As everyone found a place to hide for the upcoming night, one girl broke away from the pack.
She walked carefully down the streets of Derry, Maine, scanning each house as she passed by.
"It's one of these...I know it's one of these..."
House after house, hour after hour, she searched for that fateful house in the dark late into the night. By 4am, she had finally arrived.
The three story, broken-down house sat derelict in a row of well kept homes. She tightened her jacket as a chill ran up her spine before opening the front door and stepping in.
She stood at the base of the opposing three-story stairwell and looked straight up to the top. She gulped and ascended the stairs.
She arrived at the top and gently pushed the wooden attic door open, its creaking echoing down the spiraling stairs.
"This is where it happened. All those years ago..."
Suddenly, the door slammed behind her.
She spun around to face the door, then spun back around as objects appeared in the room before her eyes. They were hooks.
The hooks shot forth straight towards her. They pierced her skin, pulling it taught as the chains attached to the hooks retracted a bit. She was suspended in place one foot off the ground.
Then, the cenobites.
Four creatures from hell entered the musty attic, one holding a cubed puzzle box. Their teeth chattered. Their gaze held on her. Their black eyes never looked away.
Then, the hooks yanked back.
The hooks tore her pierced flesh apart. Chunks of skin and goopy blood coated the dusty walls and wooden floors. Her body was obliterated as every inch of her was pulled apart from the next.
Spoiler
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Spin, aka Kirsty from Hellraiser, has been killed.
Played by: Spin
Alignment: Mafia
Role: Bomb
You are Kirsty, a young girl who isn't keen on moving into Frank Cotton's house with your father and step-mother. Upon finding out that your father was in danger, you had your first encounter with the cenobites, making a deal with them. You would give Frank, your uncle, to them if they left you alone. You ran home to try and warn your father, but it was too late. You were forced to lure the cenobites upstairs to your uncle, where he was torn apart. The cenobites weren't keen on just taking Frank, so they went back on the deal and tried to drag you to hell as well, but you barely managed to escape using the Lemarchand's box to banish them back to hell. For now.
Upon being lynched, you will automatically kill the last player on your lynch train.
Feeling a sense of familiarity in their new location, one psychopath felt comfortable enough to wander off from the group. And that's just what he did.
He spent hours winding down the sewers of Derry, Maine. A place he'd spent most of his time alone.
But this time he wasn't alone.
Turning a corner, he caught a glimpse of a shadow moving past him through the water.
A devious smile curled onto his lips, following the figure down the passageway -- dragging his fingernails against the side of the sewer walls.
"Don't you want to come play with me?" He chimes out to the shadows, his shrill voice echoing off the walls of the sewer.
The figure quickly turns back down the tunnel he just disappeared from, facing down the crazed entity unlike any person had done before.
Looking into the figure's eyes, he felt an emotion he'd never felt before. Fear.
But it was too late for him. Before he could turn and run, the figure closed in on him and drove a stake right through his chest.
The entity flickered through a few different appearances as it let out a low groan of pain -- changing between several different horrific appearances before it settles back on one. A deranged circus clown.
His body fell into the water, disappearing for a moment before the familiar face came bobbing up back to the surface.
And just as it turns out -- It can float too.
Spoiler
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Sock, aka Pennywise the Clown from It, has been killed.
Played by: Sock
Alignment: Town
Role: Haunter
You are a horrific and malevolent cosmic entity that lives in the sewers of Derry, Maine, awakening every 27 years to prey on the town's children. You have the ability to morph into any form you wish, allowing you to feed on these children's fears by transforming yourself into their greatest fears.
Twice throughout the game you may choose a player during the day phase. That night, you will be brought into a private forum with them where you will have the ability to anonymously talk to them. Unbeknownst to them, they are already dead. At the end of this night phase, the player with you will automatically die. This action cannot be stopped.
Nancy moved into her bathroom to grab another two doses of Hypnocil. That'll do the trick.
She unscrewed the bottle's cap and dropped two pills into the palm of her hand before looking at herself in the mirror.
"Not today." she said as she threw the two pills into her mouth.
Her eyes widened as she felt them hit her tongue. Nancy spat the pills out into the sink and looked down. They weren't pills.
Two white maggots wormed around the sink. Nancy screamed and looked into the Hypnocil bottle. It was filled to the brim with them. They squirmed and flowed out of the top of the bottle onto her hand, causing her to shriek and drop it to the floor.
"No...NO. I FELL ASLEEP."
Nancy looked at herself in the mirror hysterically.
"WAKE UP. WAKE UP!!" she screamed as she yanked at her hair.
