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PORL
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Post #76: 13th Jan 2015 2:29 PM 
Forgot to kill a GOON.

This is the new and completely 100% accurate (probably not) list.

REMAINING ROLES+
 
   
dr
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Post #77: 13th Jan 2015 2:30 PM 
If the role Tricks would enable doesn't exist, he might just be vanilla and would have no way of knowing he was vanilla. Pretty much any role that depends on the existence of others roles that might not have been picked is probably a shitty role to pick.
d ( i n o s r o a ) r
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PORL
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Post #78: 13th Jan 2015 2:31 PM 
Oh wow I just broke 3000 posts and now I have to look at these two assholes.
 
   
Korru
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Post #79: 13th Jan 2015 2:34 PM 
JJ @ 13/1/2015 21:24
Kru @ 13/1/2015 14:21
PORL @ 13/1/2015 21:12
Vic @ 13/1/2015 14:28
I don't even know most of these roles. The one I discarded I had never heard of before.

Something to think about though: would the people that discarded a scum role (whether it be mafia or third party) only have the option to pick some other third party or mafia role? The reason I ask this is because it not, it could really mess up the balance if not. Like, if all of the people that discarded a mafia role picked a town role, would that mean we have very little scum to deal with?

I'm not sure KC would do this because it might be predictable, but I don't see how the balance could be there if this were the case.
It wouldn't affect the balance at all, because all the roles are listed anyway. It's not like learning what the roles do will make any difference to the game, they all seem to be typical mafia roles that you can look up in a wiki.

There are a multitude of reasons why people would choose to discard a role. A powerful role is not always "fun" if it means more responsibility/pressure. I think to read anything concrete into that at this point on would be silly.


Speaking of responsibility, I kind of find Trick's decision douchy to discard Enabler...


Why? Having that role means if Tricks is killed, whatever role he was enabling is disabled. I think enabler is a town hampering role.


And not existing means the person or people with the enabled roles become automatic vanilla(s). I would choose Enabler over anything if I wanted to be town.
 
   
dr
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Post #80: 13th Jan 2015 2:34 PM 
PORL @ 13/1/2015 14:31
Oh wow I just broke 3000 posts and now I have to look at these two assholes.

Only 99 posts until you have to stare at two different assholes! You can do it!
d ( i n o s r o a ) r
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PORL
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Post #81: 13th Jan 2015 2:35 PM 
Kru @ 13/1/2015 15:34
JJ @ 13/1/2015 21:24
Kru @ 13/1/2015 14:21
PORL @ 13/1/2015 21:12
Vic @ 13/1/2015 14:28
I don't even know most of these roles. The one I discarded I had never heard of before.

Something to think about though: would the people that discarded a scum role (whether it be mafia or third party) only have the option to pick some other third party or mafia role? The reason I ask this is because it not, it could really mess up the balance if not. Like, if all of the people that discarded a mafia role picked a town role, would that mean we have very little scum to deal with?

I'm not sure KC would do this because it might be predictable, but I don't see how the balance could be there if this were the case.
It wouldn't affect the balance at all, because all the roles are listed anyway. It's not like learning what the roles do will make any difference to the game, they all seem to be typical mafia roles that you can look up in a wiki.

There are a multitude of reasons why people would choose to discard a role. A powerful role is not always "fun" if it means more responsibility/pressure. I think to read anything concrete into that at this point on would be silly.


Speaking of responsibility, I kind of find Trick's decision douchy to discard Enabler...


Why? Having that role means if Tricks is killed, whatever role he was enabling is disabled. I think enabler is a town hampering role.


And not existing means the person or people with the enabled roles become automatic vanilla(s). I would choose Enabler over anything if I wanted to be town.

I would choose anything but Vanilla over Enabler.
 
   
PORL
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Post #82: 13th Jan 2015 2:35 PM 
dr @ 13/1/2015 15:34
PORL @ 13/1/2015 14:31
Oh wow I just broke 3000 posts and now I have to look at these two assholes.

Only 99 posts until you have to stare at two different assholes! You can do it!

It'll never happen. I have several six month hiatuses in the pipeline.
 
   
Herm
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Post #83: 13th Jan 2015 2:35 PM 
There are a total of 13 Mafia roles left, 9 if you disregard the Mafia Goons.

So it seems like the Mafia faction's at 9 or less, which makes it seem like things could be relatively balanced.

That being said, there's also Werewolves out there with a total of 14 roles left, 11 if you disregard the Werewolf vanillas.

