*****THIS WAS WRITTEN BY JUSTIN WHO IS TRULY THE KING OF ORG EDGIC*****
RATINGS
1.
CP (Complex Player)- The individual was an integral part of the strategy that round. Complexity typically is correlated with insight. The more insight a player gives us in their confessional, the more likely they are to receive a CP.
• Common for someone integral to the strategy with insightful confessionals for the round.
• Possible for someone with fantastic insight who is not integral.
• Possible for highlighting someone who is intentionally under-the-radar, if we believe their winning chances are high.
2.
MOR (Middle of the Road)- Either the individual was an integral part but was not very insightful, or they were not integral and were insightful. This is the typical score given to a player each round.
• Common for someone very insightful for the round, but not centric to the strategy.
• Common for members of a tribe with immunity.
• Possible for someone who provides great insight about other players but not necessarily themselves.
• Possible for someone centric to the events of the round that are not necessarily strategic.
3.
UTR (Under the Radar)- This does not mean that they are playing an under the radar strategy. It means that they were not integral, and that they were not insightful enough to warrant any focus.
• Common for someone not integral to the strategy/events of the game and with no insight.
• Possible for someone with insight, but is overshadowed by more relevant players.
• Possible for someone who has received high visibility in the past to focus on other players.
4.
OTT (Over the Top)- The individual was a very integral part of the episode, but is one-dimensional. Their focus relies on one aspect of their personality to the point of caricature. Typically if someone is Over the Top they get a lot of focus based on how they've reacted to a situation.
• Common for someone very integral to the events of the round with no insight.
• Common for someone who has been deemed as overly delusional, aggressive, or stupid to the point where their strategic contributions are invaluable.
• Possible for someone who comments an action that is blown out of proportion.
TONE
1.
P (Positive): The player exhibited positive characteristics such as kindness, passion, challenge prowess, team spirit. Other instances include characters who become or succeed as underdogs. Positivity is much less common than negativity or mixed tone, as the game usually favors villains.
2.
N (Negative): The player exhibited negative characteristics such as arrogance or weakness. Usually negative tone is used when the player was criticized by other tribe mates. This is also used to represent villainous behavior, such as when the player enjoys the misfortunes of other.
3.
M (Mixed): The player exhibits an even (and noticeable) mix of positive and negative qualities. An example of mixed tone could be when a tribe decides to keep or boot someone and the person's negative and positive attributes are highlighted in an equal light.
4.
N (Neutral): The player exhibits qualities that aren't significantly negative or positive. Most common.
5.
NN (Double Negative) or
PP (Double Positive): For extreme situations where the player is incredibly N or P. This is very rare, and usually is reserved for absolute breakdowns.
VISIBILITY
This is a number on a scale of 1 to 5 which deems how important the individual was to the episode. Were they a swing vote? Did they cause an unnecessary amount of attention? The average visibility for everyone in an episode is typically 3. The last two episodes or so should average to a 4. This is usually the most subjective part of Edgicking ORGs, and we do our best to divide visibility amongst the cast (no one likes seasons like RI where someone is a 5 every episode). Players who receive an UTR rating are never more than a 2, those who receive CP are never less than a 3. MOR and OTT usually stay between 2 and 4. Players who go to tribal council that round usually have more visibility than players who do not.