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jks
HONK HONK
| Reputation: 61 | Group: | Elite | Posts: | 2,568 | Joined: | Jul 24, 2013 |
| Post #61: 13th Sep 2020 10:47 PM | |
Round 5
The ship lands without a hitch, and according to the map provided by Dr. Kiln, you are not too far from Princess Rose! Josh, Brian, and Mal take the guns, exit the ship, and start walking toward Princess Rose's probable location.
Once the ship is a little out of sight, you start to hear some rumbling behind you. Oh no! Monsters! There are way too many of them to fight, so you'll have to run. However, you can already tell they're way too fast. They'll certainly catch you... well, at least one of you. You know what they say: if you're running away from something, you don't have to be the fastest, you just don't want to be the slowest.
First, you'll need to run away, but running in space is weird! You'll essentially be bounding (like they do in the cartoons or whatever).
Task 1: Roll 3, 10-sided for distance travelled and 3, 10-sided dice for speed coming down. For distance, you want to roll as close to 30 as possible (with the sum of the 3 rolls). For speed coming down, you'll want to roll as close to 3 as possible (with the sum of the 3 rolls). For distance, 30-[the sum of the numbers you roll] will be added to your score. For speed coming down, [the sum of the numbers you roll]-3 will be added to your score. Across all 6 rolls, you may re-roll one die. [roll: !roll 3d10 (twice)]
Second, there are some monsters blocking your path! You'll need to clear them out of your way before you can keep going. Time to use that gun.
Task 2: You have to hit the monsters precisely to knock them out. Before rolling, guess a number between 2 and 12. Then roll 2, six-sided dice. If you roll the number you guessed, you knock out a monster! You must knock out 5 monsters in total, and once you knock out a monster with a number, you cannot use that number again. [roll: !roll 2d6]
Third, there are some boulders in your path, you must move them! The boulders weigh 1, 5, 10, or 20 pounds.
Task 3: Roll 20-sided dice until you move 50 pounds worth of boulders--just enough to squeeze through! Eerily similar to your money earning, only 1s, 5s, 10s, and 20s will count toward your score. The number of rolls it takes to move 50 pounds will be added to your score. [suggested roll: !roll 30d20]
Fourth, you'll unfortunately need to sabotage your buddies. It's dirty, but you want to survive, right?
Task 4: You'll take a turn sabotaging each other player. You can roll whatever number die you like (up to 100), but only the 5 highest values will count against your opponent. So for example, if you roll a 100 sided die, you need to roll a 96-100 to hit your opponent. A 95 (or lower) does not count and will not hurt that opponent. Whatever value you roll will be added to that opponent's score. Will you aim high to crush your opponents with a big swing, or go for a lower roll and try to do a little damage more safely? [roll: !roll 10d100]
The person who takes the most rolls across all tasks will be eaten by the monsters and eliminated and will be eliminated.
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jks
HONK HONK
| Reputation: 61 | Group: | Elite | Posts: | 2,568 | Joined: | Jul 24, 2013 |
| Post #62: 13th Sep 2020 10:48 PM | |
Ya got 48 hours this time- that's it! | |
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itsbrianyay
Good morning - evening - afternoon
| Reputation: 114 | Group: | Moderator | Posts: | 19,313 | Joined: | Oct 3, 2013 |
| Post #63: 14th Sep 2020 1:08 PM | |
108 for now!