She slammed her fist into the mirror, fracturing her reflection into different segments. But it wasn't just her reflection...it was his. It was Freddy.
Every alternating shard of glass reflected Freddy's face and her own, merging the two together.
"WELCOME TO PRIMETIME, BITCH!" Freddy cackled as the mirror shattered. Every shot of glass shot outwards and pierced Nancy's face and chest, sending her small frame flying across the room. The glass daggers pinned her into the wooden door behind her. Nancy's hands fell to the side as blood dripped off the shimmering glass and onto the floor. She was dead.
Spoiler
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Paul, aka Nancy from A Nightmare on Elm Street, has been killed.
Played by: PORL
Alignment: Mafia
Role: Stalker
You are Nancy, a teenage girl attending Springwood High School. You have been having nightmares about a mysterious, disfigured man in a red and green sweater with knives for fingernails, which he scrapes along things. Throughout the next few days, you form a plan to bring Krueger out from your dream, knock him out and have him arrested. Facing Krueger on your own, you set a collection of booby traps and lure him out of the dream world into reality. When he returns to finally kill you, you turns your back on him and drains him of all his energy, causing him to disappear. However, Krueger is far from vanquished and kills your mother to remind you that he'll always be haunting your dreams.
Each night you may choose one player. You may either chose to watch or track them for that night phase.
"Your night was successful, but there is work to be done." said Glen as him and Isaac stood before the crowd, wearing the skinned faces of Kirsty and Nancy over their own. They peeled the girls' faces off and tossed them to the side.
The group found themselves in the sunny town of Woodsboro, California. Surely nothing bad could happen here.
As they walked around the park, two over-excited men ran up to them.
"Hey guys! I'm Josh, that's Curtis."
"Hey"
"We're currently casting for Fright Night II, a movie based on a bunch of cross country killings. Are you here for the open casting call?"
The 24 maniacs, Glen, and Isaac froze in place awkwardly and blinked repeatedly.
"Great!" said Josh as he began to walk and talk. The group shrugged and followed.
"This game is gonna be great." Curtis began. "It's gonna be super meta. Lots of self references, some ATTWS ripoffs, some changes to the formula, and plenty of horror cliches. It's gonna be great. It's gonna win the Golden Gary for best mafia game FURSURE." he said with a sick smile.
The group continued to follow, unsure of what was going on. Josh spoke up as he walked backwards.
"Now this is where you guys come in - the cliches. We need as many of you as possible to play a bunch of dumb high schoolers. Some of you...look a little old. Some of you don't even look human. Also you're all covered in blood? But that's fine, we'll clean you up when it's time to shoot."
"Look, you guys know each other better than we do." said Curtis. "We're gonna have you cast each other in appropriate roles. Hand out these roles to one another, they're all based on horror character archetypes. They each have their own name and some have special abilities, pretty neat."
"Now don't disappoint us. We want that Golden Gary!"
It's time for meta gaming day! Below is a list of 24 roles in the upcoming hit movie Fright Night II. Each of you must assign one role to ANOTHER player. All you have to do is say "##Assign [Name] [Role]"
Once you assign a role to someone, you're done. Each person gets one role. Each person assigns one role. As easy as that.
Several roles will have randomized effects. Some effects may be told to you, some may not be. Some may be public, some may not be. Many will do nothing.
Roles
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The Slut
The Virgin
The Stoner
The Jock
The Prankster
The Token
The Artist
The Goth
The Creep
The Sheriff
The Badass
The Douche
The Shy Girl
The Boyfriend
The Girlfriend
The Local
The Survivor
The Nice Guy
The Scholar
The Principle
The Know-it-all
The Chatterbox
The Nerd
The Drunk
Player List:
Ahoda
Ari
Boc
Brian
Darkus
Havo
Henry
im317
JJ
Jackie
Kat
Kenny
Merc
Mike
Mittens
Nav
Rose
Shadow
Shawn
TiB
Timmah
Vern
Vic
Zach
Someone has survived an attack!
It is now Day Two. With 24 players alive it will take 13 votes to lynch. Plurality is always in effect. The day will end in 24 hours.
Be sure to read the RULES thread before posting. ABSOLUTELY NO CHARACTER CLAIMING OR HINTING!
Rodney is a great guy. Oops, nevermind he's a terrible human being.
He likes his sandwiches to be Turkey and Swiss. Triangle cut. Let vern have his crust. Poison the part Rodney eats.
TIB - 2 time award winner "Worst mafia player" at FE (maybe everywhere)