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HOF/HOL; + general game commentary
 
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Post #1: 26th Jan 2017 11:19 PM 
HOF
- Timmah. The town's MVP imo. He had very logical posts and good scum reads all game long. Most notably he was the one to crack the case wide open on how inconsistent Darren's roleclaim was (even though it still took a couple days after that before DS actually died)

- Nofo. He came up short in the end, but it was a very good SK performance overall. Unlike the typical SK strategy of staying under the radar, Nofo was very visible and very open about everything the whole way through which both helped him earn a lot of town cred and also was his undoing. Hinting that his final smash was for attacking a lynchtrain on a previous day and revealing that he had a Spring (which heavily hinted at him being the one that stole Zersch's smash since Maddie's Spring Jump was identical) both came back to bite him on the last day. He made a bold move by using it but unfortunately it backfired badly. Before that I really thought he had a good chance of making it to the end

- Spin. Pretty easily the mafia's MVP, they would've been nothing without him after they started losing members. He thought out the mafia's strategy with their night actions more than anyone, and he played a solid game in the day threads

- Vic. He wasn't ever a huge scum-hunting force but he played a very solid game, consistently laying out logical points. Props to him being the first one to realize how best to deal with items, a mechanic which threw many people for a loop on the first couple days

- Zersch. He may not have had the best reads but the game wouldn't have been nearly as much fun without him. Also something to be said for how long he survived after becoming confirmed town (all the final smashes he won helped but still)

- Curtis. He really wasn't paying that much attention half the time but still managed to be an effective scumhunter nonetheless

- http://i.imgur.com/Hz0qxSN.png

- A requisite and cheesy HOF to everyone for participating and making this game what it was! By far the most active on-board mafia FE has had
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Post #2: 26th Jan 2017 11:36 PM 
HOL
- people complaining about items early on, claiming that they made scum-hunting "impossible", was very annoying. Only a few people seemed to realize that you could read into what people were going for which items (and when), similar to a lynchtrain. It was a new mechanic that just took some getting used to really, but fortunately people did after a little while

- myself for messing up a couple actions. I mean I could argue that this game was an absolute headache to run (which it was) but it still kinda sucks. Fortunately none of them had much of an effect on the game, but the biggest one was probably messing up Ahoda's target on N1. TO BE FAIR he gave me 3 targets for whatever reason, but I told him I'd take one of them (Primate) when I really meant Farlig, which is what I used when tabulating the night actions. By the time I realized I had told him the wrong thing, it was kinda too late to untangle the mess so I just let it ride and hoped it would be forgotten about (which fortunately it was eventually). The rest of them were just actions that I did correct later (Jamie's damage from Merc's C4 and Curtis tracking Mal to two locations off the top of my head)

- Timmah may have been the town MVP, but the most inexplicable thing he did was not call out Merc, or even suspect him when he claimed Watcher. Why on earth would there be two town watchers?

- half the town for turning a blind eye to Darren and his bullshit claim for so long. I couldn't believe he lasted as long as he did, but props to him I guess. Srsly tho, "flinching"??

- "either way i think we need Merc alive if at all possible to have a good chance of winning." - im317

- "Mafia is leading us to a DS lynch 4sure" - Lamps. His undying loyalty to DS was so inexplicable. I guess fellow Links gotta stick together??

- "If we had left Wikey smashing Curtis, all of this would have been avoided..." - Spin. Herm pulled a bit of an Arthur by changing their target to im317 that night instead, who was already getting KO'd by Nick. They could've got rid of a huge thorn in their side that night otherwise

- Spin's slip-up revealing he had Mr. Saturn when it was very obvious he would've had to lift that off someone's corpse. Although I do love the fact that Mr. Saturn was one of the final nails in the mafia's coffin

- Wikey was shit
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Post #3: 26th Jan 2017 11:51 PM 
Game Commentary
I kinda already addressed items in HOL, so basically I just wanted to SAY MY PIECE on game balance since it's bound to be a discussion point for a game like this

After Overwatch Mafia (where only one mafia member died all game and it was on N1, rip Dyl) people complained that the game was too stacked against the town since mafia has a wide array of abilities that they're using directly against the town, whereas town also has tons of abilities but is fighting blind. And while I still maintain that that game's result had MUCH more to do with the mafia thoroughly outplaying the town, I do think the game was slightly skewed in the mafia's favor. Mainly because of their healing roles, and because of their relatively large numbers

