Honestly, if you fell somewhere after Thomas (who might have checked in more post-death than he did pre-death), which 90% of you did, you were fine and did at least something to try to push your side to the finish line. Unless your name begins with a B and ends with a Y, but the fallout from that was so entertaining.
On the topic of Ezra deserving higher, I would bet money that Ezra is one of the players that Paul re-ranked. Those of you that said Rose had a great character, she did. And an excellent journal. But she fumbled what was admittedly a very ineffective scum (or at least non-town) role.
Paul's idea for the Saboteur was for it to become the trusted pack mule and steal the victory at the last possible second, leaving everyone as angry as they'd ever been. After she broke off via the teleporter it was pretty clear that was not going to happen.
The trio was a possible redemption play for all involved - If the scumpocalypse had piled their lynch votes on Culo and Kane prior to patting each other on the back all three would most likely be a lot higher.
Speaking of Kane, Paco, you are another player who I would wager Paul lifted a few spots because of what you managed to accomplish before you succumbed to the poison. Kane smashing the pretender Neptune's statue (GTFO of our Greek labyrinth, you Roman twat) was a hell of a hail mary pass.
No disagreement here, or on Paul's part. Every time we realized it was a "knock out" phase for you, he would comment on how fucking stupid it was to include it without giving it an endgame of some kind. Either having it wear off after X phases or just flat out kill you after X phases. Anything would have been better than the "fuck you go to sleep" that the virus turned out to be.
I thought it was funny because I just picture Mr. Bean from Rat Race who has narcolepsy and then I picture Lee as him where he would be doing something and this huge rock of a man just passes out on the ground at random times.
Paul's idea for the Saboteur was for it to become the trusted pack mule and steal the victory at the last possible second, leaving everyone as angry as they'd ever been. After she broke off via the teleporter it was pretty clear that was not going to happen.
I think her role would be balanced if she had a mugging ability.
Paul's idea for the Saboteur was for it to become the trusted pack mule and steal the victory at the last possible second, leaving everyone as angry as they'd ever been. After she broke off via the teleporter it was pretty clear that was not going to happen.
I think her role would be balanced if she had a mugging ability.
Maybe instead of having her win condition exactly the same as town's, make it to where the Saboteur only had to hold the four items and the sword in their pack in order to win. As opposed to holding the items and taking them to Willis' Tower. I don't know, but I'm sure there was someway to make it less of a longshot and a bit more self-sufficient than it wound up being.
Hindsight is 20/20. At the time it seemed a fantastic sleeper role. And Paul was as excited about it as I was the Collector/Anachronism so the excitement rubbed off on me.
I feel like a stealing ability would have tipped the scales in the other direction, and also made the Thief role obsolete. Unless the % of success was less than or equal to the Thieve's Mitts, or the wall walking would have been left in for the Thief when he became the Hijacker to further differentiate them.
The Hijacker... Carl... Flashbacks of trying to further explain the rules of a mini-game I'd never played to a person that couldn't comprehend what I was saying while Paul was away. If you never bothered to look at Carl's journey, this thread is worth it for a small chuckle. The confusion was palpable. I have to respect the hell out of him not just giving up.
someone should host a hunger games where it's basically like laby, in that you can make alliances or wander around the Labyrinth (Arena) until you meet people then you kill them, and put some twist in there... or you play defensively and just hide somewhere, etc. :}
IDK any who ya
so labyrinth but everyone is evil, k.
I did actually run one like this last year. It's mindscrewingly hard to coordinate and balance that sort of thing but I could see how a Hunger Games type of thing would probably work better than the Battle Royale scenario I was running.
I'd be open to cohosting this kind of thing but I almost certainly don't have enough free time to consider hosting.
"If Rebekah could keep doing this, she could gain favor and become a ruthless dictator."
I wouldn't mind doing something along those lines for this month, once I'm done with exams on Monday, although I have no idea how to work with the boards and do the updates and what not, but hosting game wise I would be up for it if people were interested, but for sake of time and what not I'd probably plan to do a 2-3 week long game.
What you should do is just create a board and then just play around with it a bit. The masks were a bit confusing for me at first, but I understand them now.
Also I know you've hosted on proboards so if you do that, this shouldn't be too hard to grasp. Codes are generally the same or even identical maybe? And the skin system is actually easier to function. Paul laid it out pretty easily for users, you just have to get used to some new functions that proboards didn't have or get used to the layout of it. Give it a shot!!!
Bryce is correct - that's what I'm currently doing. Since I never had anything to do with the board construction or mask switching in 3 I had to start small. It should be easy enough to grasp once you start poking around. Especially for a game you only want to last a month tops. So get in there on Monday and start messing with the software, it's not so daunting.