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Round 17 - FINALE!
 
dr
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Post #136: 25th Aug 2022 11:46 AM 
it fucked me

apply 6 to 17

row 2: 36
row 1: 16
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #137: 25th Aug 2022 11:46 AM 
last row

Rolled: 7 (7) [1d20]
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #138: 25th Aug 2022 11:46 AM 
apply 7 to 8


row 3: 1
row 2: 36
row 1: 16
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #139: 25th Aug 2022 11:47 AM 
Rolled: 6 (6) [1d20]
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #140: 25th Aug 2022 11:47 AM 
apply 6 to 4


row 3: 3
row 2: 36
row 1: 16
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

+
   
dr
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Post #141: 25th Aug 2022 11:47 AM 
Rolled: 10 (10) [1d20]
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

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dr
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Post #142: 25th Aug 2022 11:48 AM 
eyyyy

apply 10 to 10

row 3: 3
row 2: 36
row 1: 16
d ( i n o s r o a ) r
"She essentially tore apart the Hex Girls with a simple STAT"
LUCK CREATOR | HEART HACKER | BUY GOLD BYE

+
   
Thisisbourbon
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Post #143: 25th Aug 2022 11:52 AM 
Rose
Reaper

Rolled: 1 (1) [1d2]

To think, rose almost didn’t show up day 1.
 
   
Curtis
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Post #144: 25th Aug 2022 11:53 AM 
Update when I’m home later
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Josh
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Post #145: 25th Aug 2022 3:13 PM 
In case this is still needed.

Rose
Reaper

Rolled: 2 (2) [1d2]
 
   
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Post #146: 25th Aug 2022 4:41 PM 
Results are in..........



































































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Reaper wins Wall Guys and Door Dash!

WALL GUYS
Rose 15
Reaper 12

DOOR DASH
Rose 63
Reaper 52

Uh oh! After Rose won the first one, Reaper has now won three straight and is one win away from the crown. Rose will have to sweep all three of the final rounds in order to pull out the win. Stranger things have happened!

Next two rounds coming up
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Curtis
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Post #147: 25th Aug 2022 4:42 PM 
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You will be playing Tip Toe. In this game, your goal is to create a path from the bottom row of the grid to the top row. Here's how it works

Posted Image

This is your grid. When you're ready, roll the following

[toll]1d9[/toll]

Your goal is to roll a number on the bottom row. Once you do, assuming you're satisfied with that number, then you must state that you're going to step onto that platform. Then, roll another 1d9. Your goal is to now roll one of the three numbers above you - either the one directly above you or one of the two diagonally from you. Once you do, state that you wish to move to that platform, roll another 1d9, and continue.

Your goal is to keep moving up the grid until you finally roll a number on the very top row. Once you step onto the top row, you're done

Note, if you roll a number ahead of you but you don't want to take it, say if it puts you against the edge and you don't like those odds, you may choose not to step onto that platform. Your funeral! You may also choose to move sideways for the same reason, if you roll the number beside you that is

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Curtis
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Post #148: 25th Aug 2022 4:42 PM 
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Today you will be playing Thin Ice. In this game, the two of you must navigate an icy arena by stepping on different ice blocks. When a block of ice is stepped on too many times, it will break, revealing the dangerous pink slime below. If you fall into the slime, you are eliminated

Here's your game board

Posted Image

There are 52 spots on the board. Each of you must roll the following

[toll]10d52[/toll]
[toll]10d52[/toll]
[toll]10d52[/toll]
[toll]10d52[/toll]



This represents the path that you'll be taking each round. For example, if the first number that Rose rolls is a 22, then she jumps to the 22 spot. If the first number that Reaper rolls is a 46, he jumps to the 46 spot. Ill go through your lists and plug each of your numbers in round by round

Once a spot has been stepped on once, it begins to crack. When a number has been stepped on twice, it breaks away completely and creates a hole. The person who steps on that spot is still safe, as they quickly jump to the next spot in time. However, when someone attempts to step onto any one spot for a third time, they will instead fall through the hole and be eliminated. Note, if two people happen to stand on the same number on the same round, that spot still only 'reduces' by one for the round. There is no turn order, each round both of you are making your move at the same time.

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Reaper Of The Dead
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Post #149: 25th Aug 2022 4:45 PM 
Please don’t fail me now so close to the end…
Even though I walk through the valley of the shadow of death, I fear no evil...

Season 2 FEll Guys Champion
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Reaper Of The Dead
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Post #150: 25th Aug 2022 4:46 PM 
Rolled: 4 (4) [1d9]
Even though I walk through the valley of the shadow of death, I fear no evil...

Season 2 FEll Guys Champion
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