So this game I decided to nerf the mafia by (relatively) lessening their numbers, and removing a lot of their healing ability. But in the end, I think I did swing the pendulum a bit too far to the advantage of town. While I do think the town outplayed the mafia (even if it was rough going in the beginning), if I had to go back I would've given the mafia a bit more protection or healing ability, and possibly one more member. Lucas' PSI Magnet was really their only healing ability, but the cooldown was long and Brian was never exactly a high priority target so he didn't get hit even when it was used. WITH THAT SAID, I really thought the strategy the Mafia would take with that role would be focusing their attacks on Brian for a night and letting him heal himself and another member. It may have "wasted" their attacks for the night but it's a guaranteed heal in a game where healing was fairly scarce. Even Farlig(?) mentioned it as a powerful option for the mafia when Brian role revealed so I was kinda surprised they never went ahead with it

But ya, that's my two cents. Thread opened
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Post #4: 26th Jan 2017 11:55 PM 
- Curtis. He really wasn't paying that much attention half the time but still managed to be an effective scumhunter nonetheless


someone put this on my tombstone
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Post #5: 27th Jan 2017 12:01 AM 
I've never seen a mafia watcher, and I knew he was spot on in who visited DS. With the mechanics of the game being different I just assumed we had 2 players that had watching abilities. Oops.
 
   
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Post #6: 27th Jan 2017 12:03 AM 
Boc @ 26/1/2017 22:36

- Spin's slip-up revealing he had Mr. Saturn when it was very obvious he would've had to lift that off someone's corpse. Although I do love the fact that Mr. Saturn was one of the final nails in the mafia's coffin


Wasn't really a slip-up. I was dead to rights and figured the comedic appeal of the attack would be worth it on my last day. That's why I wanted to use it during the day, so it was even more obvious who threw it.
 
   
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Post #7: 27th Jan 2017 12:04 AM 
Flinching was a solid claim, I just came up with it too late
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Post #8: 27th Jan 2017 12:05 AM 
Darren Sanders @ 26/1/2017 23:04
Flinching was a solid claim, I just came up with it too late


The minute you claimed the flinch ability was the minute the town read on you changed. I physically cringed when I saw it, because I knew it'd be your eventual downfall.
 
   
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Post #9: 27th Jan 2017 12:09 AM 
spindoctor02 @ 27/1/2017 0:05
Darren Sanders @ 26/1/2017 23:04
Flinching was a solid claim, I just came up with it too late


The minute you claimed the flinch ability was the minute the town read on you changed. I physically cringed when I saw it, because I knew it'd be your eventual downfall.


He just changed the claim too many times. Protect, then attack people targeting, then flinch. If upyou claim something, stick with it.

He was never going to get that smash either. I was going to jump up and down upside down on the table before I let that happen.
 
   
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Post #10: 27th Jan 2017 12:11 AM 
Boc @ 26/1/2017 23:19
HOF
- A requisite and cheesy HOF to everyone for participating and making this game what it was! By far the most active on-board mafia FE has had


omg i made hall of fame
 
   
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Post #11: 27th Jan 2017 12:13 AM 
Darren Sanders @ 26/1/2017 23:04
Flinching was a solid claim, I just came up with it too late

I guess this is arguing from a meta standpoint, but I would've never put a random chance role like that in. I was hesitant to even make the Item mechanic rely on randomization, but I definitely avoid making roles that rely on it

From a non-meta standpoint...you would've been the only one in the game with a passive ability like that (: So eh!
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Post #12: 27th Jan 2017 12:25 AM 
Darren Sanders @ 26/1/2017 21:04
Flinching was a solid claim, I just came up with it too late

Adding sprinkles to your claim when Nofo had copied it was the dumbest thing ever (:
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Post #13: 27th Jan 2017 1:03 AM 
## catch Zersch
 
   
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Post #14: 27th Jan 2017 1:50 AM 
Mercator @ 26/1/2017 21:25
Darren Sanders @ 26/1/2017 21:04
Flinching was a solid claim, I just came up with it too late

Adding sprinkles to your claim when Nofo had copied it was the dumbest thing ever (:


I had sprinkled it before nofo claimed
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Post #15: 27th Jan 2017 1:52 AM 
spindoctor02 @ 26/1/2017 21:05
Darren Sanders @ 26/1/2017 23:04
Flinching was a solid claim, I just came up with it too late


The minute you claimed the flinch ability was the minute the town read on you changed. I physically cringed when I saw it, because I knew it'd be your eventual downfall.


You're the greatest mafia player ever spin everyone knows already you can stop gloating it's beneath you

That mass move to you over me for the smash is still the stupidest scum move of the game
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