Rose, I’m so sorry | |
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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #64: 14th Sep 2020 1:18 PM | |
51! | |
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mal
Pronouns: they/them
| Reputation: 104 | Group: | Overlord | Posts: | 12,650 | Joined: | Jun 26, 2012 |
| Post #65: 14th Sep 2020 8:03 PM | |
103 total | |
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itsbrianyay
Good morning - evening - afternoon
| Reputation: 114 | Group: | Moderator | Posts: | 19,313 | Joined: | Oct 3, 2013 |
| Post #66: 18th Sep 2020 9:41 PM | |
it's okay jake i understand if you dont want to finish now that the star is gone | |
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mal
Pronouns: they/them
| Reputation: 104 | Group: | Overlord | Posts: | 12,650 | Joined: | Jun 26, 2012 |
| Post #67: 19th Sep 2020 12:58 AM | |
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it's okay jake i understand if you dont want to finish now that the star is gone |
I mean look at my emoji | |
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jks
HONK HONK
| Reputation: 61 | Group: | Elite | Posts: | 2,568 | Joined: | Jul 24, 2013 |
| Post #68: 19th Sep 2020 10:21 PM | |
1. josh- 51
2. mal- 101
3. brian- 108
Brian is eliminated! No need to have this drag out so I will try my best ot post the final leg tomorrow | |
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mal
Pronouns: they/them
| Reputation: 104 | Group: | Overlord | Posts: | 12,650 | Joined: | Jun 26, 2012 |
| Post #69: 27th Sep 2020 5:05 PM | |
How goes this? | |
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Zersch
birdhouse love
| Reputation: 527 | Group: | Overlord | Posts: | 15,899 | Joined: | Jun 25, 2012 |
| Post #70: 27th Sep 2020 6:19 PM | |
I think Brian won when he lost the last round. | |
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jks
HONK HONK
| Reputation: 61 | Group: | Elite | Posts: | 2,568 | Joined: | Jul 24, 2013 |
| Post #71: 27th Sep 2020 11:03 PM | |
Final Round
Unfortunately, Brian was lost to the monsters but the show must go on! (Even a week later.) You turn a corner and come into a clearing. In the distance, you hear faint cries for help. Suddenly from above, two large floating hands come in for the attack!
Boss Fight!
Step 1
First, you need to deal out damage. Roll 5 six-sided dice. You will deal a certain amount of damage based on the kind of roll you earned.
3 of a kind- 30 points
4 of a kind- 40 points
Straight- 50 points (1, 2, 3, 4, 5) or (2, 3, 4, 5, 6)
5 of a kind- 75 points.
Anything else- the sum of the dice rolled.
Keep rolling until you deal 500 damage. Each set of 5 dice you roll will count as 1 roll being added to your score.
[Command: !roll 5d6]
Step 2
You'll need to avoid their attacks. 20 of them to be exact! For each attack roll a 20-sided die. A 1-3 means you successfully duck; a 9-11 means you successfully step dodge; and a 18-20 means you successfully jump over their attack. For each of those rolls, you take no damage. If you do not roll in one of those three number ranges, you will add 5 rolls to your total score.
[Command: !roll 20d20]
Step 3
Now that the hands are defeated, make your way through the clearing to find Princess Rose. Roll a 1d20 to run through the clearing; the result will be added to your score.
[Command: !roll 1d20]
Step 4
You see Princess Rose! All you need to do is free her from the cage she's locked in. You need to pick the lock. To do so, roll 4 two-sided dice. You must roll 4 1s to pick the lock.
[Command: !roll 4d2]
The person who takes the deals 500 damage, takes the least damage, makes it through the clearing, and picks the lock the fastest will rescue Princess Rose and be awarded the *monetary* prize!
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Sorry for the late and lackluster final leg! I had a lot going on this week and couldn't make time for this. Just want to finish it up at this point and move onto the next Inappropriate Conduct. Thanks for playing though! |
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Curtis
First Place Dick
| Reputation: 1,170 | Group: | Admin | Posts: | 79,235 | Joined: | Jun 22, 2012 |
| Post #72: 28th Sep 2020 9:01 AM | |
It’s been v fun DD, I’m excited for us to bring more dice games to FE | |
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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #73: 28th Sep 2020 10:39 AM | |
i got 59!! | |
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mal
Pronouns: they/them
| Reputation: 104 | Group: | Overlord | Posts: | 12,650 | Joined: | Jun 26, 2012 |
| Post #74: 28th Sep 2020 3:59 PM | |
117 congrats josh | |
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jks
HONK HONK
| Reputation: 61 | Group: | Elite | Posts: | 2,568 | Joined: | Jul 24, 2013 |
| Post #75: 4th Oct 2020 2:47 PM | |
WIth a score of 87, Josh saves Princess Rose and wins Inappropriate Conduct 5! Congrats Josh. And gg to runner-up Mal, who was just short with a score of 117.
Thanks for playing everyone! | |
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