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Curtis
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Post #121: 9th Mar 2021 10:20 AM 
Skills

Rolled: 8 (8) [1d20]
Rolled: 19 (19) [1d20]
Rolled: 8 (8) [1d20]
Rolled: 1 (1) [1d20]
Rolled: 7 (7) [1d20]
Rolled: 6 (6) [1d20]
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Curtis
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Post #122: 9th Mar 2021 10:20 AM 
Rolled: 4 (4) [1d20]
Rolled: 10 (10) [1d20]
Rolled: 2 (2) [1d20]
Rolled: 9 (9) [1d20]
Rolled: 15 (15) [1d20]
Rolled: 4 (4) [1d20]
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Curtis
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Post #123: 9th Mar 2021 10:20 AM 
Rolled: 18 (18) [1d20]
Rolled: 14 (14) [1d20]
Rolled: 14 (14) [1d20]
Rolled: 16 (16) [1d20]
Rolled: 15 (15) [1d20]
Rolled: 12 (12) [1d20]
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Curtis
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Post #124: 9th Mar 2021 10:23 AM 
Strength 18
Dexterity 16
Wisdom 15
Charisma 12
Perception 14
Stealth 14
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Curtis
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Post #125: 9th Mar 2021 10:24 AM 
Lemme know how you wanna adapt Battle Master Cody and what I'll need to decide for it!
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Post #126: 9th Mar 2021 4:10 PM 
Curtis @ 9/3/2021 9:23
Strength 18
Dexterity 16
Wisdom 15
Charisma 12
Perception 14
Stealth 14


I'd perceive that everybody else is having luck with the dice, but I'm not sure I'd pass the check.
 
   
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Post #127: 9th Mar 2021 4:12 PM 
Roll harder
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Cody
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Post #128: 9th Mar 2021 5:26 PM 
Alright Curtis. Looks like we have some choices for the battle master.

First, with Student of War you get a proficiency. So just pick +1 to any stat.

Then with Combat Superiority you have 4 d8 “superiority” dice. And can learn 3 “maneuvers” so pick 3 of the following: (there are more but the ones I’m not listing seem to be more supporting moves that would help comrades in battle. So if you realllly want those I can list them but I figured they wouldn’t be too helpful):
-Disarming attack: when you attack with a weapon, you may attempt to make your target drop an item it is currently holding. Roll your superiority die and add it to the damage. If the attack lands the enemy drops the item at their feet and must use an action to pick it up.
-Evasive footwork: when you move your full movement you can use your die and add the # to your AC. This stays until the end of your next turn.
-Feinting attack: use this as a bonus action and roll the die. You then gain advantage on your next attack and will add the # to your damage roll if the attack lands.
-Lunging attack: when attacking with a melee weapon add 5 feet to the attack and roll the superiority die. Add the # to your damage if the attack lands.
-Menacing attack: when this attack lands add your die to the damage roll and make your target freightened. While frightened it cannot move closer to you during their next turn.
-Parry: as a bonus action use this to try and deflect the next attack on you until the end of your next turn. Roll the die and take that # and your dex modifier to reduce the damage against you if the next attack.
-Precision attack: use your die to add to the attack roll instead of damage. You can use this before or after your initial attack roll.
-Pushing attack: add the die to your damage and if the attack lands push your target 15 feet away from you
 
   
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Post #129: 9th Mar 2021 5:38 PM 
Add one to Dex

-Disarming attack: when you attack with a weapon, you may attempt to make your target drop an item it is currently holding. Roll your superiority die and add it to the damage. If the attack lands the enemy drops the item at their feet and must use an action to pick it up.

-Precision attack: use your die to add to the attack roll instead of damage. You can use this before or after your initial attack roll.

-Evasive footwork: when you move your full movement you can use your die and add the # to your AC. This stays until the end of your next turn.
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Cody
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Post #130: 9th Mar 2021 5:45 PM 
Fabulous!

You (and Dyl you too) should get a PM late tonight when I’m home from work with all your stats and abilities etc!
 
   
itsbrianyay
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Post #131: 9th Mar 2021 8:20 PM 
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Orbys "Abby" Billowpeak is a journalism student at the University of Gnomish Heights (Ivydale campus) and is prepping for her capstone project. She heard about this tournament and has decided to cover it for school credit. It's unclear whether she realizes that she's signed up to participate or not.

Abby enjoys hanging out on the quad with her friends, volleyball, and she loves pizza more than anyone she knows. She loves to have fun and is pretty quirky. She's not sure what she wants to do when she graduates, but senioritis is a real disease!!! 3'8" or taller to ride this ride.

Race: Gnome
(Sub)Class: Order of the Scribes Wizard

 
   
itsbrianyay
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Post #132: 9th Mar 2021 8:25 PM 
Health roll 1:

Rolled: 17 (1+5+4+2+5) [5d6]
-----
Health roll 2:

Rolled: 14 (1+2+6+1+4) [5d6]
-----

Stats roll 1
Rolled: 18 (18) [1d20]
Rolled: 6 (6) [1d20]
Rolled: 3 (3) [1d20]
Rolled: 11 (11) [1d20]
Rolled: 6 (6) [1d20]
Rolled: 7 (7) [1d20]

-----
Stats roll 2
Rolled: 13 (13) [1d20]
Rolled: 20 (20) [1d20]
Rolled: 6 (6) [1d20]
Rolled: 6 (6) [1d20]
Rolled: 2 (2) [1d20]
Rolled: 16 (16) [1d20]
-----
Stats roll 3
Rolled: 1 (1) [1d20]
Rolled: 12 (12) [1d20]
Rolled: 16 (16) [1d20]
Rolled: 18 (18) [1d20]
Rolled: 1 (1) [1d20]
Rolled: 2 (2) [1d20]
 
   
itsbrianyay
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Post #133: 9th Mar 2021 8:27 PM 
i think i'll take health roll 1 and stat roll 2 but i wanna check the stats once more to confirm which could make most sense with abby
 
   
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Post #134: 9th Mar 2021 8:29 PM 
I need to stop being so impatient and picking my character early, as I'm seeing mine is really generic.
 
   
itsbrianyay
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Post #135: 9th Mar 2021 8:37 PM 
nvm stat block 3 is way more fun i pick that
 
   
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