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F&E: "The City of Brinebourne"; lvl 12
 
itsbrianyay
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Post #76: 18th Feb 2021 6:57 PM 
Help I dunno which side quest is left

##pick the first available side quest alphabetically
 
   
Rodney
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Post #77: 18th Feb 2021 7:01 PM 
Quest 2
##A
Spoiler+

   
mal
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Post #78: 18th Feb 2021 7:07 PM 
##vote Lavina
##H. All of the Clergymen in the town have fallen deathly ill. The town elder asks you to investigate this phenomenon.
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Curtis
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Post #79: 18th Feb 2021 8:27 PM 
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Your arrival at Brinebourne is productive! You and your party rent out a room, you head off on a side adventure to help out some of the townsfolks, and you are eager to meet King Lockhart to show him the note about some person hiring the giant to steal from him. You feel good about yourself, it was a day well spent and you're pleased that you and your party are beginning to make a name for yourselves as a capable adventuring party.

You can nearly smell the prize money now. Ten thousand gold pieces. All you have to do is track down the real thief and retrieve the object for the King.

Your two party members are waiting for you off to the side of the town square. You rejoin with them as well as the other six parties.

"Time to meet the King and get a move on already." you hear crowsitter Murder Bunny say as he removes the bird from its covered cage and prepares to feed it.

Suddenly, a gasp and a scream ring out in succession.

"THERE! THE THIEF" a voice calls out.

A hand is outstretched in the crowd, causing all heads to snap and follow it with their eyes. The gloved finger is pointed at a member of your group.

Murder Bunny.

"IT WAS HIM! HE STOLE IT! HE STOLE THE KING'S CROW!"

You watch as a confused Murder Bunny attempts to conceal the crow behind his back, causing it to flap its wings violently and caw out.

A dozen members of the Kingsguard descend on your position quickly. Murder Bunny makes things worse by swinging his mace around aggressively, forcing them to back off.

But the guards pounce. Murder Bunny is lost in a heap of armed guards as the rest of you try to push past them to come to his aid. Townsfolk yell and scatter in the scuffle as more guards run over and begin to pin any of you down who stand in the way.

One guard retrieves the crow as a bloodied and unconscious Murder Bunny is dragged out of the pile and placed in shackles.

Guards swarm the rest of you, guilty by association until further notice. One by one, you watch as your friends are pinned to the cold cobblestone and placed in chains.

When your turn comes, you peer through the crowd at the finger that sold out Murder Bunny. As your eyes focus, the accuser is unmistakable.

Akmong Sus.



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Main Quest #1: The Crow

IF YOU LED THE VOTE, TAKE TWO DAMAGE AND LOSE FIVE GOLD.

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Main Quest #2: Take Shelter

A. The Talented Seadog
ADD ONE INSPIRATION EACH
B. The Left Wall
HEAL ONE HP EACH
C. The Early Helm
LOSE FIVE PARTY GOLD
D. The Overrated Leaf
FIND FIFTEEN PARTY GOLD BUT LOSE ONE INSPIRATION EACH
E. The Enchanted Raccoon
LOSE TEN PARTY GOLD
F. The Dapper Bears
FIND FIVE PARTY GOLD AND ONE KEY

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Side Quest #1: Side Quest!

A. A talking cat follows you, promising to take you to a magical place where wine flows like water and gold litters the ground.
FIND TEN GOLD EACH
B. A local farmer asks you to either scare off or kill a pack of wolves that have been terrorizing his cattle periodically.
FIND ONE MIMIKEY
C. The library has been infested with small mimics disguised as books. Exterminate them.
HEAL ONE DAMAGE AND GAIN ONE INSPIRATION
D. A townswoman has been hearing strange rattling and moans coming from the abandoned house next door. She asks you to investigate.
LOSE ONE INSPIRATION
E. A child has fallen ill and the local herbalist needs some very specific ingredients but can't leave the child unattended, the herbalist requests you to get them.
TAKE ONE DAMAGE BUT FIND TEN GOLD EACH
F. The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.
LOSE FIVE GOLD EACH BUT HEAL ONE DAMAGE
G. The entire upper class are loosing their hair and want you to get to the bottom of it.
GET POISONED BUT FIND A HAVERSACK
H. All of the Clergymen in the town have fallen deathly ill. The town elder asks you to investigate this phenomenon.
FIND ONE KEY
I. A string of young noblemen have turned up missing, and the only connection is that they all visited the same brothel. Investigate.
FIND FIVE GOLD EACH
J. A plague of rats have struck the poorest streets of the city. They seem unusually focused and vicious. Seek out and quash the infestation.
FIND FIVE GOLD EACH BUT TAKE ONE DAMAGE
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Post #80: 18th Feb 2021 8:29 PM 
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Post #81: 18th Feb 2021 8:29 PM 
Current Standings

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Post #82: 18th Feb 2021 8:30 PM 
Gasp
 
   
itsbrianyay
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Post #83: 18th Feb 2021 8:32 PM 
Curtis @ 18/2/2021 20:29
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i am an unkillable god
 
   
CherryBerry
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Post #84: 19th Feb 2021 12:49 PM 
Confession time - I have the answer key and just always push my group to pick the option that will lose us the most gold.
 
   
Curtis
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Post #85: 19th Feb 2021 12:50 PM 
CherryBerry @ 19/2/2021 12:49
Confession time - I have the answer key and just always push my group to pick the option that will lose us the most gold.


It’s kinda unbelievable every time I compare your answers to the chart
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