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Day One; The MacMillan Estate
 
Rodney
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Post #241: 12th Nov 2020 5:54 PM 
Seems better to be open about what we did the following day and add things up to see where the lies are coming from than to try to plan it out
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John Snav
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Post #242: 12th Nov 2020 5:55 PM 
Rodney @ 12/11/2020 15:54
Seems better to be open about what we did the following day and add things up to see where the lies are coming from than to try to plan it out


how did it feel to roll scum in ur return game
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im317
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Post #243: 12th Nov 2020 5:56 PM 
im hoping we get some basic info about the generators at the end of the day. specifics on how many there are and what % they are at seems like it might be a possibility.
 
   
mal
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Post #244: 12th Nov 2020 5:59 PM 
Herm @ 12/11/2020 18:50
You probably said something towny.


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Curtis
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Post #245: 12th Nov 2020 5:59 PM 
The generators are surely at 0% to start
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Christian
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Post #246: 12th Nov 2020 6:04 PM 
I should have asked Josh those questions directly. :P
 
   
Christian
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Post #247: 12th Nov 2020 6:04 PM 
I might have gotten an answer that way.
 
   
Christian
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Post #248: 12th Nov 2020 6:09 PM 
it would seem any night action comes at a risk, except the chests. But then there's no progress on the generators. However, if there are helpful items inside, then maybe it's worth it.
 
   
Christian
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Post #249: 12th Nov 2020 6:12 PM 
I wish we could coordinate without letting the killers know too much information.
But I think it might be a good idea to have one or two people go for a chest and the rest the generator of their choosing. It might be better to load up on items at the start of the game, since if a generator is already at 0%, they can't regress below that. :P
 
   
jamie
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Post #250: 12th Nov 2020 6:23 PM 
im going for a bday dinner so don’t do anything drastic or do as long as it doesn’t involve lamps or myself
drrrrr @ 9/11/2017 18:03
I was wrong about Jamie he is a true visionary and I name him my successor


   
Cody
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Post #251: 12th Nov 2020 6:25 PM 
Rodney @ 12/11/2020 15:54
Seems better to be open about what we did the following day and add things up to see where the lies are coming from than to try to plan it out


I think I agree with this.

I’m actually most scared of traps. There are two killers from the top of my head that can set traps. The one like teleports themselves when someone walks over the trap. The other is a straight up bear trap. That can injure you and keep you immobilized. Methinks maybe a killer can trap generators? So I really don’t think we should vocalize what generators we are going to tonight.

As for chests. I’ll be going to one. It could be helpful to get items. But I also think we shouldn’t go to all 20(?) chests super fast either. If killers can’t visit chests then maybe that’s a sort of safe haven for those who get injured?
 
   
Cody
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Post #252: 12th Nov 2020 6:33 PM 
Christian @ 12/11/2020 14:31
what happens when a killer visits a healthy person who's being healed by another healthy person? I've read the Healing section a few times now and I'm trying to make sense of it. I think it says both players will come out of it injured?


So my understanding of the rules is if someone heals a player in the dying state while a killer attacked them is if the person doing the healing is healthy. That person becomes injured but also heals the dying state person from dying state to healing. If the person healing is injured. They become in the dying state and the person who was being healed stays in the dying state.

I’m unsure what happens if a healed/injured player attempts to heal an injured player and a killer visits.
 
   
Cody
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Post #253: 12th Nov 2020 6:36 PM 
I also wonder if someone who is BEING healed can do night actions?

Like, if youre injured can you go to a chest while someone else heals you?
 
   
Thisisbourbon
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Post #254: 12th Nov 2020 6:38 PM 
Injured, yes. Dying, says no night action, right?

 
   
Josh Frost
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Post #255: 12th Nov 2020 6:46 PM 
Day One Vote Count

No Lynch (8/12) - Mal, Lamps, Jackie, Nav, Spin, im317, Jamie, Zersch
Farlig (3/12) - Vern, Kyle, Cody
Vern (1/12) - Farlig, Spin
Ender (0/12) - Nav
Spin (0/12) - Lamps
Nav (0/12) - Kyle

Day One will end on November 12th at 7PM EST.
 
   
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