yang Yang


Alignment
Ahron
Calius
Priggat
Hustus


Shaky Alliance
Ahron
Rara
Khanarak
Priggat
Marnu
Hustus
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Post #12: 8th Feb 2021 2:13 PM 
No need to have all members select the same party quest, I just need one of you to pick it officially
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Post #13: 8th Feb 2021 5:30 PM 
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It was a busy day in the town of South Warren! The twenty one adventurers set off around town to make last minute preparations before departing with Akmong.

The Support members of the parties each had their job to do to help their fellow members. Lavina remained in their room and quietly prepared a healing spell. Their work paid off, as their support helped energize Canassa from across town. Cyrillus, Priggat, Rok, Marnu, and Sandor all booked it for the treeline, freeing the woods of any useful plants they could get their hands on and collective discovering large patches of moonberries. But it was poor Greaseface who saw the most action. As he cut through an alleyway shortcut to get to the marketplace, he was jumped by a few local ruffians who stole a bit of gold from him.

Elsewhere, Tuuluuwaq and Ahron had an uneventful but productive morning sharpening their equipment, which left them feeling inspired. Randall, Canassa, and Khanarak opted for more hands on training and attempted to sneak into the guards barracks...but were quickly caught and all three tossed into the local jail for the morning, forcing their two party members to pay for their bail. Canassa's bail, oddly, was posted at a slightly higher amount. While the guards were distracted, Vandal and Murder Bunny knew there was no better training than the real thing, and each wild beast started a skirmish in the town center. They took a few licks, but they each managed to pilfer a bit of gold in the process.

The morning didn't go so well for Rara, Faerora, or Malus, who had each passed out while studying their spell books and awoke to learn their gold pouches got just a bit lighter while their guard was down. Booberella, Ordella, and Calius had a relaxing morning praying to their respective deities for guidance. Their faith was rewarded as they were guided straight to secret caches of gold and a key. Hustus, meanwhile, stuck to their strengths and sharpened up on their cantrips, finally managing to master the use of Mage Hand.

With Akmong's carriage finally packed, The Assblasters, The Pack, and The Northerners all hitched a ride with him and crammed into the back of the cart. A tight squeeze, but Akmong's inspiring stories along the bumpy road north were well worth it.

Hell's Belles opted for a different approach, which saw Faerora steal three horses from the local stable. While keeping an eye out, Lavina found a pouch of thirty gold that they were willing to split with other parties...but no one else chose to join them. When Canassa explained to Faerora that the third horse wouldn't be necessary, Faerora gave it a good slap on the hide to set it free.

Rok hungrily chased after the horse and followed it along the Northern road as her two party members hustled to keep up. Ying Yang Yang also took off on foot and followed closely behind. But even with the six of them none saw a band of goblin raiders coming, who managed to catch them off guard and steal a bit of gold from each party.

But the most interesting morning, by far, went to The Keepers of the Woods. After discovering the teleportation circle in the basement of The Mello Canary, Marnu, Hustus, and Vandal decided to try their luck to see where it might take them. Vandal downed a glass of milk and led the party through the bright light. In a flash, the three landed with a thud in a barren desert with nothing but sand for miles. While trying to figure out where in the world they were, a group of sand worms roared up from beneath the earth and gave chase...all day. Marnu, Hustus, and Vandal were forced to run across the hot sand for no less than seven straight hours, battling exhaustion and the elements. After finding safety and a second teleportation circle in a local desert village, the three were dropped into the middle of the road just in front of Akmongvs carriage, covered in sand and battle scars.

"How...convenient." Akmong muttered to himself.

Further down the road, the carriage caught up to a defeated Rok, Khanarak, Ordella, Sandor, Murder Bunny, and Calius, reuniting the twenty one of them with Akmong and allowing them all calmer travels from that point forth.

Or so they thought...



Posted Image

Main Quest #1: Preparations

Before you hit the road, you and your party take your time to make last minute preparations. Answer this depending on your class.

For your Support:
A. Prepare a healing spell or two, just in case.
WHATEVER YOUR FIGHTERS RESULT WAS, MULTIPLY IT BY 2.
B. Spend your time foraging for any herbal remedies you can find in the nearby woods.
YOU FIND MOONBERRIES AND TEN GOLD.
C. Head to the market in town in search of cheap healing potions.
MINUS FIVE GOLD.

For your Fighter:
A. Spend the morning sharpening your weapons.
PLUS INSPIRATION.
B. Sneak into some guards barracks and practice fighting on a training dummy.
MINUS FIVE FROM YOUR TWO PARTY MEMBERS TO PAY YOUR BAIL.
C. Start a skirmish in the town square for fun. There's no better training than the real thing!
PLUS 15 GOLD, BUT PLUS 1 DAMAGE.

For your Mage:
A. Hit the books. Study up on new spells and attempt to master them.
MINUS TEN GOLD.
B. There's nothing like a tired and true cantrip! Hone your skills and practice what you already know.
PLUS MAGE HAND.
C. Spend the morning praying to your deity. They will guide you.
PLUS TEN GOLD AND ONE KEY.

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Main Quest #2: Transportation

Get together as a party and decide on your best means of travel as you leave for Langdale. One answer for your party.

A. Hitch a ride with Akmong on his wagon.
PLUS ONE INSPIRATION FOR EVERYONE.
B. Steal three horses from the local stable.
EACH PARTY THAT CHOSE THIS SPLITS THIRTY GOLD.
C. Don't worry about transportation. Get a head start and travel by foot!
MINUS TEN GOLD FROM YOUR GROUP POT.
D. You find a teleportation circle in the wine cellar of The Mellow Tavern. Attempt to teleport directly to Langdale.
MINUS ALL INSPIRATION, BUT PLUS 5 GOLD EACH.

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Bonus Quest #1: Alignment

Congrats, your party gets a free forty gold into your pot! But...for every tag that was repeated (as in two Evils) you lose five gold off of that.

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Bonus #2: Shaky Alliance

Alliances can pay off! Every pair that chose one another received a bonus FIVE GOLD each.
If you were not chosen by anyone don't feel bad, its probably just because you're hard to look at in your current state. HEAL ONE DAMAGE EACH.
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Post #14: 8th Feb 2021 5:33 PM 
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* next to your name denotes inspiration, aka a voucher to trade for an item in the shop
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Post #15: 8th Feb 2021 5:37 PM 
Current Standings

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