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Curtis
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Post #16: 1st Feb 2021 10:18 AM 
Remember the lottery games that Helios did? It’d be fun to reskin that as a group dnd adventure (basically choose your own adventure). That’s what I did for my holiday game series but I wouldn’t wanna get that involved with it right now
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Post #17: 11th Feb 2021 9:53 PM 
So. Just question. If I WERE to run some sort of battle royale thing. How ..... or what are some suggestions to go about it? More so wondering how you’d do rolls for attacks n skill checks etc?
 
   
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Post #18: 12th Feb 2021 6:51 AM 
Cody @ 11/2/2021 21:53
So. Just question. If I WERE to run some sort of battle royale thing. How ..... or what are some suggestions to go about it? More so wondering how you’d do rolls for attacks n skill checks etc?


I feel like there are a ton of ways, it’s definitely a tricky balance

You could use the discord bot to do dice rolls if people have different stats maybe. You could have people hold items with different attack/defense tags attached to them and then compare those numbers against each other. One time I considered doing this with a simple friend or foe element where when you run into someone you both privately play the old friend or foe game against each other to see who’s attacked if anyone
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Post #19: 12th Feb 2021 7:59 AM 
I'm sure someone like Brian or Boc with a good amount of board game knowledge can think of a game that has a good attack and defense system. Something like that could be good to lift from if you go with a dice rolling route
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Post #20: 12th Feb 2021 2:06 PM 
I will think of ... something ! .... sometime!
 
   
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Post #21: 12th Feb 2021 2:37 PM 
whatever it is im in
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Post #22: 12th Feb 2021 7:05 PM 
If you want to keep the base combat relatively simple then just assigning # of dice based on a weapon/armor's efficacy could be a good starting point, and probably have it be like 3 or 4-sided dice to limit variance? Then you'd just roll however many # of die you're attacking/defending with and highest sum wins etc. And then add as much complexity with perks/supplementary items/friend&foe on top of that as you want
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Post #23: 12th Feb 2021 7:10 PM 
Or maybe highest single roll in the group of dice wins

So if I roll 4 dice and get 1 3 4 4
And someone rolls 3 dice and gets 2 2 6

Their 6 beats my 4 even though the odds were with me. And if it ties they cancel out and it goes backwards down the line

That way someone rolling on lowly die can still crit with a 6 vs someone rolling with a powerful 4 dice weapon. Or it makes it more likely than sum anyway
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Post #24: 12th Feb 2021 7:18 PM 
ya that works too

though I think limiting the variance with like a 3-sided die solves that similarly. idk exactly what the odds comparison is but I think it'd be pretty close. For example you'd have somewhere around a 33% chance to beat someone with one more die than you if you're using 3-sided

That's basically the way DEADWOOD does it!!
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Post #25: 12th Feb 2021 7:27 PM 
I think I was mainly curious about a format that we wouldn’t need to do on discord. But I feel like if we’d do any kind of rolls it would have to be there. Eh?
 
   
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Post #26: 12th Feb 2021 7:31 PM 
if only ndim had a dice roll feature :paul:
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Post #27: 12th Feb 2021 7:32 PM 
tbh maybe I'll just hack one in with custom code
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Post #28: 12th Feb 2021 7:47 PM 
Boc @ 12/2/2021 19:32
tbh maybe I'll just hack one in with custom code


Do itttt. Dice rolling here would change the game

Cody I just figured you could us some channel we make for you on discord to roll dice yourself when someone makes an attack, but the game still takes place here
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Post #29: 12th Feb 2021 7:54 PM 
Ohhhhh. That’s not a bad idea.
 
   
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Post #30: 20th Feb 2021 3:21 PM 
So now that there’s a roll mechanic .... I might be low key planning a battle royale thing. Would ppl be interested ??
 
   
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