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F&E: "The Fighting Pits"; lvl 14
 
Herm
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Post #31: 19th Feb 2021 10:59 PM 
Rolled: 12 (12) [1d20]
 
   
Christian
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Post #32: 19th Feb 2021 11:06 PM 
##Main Quest #2: A. Run forth immediately, weapon ready

Celine has not failed Randall yet!
 
   
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Post #33: 19th Feb 2021 11:32 PM 
"Let's do this" Tuuluuwaq yells to his friends as he raises his ice sword above his head.

Main Quest 2
## Option A. Run forth immediately, weapon ready

Bonus Quest
##Roll Initiative
Rolled: 20 (20) [1d20]
 
   
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Post #34: 19th Feb 2021 11:37 PM 
[5 minutes earlier]

"Hey Priggat, these monsters look to be very strong. Is there anything you could do to heal us up a bit before we have to fight?"
 
   
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Post #35: 20th Feb 2021 12:06 AM 
CherryBerry @ 19/2/2021 19:59
Hustus wasn't even sure what it was the Keepers were facing yet, but he had a feeling they were going to need to use every trick they've got.

##Use Spell book


As the beast charges at you, you flip open your spell book and find your best option.

You cast Leomund’s Tiny Hut

A tired and true classic, apparently! You know what you're doing at this point. You materialize the dome before you and tuck yourself inside of it, taking advantage of its safety as the beast pounces on you.

You will spend the remainder of the phase inside the safety of your hut, preventing you from choosing a nonparty option in any quest today. You also cannot use any items or have any items used against you or for you.

(I swear there are quite a few in the randomization pool. But the Gods have spoken!)

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Moose
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Post #36: 20th Feb 2021 12:08 AM 
##MQ2 C. Enhance Ability

##BQ1 Rolled: 17 (17) [1d20]
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Cody
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Post #37: 20th Feb 2021 12:15 AM 
##cast reduce spell

Rolled: 9 (9) [1d20]
 
   
John Snav
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Post #38: 20th Feb 2021 12:30 AM 
Rolled: 10 (10) [1d20]
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itsbrianyay
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Post #39: 20th Feb 2021 12:58 AM 
Sandro tests his reflexes!

Rolled: 11 (11) [1d20]
 
   
KC
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Post #40: 20th Feb 2021 1:31 AM 
Priggat feelsh good about thish one

Rolled: 8 (8) [1d20]
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KC
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Post #41: 20th Feb 2021 1:36 AM 
Oh no
Spin @ 19/2/2021 21:37
[5 minutes earlier]

"Hey Priggat, these monsters look to be very strong. Is there anything you could do to heal us up a bit before we have to fight?"


You're right my friend. My old tired bonesh are hurt from that prishon. I can casht my enhanche ability to enshure you fight shtronger. But to enshure our shafety, I shuppose it ish time to conjure a potion I'sh been working on for shome time.

##buy Potion of Greater Healing
##use Potion of Greater Healing on The Northerners
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CherryBerry
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Post #42: 20th Feb 2021 9:05 AM 
Curtis @ 20/2/2021 1:06
CherryBerry @ 19/2/2021 19:59
Hustus wasn't even sure what it was the Keepers were facing yet, but he had a feeling they were going to need to use every trick they've got.

##Use Spell book


As the beast charges at you, you flip open your spell book and find your best option.

You cast Leomund’s Tiny Hut

A tired and true classic, apparently! You know what you're doing at this point. You materialize the dome before you and tuck yourself inside of it, taking advantage of its safety as the beast pounces on you.

You will spend the remainder of the phase inside the safety of your hut, preventing you from choosing a nonparty option in any quest today. You also cannot use any items or have any items used against you or for you.

(I swear there are quite a few in the randomization pool. But the Gods have spoken!)


I can't quite remember how this worked last time. I had already logged all of my individual selections, so those stick?
 
   
Josh Frost
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Post #43: 20th Feb 2021 11:18 AM 
##Main Quest 2: C. Cast Enhance Ability on your two party members
##Bonus Quest 1: Rolled: 13 (13) [1d20]
 
   
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Post #44: 20th Feb 2021 11:26 AM 
CherryBerry @ 20/2/2021 9:05
Curtis @ 20/2/2021 1:06
CherryBerry @ 19/2/2021 19:59
Hustus wasn't even sure what it was the Keepers were facing yet, but he had a feeling they were going to need to use every trick they've got.

##Use Spell book


As the beast charges at you, you flip open your spell book and find your best option.

You cast Leomund’s Tiny Hut

A tired and true classic, apparently! You know what you're doing at this point. You materialize the dome before you and tuck yourself inside of it, taking advantage of its safety as the beast pounces on you.

You will spend the remainder of the phase inside the safety of your hut, preventing you from choosing a nonparty option in any quest today. You also cannot use any items or have any items used against you or for you.

(I swear there are quite a few in the randomization pool. But the Gods have spoken!)


I can't quite remember how this worked last time. I had already logged all of my individual selections, so those stick?


They do not! All item uses process first before any quests
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Stargate
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Post #45: 20th Feb 2021 11:35 AM 
Main Quest #2: The Fighting Pits
C. Cast Summon Monster to create a creature of your own as an ally

Bonus Quest #1: Roll Initiative
Rolled: 18 (18) [1d20]
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Vern
Stargate that right there is the GAME WINNING vote bay bayyyyyyy
   
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