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Mercator
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Post #151: 22nd Apr 2016 1:00 PM 
Guessing he was the first one to send the action
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Post #152: 22nd Apr 2016 1:01 PM 
The best result from that cluster fuck of a night was Mal's PM to me after seeign 13 people visit his target.
Curtis @ 25/7/2017 9:44
Great job Ahoda

   
Mercator
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Post #153: 22nd Apr 2016 1:02 PM 
ahoda @ 22/4/2016 11:00
vig shot first so Merc died. Mafias went second and shot Jay. If I did that wrong and all should have shot Merc all all die then I do apologize.

Nah you did it right, that it could happen was idiotic
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Post #154: 22nd Apr 2016 1:48 PM 
add me to Hall of Fame.
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mal
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Post #155: 22nd Apr 2016 1:54 PM 
Well I just remember you saying all the kills were simultaneous
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vladykins
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Post #156: 22nd Apr 2016 2:24 PM 

Ahoda always plays with a kill order. The issue we occasionally have is deciding RB order when a RBer blocks a RBer blocking someone else if RBs are simultaneous. We have a difference of opinions on that at GLB.

How can you have any pudding if you won't eat your meat?
   
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Post #157: 22nd Apr 2016 3:08 PM 
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?
 
   
itsbrianyay
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Post #158: 22nd Apr 2016 3:23 PM 
if that's the way they do it at GLB i propose that we do the exact opposite.
 
   
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Post #159: 22nd Apr 2016 3:25 PM 
itsbrianyay @ 22/4/2016 15:23
if that's the way they do it at GLB i propose that we do the exact opposite.


I would have thought you'd suggest having Cult kill first ... that'd lead to mucho victories for you
 
   
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Post #160: 22nd Apr 2016 3:29 PM 
suggesting that i don't already have mucho victories as cult?!

i'm a cult winning machine

66% of the time, i win every time
 
   
Ben
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Post #161: 22nd Apr 2016 3:48 PM 
Redster @ 22/4/2016 20:08
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?


Bullshit Redster! We do whatever the fuck we want, mainly based on who's blowing us.
 
   
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Post #162: 22nd Apr 2016 3:58 PM 
Ben @ 22/4/2016 15:48
Redster @ 22/4/2016 20:08
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?


Bullshit Redster! We do whatever the fuck we want, mainly based on who's blowing us.


Or Curtis.
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Post #163: 22nd Apr 2016 4:01 PM 
Redster @ 22/4/2016 16:08
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?



I would also like to know if you guys do something different here. If so I'll run my next game that way so we don't have any more confusion.
Curtis @ 25/7/2017 9:44
Great job Ahoda

   
Spin
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Post #164: 22nd Apr 2016 4:31 PM 
ahoda @ 22/4/2016 16:01
Redster @ 22/4/2016 16:08
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?



I would also like to know if you guys do something different here. If so I'll run my next game that way so we don't have any more confusion.


Yeah. Also let me know what the standard operating procedures are here, so I can fuck them all up for the game I'm working on, just because I love doing things like that.
 
   
Mercator
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Post #165: 22nd Apr 2016 4:31 PM 
ahoda @ 22/4/2016 14:01
Redster @ 22/4/2016 16:08
🐩 Malion @ 22/4/2016 11:54
Well I just remember you saying all the kills were simultaneous


Mods at GLB most always use this guide.

Night Order of Actions


1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve


As you see, vig attack goes first, then SK, then regular mafia attacks.

Do you guys have a standard way of doing it that is different?



I would also like to know if you guys do something different here. If so I'll run my next game that way so we don't have any more confusion.


Pretty sure it just depends on the host, host = god.

Correct me if I'm wrong, but I think usually kills are resolved in the order that they were posted, so if A shoots B and B shoots A, whoever was quicker to draw his gun "wins", which I like as a Roleplaying Faggot ™.
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