I see one small problem spin. The fact that people get injured and if they are in a dying state no action can be done. Not everyone will be able to have a night action every night at that rate.
Without coordination, especially N2+, we will likely have extraneous repairing since once we hit 100% on one, any additional repairing doesn't carry over to a different generator (I assume).
Also i'm not sure if this has been shared, but based off my role info, it's heavily implied that if a killer finds you (at least at a locker) and you are not in "dying" state, that you will enter "dying" state. So I think it'll take at least two jabs at your life to take you.
Each killer will get to go to a place and wreck whoever shows up with them. I don't think there is an additional factional kill, unless it is a very small team.
There are three lockers in the game. You may choose to visit one every night which will protect you from the night kill. If a killer visits a locker you are in, they will immediately put you into the dying state. Lockers will be given out by who PMs me first. If you try to visit a locker that is already taken, you'll do nothing for the night."
So nvm i guess they get to kill outright AND wreck havoc. I guess time will tell if someone can do both or it's either visit or outright kill for an individual killer.
I see one small problem spin. The fact that people get injured and if they are in a dying state no action can be done. Not everyone will be able to have a night action every night at that rate.
Well, duh. That said, we should be able to repair a bunch of generators prior to that point. At that point we can start worrying about healing and other things.
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.
But uh. 11 possibly injured people prob isn’t the best idea.
We aren't all going to make it out of here alive, so what gives us the best chance of having some of us survive to end game to win?
Im not sure. We have no idea what kind of abilities the killers have. Going off of the game we could be seeing abilities like: regressing a generator more than 5%. Killing a survivor earlier than usual. Attacking a survivor and then the survivor dropping whatever item they are holding. Abilities that can find where survivors are. Placing traps.
I think to start, NOT announcing where we go might be best. Because the killers are operating with more info than the survivors. So whatever “plan” we try to come up with publicly could be easily thwarted.
I also have no idea how this is all going to work out, because I have no idea how the video game works. I'm approaching this as a math problem. We have 'X' amount of repair abilities and 'Y' amount to repair, we should be able to figure that out, right?
I kind of thought of a lel strategy to send like 11 people to 1 generator. If each is 10% plus a possible killer visit. We’d finish 1gen! LOL.
But uh. 11 possibly injured people prob isn’t the best idea.
We aren't all going to make it out of here alive, so what gives us the best chance of having some of us survive to end game to win?
Im not sure. We have no idea what kind of abilities the killers have. Going off of the game we could be seeing abilities like: regressing a generator more than 5%. Killing a survivor earlier than usual. Attacking a survivor and then the survivor dropping whatever item they are holding. Abilities that can find where survivors are. Placing traps.
I think to start, NOT announcing where we go might be best. Because the killers are operating with more info than the survivors. So whatever “plan” we try to come up with publicly could be easily thwarted.
This guy seems to know what is going on. If you are a survivor (which I hope you are), we need to protect this guy at all costs.