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Day One; The MacMillan Estate
 
Thisisbourbon
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Post #151: 12th Nov 2020 9:55 AM 
I see one small problem spin. The fact that people get injured and if they are in a dying state no action can be done. Not everyone will be able to have a night action every night at that rate.
 
   
Penner
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Post #152: 12th Nov 2020 9:56 AM 
Without coordination, especially N2+, we will likely have extraneous repairing since once we hit 100% on one, any additional repairing doesn't carry over to a different generator (I assume).
 
   
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Post #153: 12th Nov 2020 9:57 AM 
I'm good with the no lynch so we have as many people as possible to assist with generators, etc.

##nolynch
 
   
Penner
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Post #154: 12th Nov 2020 10:00 AM 
Also i'm not sure if this has been shared, but based off my role info, it's heavily implied that if a killer finds you (at least at a locker) and you are not in "dying" state, that you will enter "dying" state. So I think it'll take at least two jabs at your life to take you.
 
   
Cody
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Post #155: 12th Nov 2020 10:02 AM 
That’s right Penner.

My assumption is that once you enter the dying state. A killer can just kill you. In addition to their nightly kill too? I think?
 
   
Herm
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Post #156: 12th Nov 2020 10:07 AM 
When we get to the generator, we're going to have our first boss battle.


 
   
Penner
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Post #157: 12th Nov 2020 10:09 AM 
Each killer will get to go to a place and wreck whoever shows up with them. I don't think there is an additional factional kill, unless it is a very small team.
 
   
Penner
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Post #158: 12th Nov 2020 10:10 AM 
From the mechanic section:

There are three lockers in the game. You may choose to visit one every night which will protect you from the night kill. If a killer visits a locker you are in, they will immediately put you into the dying state. Lockers will be given out by who PMs me first. If you try to visit a locker that is already taken, you'll do nothing for the night."

So nvm i guess they get to kill outright AND wreck havoc. I guess time will tell if someone can do both or it's either visit or outright kill for an individual killer.
 
   
Spin
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Post #159: 12th Nov 2020 10:11 AM 
Thisisbourbon @ 12/11/2020 9:55
I see one small problem spin. The fact that people get injured and if they are in a dying state no action can be done. Not everyone will be able to have a night action every night at that rate.


Well, duh. That said, we should be able to repair a bunch of generators prior to that point. At that point we can start worrying about healing and other things.
 
   
Cody
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Post #160: 12th Nov 2020 10:11 AM 
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.

But uh. 11 possibly injured people prob isn’t the best idea.
 
   
Spin
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Post #161: 12th Nov 2020 10:12 AM 
Cody @ 12/11/2020 10:11
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.

But uh. 11 possibly injured people prob isn’t the best idea.


We aren't all going to make it out of here alive, so what gives us the best chance of having some of us survive to end game to win?
 
   
Cody
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Post #162: 12th Nov 2020 10:17 AM 
Spin the Pirate @ 12/11/2020 8:12
Cody @ 12/11/2020 10:11
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.

But uh. 11 possibly injured people prob isn’t the best idea.


We aren't all going to make it out of here alive, so what gives us the best chance of having some of us survive to end game to win?


Im not sure. We have no idea what kind of abilities the killers have. Going off of the game we could be seeing abilities like: regressing a generator more than 5%. Killing a survivor earlier than usual. Attacking a survivor and then the survivor dropping whatever item they are holding. Abilities that can find where survivors are. Placing traps.

I think to start, NOT announcing where we go might be best. Because the killers are operating with more info than the survivors. So whatever “plan” we try to come up with publicly could be easily thwarted.
 
   
Spin
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Post #163: 12th Nov 2020 10:17 AM 
I also have no idea how this is all going to work out, because I have no idea how the video game works. I'm approaching this as a math problem. We have 'X' amount of repair abilities and 'Y' amount to repair, we should be able to figure that out, right?
 
   
Spin
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Post #164: 12th Nov 2020 10:18 AM 
Cody @ 12/11/2020 10:17
Spin the Pirate @ 12/11/2020 8:12
Cody @ 12/11/2020 10:11
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.

But uh. 11 possibly injured people prob isn’t the best idea.


We aren't all going to make it out of here alive, so what gives us the best chance of having some of us survive to end game to win?


Im not sure. We have no idea what kind of abilities the killers have. Going off of the game we could be seeing abilities like: regressing a generator more than 5%. Killing a survivor earlier than usual. Attacking a survivor and then the survivor dropping whatever item they are holding. Abilities that can find where survivors are. Placing traps.

I think to start, NOT announcing where we go might be best. Because the killers are operating with more info than the survivors. So whatever “plan” we try to come up with publicly could be easily thwarted.


This guy seems to know what is going on. If you are a survivor (which I hope you are), we need to protect this guy at all costs.
 
   
Cody
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Post #165: 12th Nov 2020 10:20 AM 
Aw spin ur making me blush
 
   
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