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Animal
Game On!
| Reputation: 23 | Group: | Regular | Posts: | 946 | Joined: | Jul 26, 2013 |
| Post #406: 14th Nov 2020 7:54 PM | |
but if i did lynch it would be him | |
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Thisisbourbon
Butt Not Even Visible
| Reputation: 100 | Group: | Overlord | Posts: | 13,853 | Joined: | Sep 7, 2016 |
| Post #407: 14th Nov 2020 7:55 PM | |
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I'm still against lynching inactive posters with little/no info bc odds are we just hit a surviivor and we'd just be hindering our own chances at winning by progressing gens which seems the most likely method to win with the limited info we are getting so far. It is early tho so I may be more open to lynching inactives next day phase |
How about that guy who claimed to go to a locker last night, has been seen viewing recently and not posting, and has his vote on me? |
i feel like u guys have outside game drama that makes me uncomfy |
Nope. It’s definitely all in game drama. But I’ve laid out my in game reasons that have nothing to do with the in game drama as to why I have my vote there. Do with it as you see fit. Or you can trust the others voting him. | |
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Thisisbourbon
Butt Not Even Visible
| Reputation: 100 | Group: | Overlord | Posts: | 13,853 | Joined: | Sep 7, 2016 |
| Post #408: 14th Nov 2020 7:55 PM | |
Oh goodie. My BFF is back! | |
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Thisisbourbon
Butt Not Even Visible
| Reputation: 100 | Group: | Overlord | Posts: | 13,853 | Joined: | Sep 7, 2016 |
| Post #409: 14th Nov 2020 7:57 PM | |
The lack of voting over 2 days may prove helpful later. We should make a list tomorrow. | |
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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #410: 14th Nov 2020 8:00 PM | |
Day Two Vote Count
Ender (5/11) - Cody, Herm, Mittens, TIB, Jamie, Nav
Kyle (3/11) - Farlig, Lamps, Herm
Farlig (1/11) - Kyle
Jackie (0/11) - Nav, Mittens, TIB
Herm (0/11) - Nav
im317 (0/11) - Herm
Ender has been lynched! | |
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Josh Frost
my pronouns are they/them
| Reputation: 58 | Group: | Overlord | Posts: | 12,257 | Joined: | Dec 8, 2016 |
| Post #411: 14th Nov 2020 8:01 PM | |
Looking in Ender's direction, they realize that she hasn't moved since the beginning of the day. A few survivors run over and poke her to see if she jumps to life but it seems as if she is frozen in place. Deciding that it's not normal for someone to be so disassociated in a life or death situation -- they push her forward. Instead of fighting back, Ender simply walks forward and into the fire in front of them. As her body burns, they get a good glimpse of her for the first time.
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You are Zarina Kassir, the plucky documentarian.
Played by: Ender
Alignment: Survivor
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Growing up in a Lebanese household in Brooklyn, Zarina struggled with two unique cultural identities. She felt that this cultural difference painted a target on her back. To avoid ridicule and bullies, she observed what popular kids liked and learnt to project the image they preferred. At school, she would go by the name "Karina", dye her hair lighter, and trash her "foreign" lunches. At home, the news channel was always on. Urgent reports of injustice captivated Zarina, inspiring her to produce her own stories. When she was a teenager, she embraced her real name and roots, and borrowed her father's digital camera to interview members of her community in Bay Ridge. By posting her content online, she slowly built a loyal following. Each week, she picked a new issue and challenged people to speak their mind on camera. When she heard a rumour that a fast-food restaurant owner was exploiting workers, she decided to go undercover and produce a hard-hitting film. She modified her look, faked an accent, and secured a waitress position at the restaurant. After three weeks of unpaid work, she was fired for demanding her paycheck. To retaliate, she posted clips of the restaurant owner's abusive behaviour and within hours, the news had picked up her story, but somehow spun it to create sympathy for the restaurant. Embittered by the experience, Zarina, committed to become an independent producer and filmmaker. Her first feature film was for a competition at school inspired by an English class poem about Sacco and Vanzetti, two Italian migrants controversially executed for murder. Her film won first prize and launched her as an uncompromising documentary filmmaker. Months