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Deetster
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Post #211: 8th Jun 2014 1:28 PM 
Yeah.

Plus SK is not aligned to a possible cult, so they'd be invested in getting each other out anyway, so in terms of getting out the other breed of scum, they're actually on our team.

I think getting rid of "paperweight" is a fine move at this point.
 
   
JJ
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Post #212: 8th Jun 2014 1:48 PM 
Deetster @ 8/6/2014 14:28
Yeah.

Plus SK is not aligned to a possible cult, so they'd be invested in getting each other out anyway, so in terms of getting out the other breed of scum, they're actually on our team.

I think getting rid of "paperweight" is a fine move at this point.


Meh, he should be mod-killed. What's the point of the 3 word role if someone doesn't have to stick to it?
 
   
Deetster
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Post #213: 8th Jun 2014 1:50 PM 
Well, I think that was clearly an accident, and maybe he shouldn't be modkilled...I mean that's up to hosty.

But, he should be lynch killed anyway I think.
 
   
Herm
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Post #214: 8th Jun 2014 1:51 PM 
Tim or RIP was already modkilled two prior games. Three modkills is just not a very good resume.
 
   
Nobert
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Post #215: 8th Jun 2014 1:52 PM 
Tim was chatting around yelling at everyone in three words.

"Fuck this shit"

"I'm not playing"

"know what a scumbuddy"?

Tim's eyes opened wide at that moment. Suddenly he felt a massive headache occur.

"OH NO, RIP" He said.

He dropped to the floor and was convulsing. The people looked and wondered what was happening when they realized he was having a seizure! They all just watched him until he stopped....


and died!




Tim has been modkillled

Item: Bruce Lee
Alignment: Town
Role: Martial Artist
Description: ONCE during the course of game, you will use your martial arts skills to automatically protect you from a night kill.



 
   
JJ
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Post #216: 8th Jun 2014 1:56 PM 
One time BP? Makes Shawn's role even less believable.
 
   
Deetster
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Post #217: 8th Jun 2014 1:58 PM 
##unlynch

(though I guess that's not really necessary since I'm not really lynching anything existing now)

I won't lynch yet, just because...is half a majority? How does that work now.
 
   
JJ
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Post #218: 8th Jun 2014 2:03 PM 
Deetster @ 8/6/2014 14:58
##unlynch

(though I guess that's not really necessary since I'm not really lynching anything existing now)

I won't lynch yet, just because...is half a majority? How does that work now.


Half plus one so still six needed for a majority.
 
   
Deetster
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Post #219: 8th Jun 2014 2:03 PM 
Okay then

##lynch Shawn
 
   
Deetster
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Post #220: 8th Jun 2014 2:05 PM 
So, we now have 4 opportunities left including this one to get the SK. Let's get this right.

10 left
8 left
6 left
4 left
 
   
JJ
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Post #221: 8th Jun 2014 2:06 PM 
##unlynch

I'll add it back if we are lynching Shawn, I just don't think it should be hammered. I'd still like to hear from Tricks, as he promised to talk more today didn't he?
 
   
JJ
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Post #222: 8th Jun 2014 2:07 PM 
Deetster @ 8/6/2014 15:05
So, we now have 4 opportunities left including this one to get the SK. Let's get this right.

10 left
8 left
6 left
4 left


We still have to get cult out (if there is one left) in order for town to win.
 
   
Herm
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Post #223: 8th Jun 2014 2:08 PM 
Oh Tim. RIP.

How many more votes do we need to hammer Shawn?
 
   
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Post #224: 8th Jun 2014 2:09 PM 
I thought it was like three now. I'd have to go recount though.
 
   
JJ
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Post #225: 8th Jun 2014 2:10 PM 
Herm @ 8/6/2014 15:08
Oh Tim. RIP.

How many more votes do we need to hammer Shawn?


Pretty sure two, I thought it was at L-1 before I unlynched.
 
   
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