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Round 8
 
Curtis
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Post #1: 31st Jan 2022 6:03 PM 
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Curtis
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Post #2: 31st Jan 2022 6:04 PM 
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Curtis
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Post #3: 31st Jan 2022 6:12 PM 
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Time for another Team Round! You've been randomly split into two teams

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Red Team
KC
Zersch
JJ
Jamie
Jake
Stargate

Blue Team
Brian
Kim
Vern
TiB
Lamps
Rodney


You will be playing Power Trip. In this game, both teams will fight to flip tiles their respective color by walking over them. After everyone has taken their turn, whichever team has the most colored squares will win.

Here's how it works. Members of opposing teams must alternate when they can take their turn. If you see that someone on the opposite team has gone before you, you are free to roll. You will roll the following

[toll]1d10[/toll]
[toll]1d10[/toll]

[toll]1d100[/toll]


The d10s that you roll will determine your coordinate on the grid, first number is across the top, second is down the side. The d100 that you roll will determine whose turn is applied first between you and your competitor. Higher number is applied second to give that person an advantage in some cases

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The coordinate will determine the starting point on the grid that your color will fill in from. It will flip tiles your color in a straight line up, down, left, and right from that point. Don't worry about this, you'll see what I mean when I update as people go. As the round goes on, tiles will flip back and forth from red to blue and blue to red. You want your team to end with the most tiles on the board. Whichever team accomplishes that is safe. For the losers, the six of you will Yeet one of your own.

You have 24 hours. This one is tricky because you have to wait for a member of the opposing team to take their turn, so please take your turn asap when you can

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jks
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Post #4: 31st Jan 2022 6:15 PM 
red team, roll #1

Rolled: 5 (5) [1d10]
Rolled: 8 (8) [1d10]

Rolled: 100 (100) [1d100]
 
   
jks
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Post #5: 31st Jan 2022 6:16 PM 
jks @ 31/1/2022 19:15

Rolled: 100 (100) [1d100]


 
   
Curtis
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Post #6: 31st Jan 2022 6:20 PM 
Blue Team
Brian
Kim
Vern
TiB
Lamps
Rodney

Now any one of you has to go before anyone else can go, so if you see this make your roll asap!
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itsbrianyay
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Post #7: 31st Jan 2022 6:32 PM 
Okay but why are they red

Rolled: 9 (9) [1d10]
Rolled: 4 (4) [1d10]

Rolled: 76 (76) [1d100]
 
   
Quizmaster Vern!
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Post #8: 31st Jan 2022 6:32 PM 
That 100 is fucked up
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YAW YAW YAW WINNER OF FELL GUYS!
   
Quizmaster Vern!
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Post #9: 31st Jan 2022 6:33 PM 
Vern will roll now
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YAW YAW YAW WINNER OF FELL GUYS!
   
Quizmaster Vern!
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Post #10: 31st Jan 2022 6:34 PM 
Blue team in the hizzay!

Rolled: 1 (1) [1d10]
Rolled: 3 (3) [1d10]

Rolled: 90 (90) [1d100]
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YAW YAW YAW WINNER OF FELL GUYS!
   
Curtis
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Post #11: 31st Jan 2022 6:34 PM 
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Quizmaster Vern!
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Post #12: 31st Jan 2022 6:36 PM 
Oh wow I get it now that’s rowdy
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Curtis
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Post #13: 31st Jan 2022 6:36 PM 
Technically you don't really have to alternate I guess, its just a bit easier to keep track. I can just say whatever order you rolled in matches up with the order that the other team rolls in

We can just see how alternating goes, but if you think you wont be around to check back much then feel free to just take your turn
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Quizmaster Vern!
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Post #14: 31st Jan 2022 6:36 PM 
I like the way you think Curt you crazy son of a bitch
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Of the people, for the people!

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YAW YAW YAW WINNER OF FELL GUYS!
   
Quizmaster Vern!
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Post #15: 31st Jan 2022 6:37 PM 
Cmon red team who dares think they can beat my blue 90!?!?!?
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YAW YAW YAW WINNER OF FELL GUYS!
   
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