later, her world turned upside down. A public video surveillance camera filmed her father carrying two coffees at a street corner a few blocks from home. A tall, hooded man stood behind him. The man shouted something at her father, who took a step back, startled. Suddenly and unexpectedly, the man pushed him in the street as a car sped by. His death caused a shock-wave of anger and pain, that left Zarina in pieces. The perpetrator — Clark Stevenson — was soon arrested and incarcerated for manslaughter. Zarina became obsessed with Clark — his gang "IR-28", his short prison sentence, his apparent lack of remorse. A year went by and she had uncovered enough about Clark to shed more light on his crime. With the last of her inheritance, she bought a new camera and a plane ticket to Nebraska, and bribed the warden at Hellshire Penitentiary to let her interview Clark. She filmed their first meeting and asked him about her father, and his gang, and his violent tendencies. Clark refused to talk; but, in the weeks that followed, she used her research to push his buttons and finally got a confession of a pre-meditated crime. Zarina's film became a tribute to her father and the trail of blood left by gang violence. When the news finally picked up the story, it was because the film had gained international acclaim. Some inmates contacted her when they heard about her documentary. Most of them shared eccentric anecdotes in hopes of being filmed, but one story stood out from the rest: an entire wing in Hellshire Penitentiary was sealed off because of the "Mad Mick Massacre." The official story was that an Irish outlaw had heartlessly slaughtered the warden and his guards. From working on her Sacco and Vanzetti film, Zarina knew that the 'official' story wasn't always the 'true' story. She investigated Hellshire's records and found an Irish-born inmate sentenced to fifteen years for assault in 1860. According to the penitentiary's blueprint, the sealed off wing was part of Hellshire's original infrastructure. If she reached that sealed off section, she could shed some light on the Mad Mick story. All she needed was a way in. The next morning, she was joining the Hellshire Penitentiary walking tour. She blended into the crowd of jet-lagged tourists, and veered off when they headed towards the kitchen. She had memorised the blueprint and knew exactly where to go and how to avoid surveillance cameras. An unexpected security detail nearly cut her investigation short, but she was able to hide under an old, dusty prison bed. When the guards disappeared, she continued her search and finally found Mick's cell. Entering the dark, dilapidated cell, Zarina ran her hand across the old brick wall. Her fingers felt a marking and traced the letters: DEATH TO BAYSHORE. A loose brick fell, revealing a gap. She inserted her hand. Fingers landed on a piece of cold, cracked metal. She fished it out... an old, rusty wrench. A damp chill ran down her spine and she looked down; a man lay at her feet, bleeding, his limbs contorted and his eyes, dark and terrified — her father's eyes. A pool of crimson blood on black pavement. Paralysed, black fog filled the cell and she shut her eyes to push these nightmarish visions out of her mind. |
Perks
Off the Record: You may use off the record on any night which will prevent the killers from being notified of a health status change. But every time you use it, your effectiveness on generators goes down by 1%.
Red Herring: You may choose a generator each night to pretend to visit. If a killer visits that generator, they will be told that you were injured.
For the People: If you are at full health, you may choose to instantly heal someone up one health state in addition to your normal action. You will be injured yourself when doing this and be unable to be healed the following night.
Win condition
Outlive all the killers or find a way to escape. |
GENERATOR 1
GENERATOR 2
CHEST A
CHEST B
CHEST C
GENERATOR 3
GENERATOR 4
CHEST D
CHEST E
CHEST F
GENERATOR 5
LOCKER 1
CHEST G
CHEST H
CHEST I
GENERATOR 6
LOCKER 2
CHEST J
CHEST K
CHEST L
GENERATOR 7
LOCKER 3
CHEST M
CHEST N
CHEST O
Optional Night Actions
You may pick one of the following actions to do.
A. Send me the number of the generator you'd like to work on.
B. Send me the letter of the chest you'd like to search.
C. Send me the number of the locker you'd like to hide in.
D. Send me the name of the player you'd like to attempt to heal.
(The location names and groupings of the generators/lockers/chests has nothing to do with the mechanic, just for flavor!)
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1 Users Viewing (1 Guests) |
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