Counting the Aliens, Serial Killers and Cult this is likely to become a crazier game with as many factions as Sppoky Castle 2.
 
   
dr
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Post #84: 13th Jan 2015 2:35 PM 
Kru @ 13/1/2015 14:34
JJ @ 13/1/2015 21:24
Kru @ 13/1/2015 14:21
PORL @ 13/1/2015 21:12
Vic @ 13/1/2015 14:28
I don't even know most of these roles. The one I discarded I had never heard of before.

Something to think about though: would the people that discarded a scum role (whether it be mafia or third party) only have the option to pick some other third party or mafia role? The reason I ask this is because it not, it could really mess up the balance if not. Like, if all of the people that discarded a mafia role picked a town role, would that mean we have very little scum to deal with?

I'm not sure KC would do this because it might be predictable, but I don't see how the balance could be there if this were the case.
It wouldn't affect the balance at all, because all the roles are listed anyway. It's not like learning what the roles do will make any difference to the game, they all seem to be typical mafia roles that you can look up in a wiki.

There are a multitude of reasons why people would choose to discard a role. A powerful role is not always "fun" if it means more responsibility/pressure. I think to read anything concrete into that at this point on would be silly.


Speaking of responsibility, I kind of find Trick's decision douchy to discard Enabler...


Why? Having that role means if Tricks is killed, whatever role he was enabling is disabled. I think enabler is a town hampering role.


And not existing means the person or people with the enabled roles become automatic vanilla(s). I would choose Enabler over anything if I wanted to be town.

How do you know that?
d ( i n o s r o a ) r
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JJ
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Post #85: 13th Jan 2015 2:37 PM 
Kru @ 13/1/2015 14:34
JJ @ 13/1/2015 21:24
Kru @ 13/1/2015 14:21
PORL @ 13/1/2015 21:12
Vic @ 13/1/2015 14:28
I don't even know most of these roles. The one I discarded I had never heard of before.

Something to think about though: would the people that discarded a scum role (whether it be mafia or third party) only have the option to pick some other third party or mafia role? The reason I ask this is because it not, it could really mess up the balance if not. Like, if all of the people that discarded a mafia role picked a town role, would that mean we have very little scum to deal with?

I'm not sure KC would do this because it might be predictable, but I don't see how the balance could be there if this were the case.
It wouldn't affect the balance at all, because all the roles are listed anyway. It's not like learning what the roles do will make any difference to the game, they all seem to be typical mafia roles that you can look up in a wiki.

There are a multitude of reasons why people would choose to discard a role. A powerful role is not always "fun" if it means more responsibility/pressure. I think to read anything concrete into that at this point on would be silly.


Speaking of responsibility, I kind of find Trick's decision douchy to discard Enabler...


Why? Having that role means if Tricks is killed, whatever role he was enabling is disabled. I think enabler is a town hampering role.


And not existing means the person or people with the enabled roles become automatic vanilla(s). I would choose Enabler over anything if I wanted to be town.


It does? Do you mean in this particular set-up? I guess I never thought of that but if that's true it makes sense.
 
   
PORL
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Post #86: 13th Jan 2015 2:39 PM 
I sincerely hope that all four serial killers made the cut.
 
   
Korru
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Post #87: 13th Jan 2015 2:40 PM 
[QUOTE=dr@13/1/2015 21:35][QUOTE=Kru@13/1/2015 14:34][QUOTE=JJ@13/1/2015 21:24][QUOTE=Kru@13/1/2015 14:21]
PORL @ 13/1/2015 21:12
Quote
QUOTE PYRAMID

How do you know that?


I don't know, I believe so, in typical mafia logic, no enabler = affected roles no working.
 
   
Korru
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Post #88: 13th Jan 2015 2:44 PM 
PORL @ 13/1/2015 21:35
Kru @ 13/1/2015 15:34
QUOTE PYRAMID

I would choose anything but Vanilla over Enabler.


I would too if I know that Enabler only affects only one person's role.
 
   
Lamps
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Post #89: 13th Jan 2015 2:46 PM 
I would think, no enabler = no effect on anything at all and ppl will just keep their roles. With 139 (?) cards, it's very likely there isn't even an enabler in the draw.
 
   
dr
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Post #90: 13th Jan 2015 2:46 PM 
Chances are there aren't roles (ex: deputy) that depend on other roles (ex: cop) that depend on other roles. (ex: enabler) That would be pretty silly. Not having an enabler probably just means there is no enabler, not there are no enablers or roles the enabler would have enabled
d ( i n o s r o a ) r
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